Codex Gamicus
(The zapper does not use infrared. It is more like a light sensor.)
(Place more detailed explaination.)
Line 10: Line 10:
   
 
The '''NES Zapper''' is a gun peripheral for the [[Nintendo Entertainment System]]. The zapper originally came in grey, but because the gun was said to be too easily mistaken as a real weapon, [[Nintendo]] released a redesigned orange version.
 
The '''NES Zapper''' is a gun peripheral for the [[Nintendo Entertainment System]]. The zapper originally came in grey, but because the gun was said to be too easily mistaken as a real weapon, [[Nintendo]] released a redesigned orange version.
  +
  +
The zapper uses a light sensor to detect hits on-screen. When the trigger is pulled, the game will respond by blanking the screen for about 1 frame and painting the hitzones with white rectangles. When the zapper is pointing at a rectangle on-screen (or any other direct light source), it will signal to the NES that it is pointing at a lit region. From here, the game can determine which items on screen were hit.
 
[[Category:Light Guns]]
 
[[Category:Light Guns]]
 
[[Category:NES peripherals]]
 
[[Category:NES peripherals]]

Revision as of 02:15, 18 November 2009

NES Zapper
Zappers
Creator Nintendo
System Nintendo Entertainment System
Supported games List of NES Zapper Compatible games
Release date October 18, 1985
Inputs Trigger
Rarity


The NES Zapper is a gun peripheral for the Nintendo Entertainment System. The zapper originally came in grey, but because the gun was said to be too easily mistaken as a real weapon, Nintendo released a redesigned orange version.

The zapper uses a light sensor to detect hits on-screen. When the trigger is pulled, the game will respond by blanking the screen for about 1 frame and painting the hitzones with white rectangles. When the zapper is pointing at a rectangle on-screen (or any other direct light source), it will signal to the NES that it is pointing at a lit region. From here, the game can determine which items on screen were hit.