- This article is a generic description of Namco's "Super Pac-Man" hardware. For the specific arcade game, see Super Pac-Man.
The Namco 8-bit Super Pac-Man arcade system board was first used by Namco in 1982.
Namco Super Pac-Man specifications[]
- CPU:
- Sound chip: Namco WSG (Waveform Sound Generator)
- Sample-based synthesis: 8 wavetable synthesis channels, 4-bit waveform samples[3]
- GPU: Namco custom graphics chipset[4]
- 00xx VRAM Addresser
- 04xx Bus Interface
- 07xx Clock Divider
- 11xx Playfield Shift Register
- 12xx Sprite Position
- 15xx
- 16xx
- 56xx
- Other chips: A custom input/output controller (type 2) which handles the controllers
- Video resolution:
- Display resolution: 224×288 pixels (vertical orientation)
- Overscan resolution: 264×384 (264 scanlines)
- Notes: Mappy, The Tower of Druaga, Grobda, Dig Dug II and Motos all use a newer video system which supports scrolling and Grobda also has a DAC which handles the speech.
List of Namco Super Pac-Man arcade games[]
- Super Pac-Man (1982)
- Mappy (1983)
- Pac & Pal (1983)
- Tower of Druaga (1984)
- Grobda (1984) - Xevious spin-off
- Dig Dug II (1985)
- Motos (1985)
References[]
- ↑ Super Pac-Man: Parts and Operating Manual. Franklin Park, Illinois: Bally Midway. December 1982. pp. 8–9. http://www.arcade-museum.com/manuals-videogames/S/superpacman.pdf.
- ↑ http://www.drolez.com/retro/
- ↑ https://github.com/mamedev/mame/tree/master/src/emu/sound/namco.c
- ↑ http://www.multigame.com/NAMCO.html