Codex Gamicus
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Need for Speed
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Need for Speed
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== Gameplay == *Featured both closed circuits and three point-to-point tracks, each divided into three stages. For the latter, traffic vehicles appeared in races. *Included police pursuits, in which the player could be ticketed or arrested after a police car succeeded in catching up with the player. The player was arrested if he/she received a third police ticket, while the Sega Saturn version only required two tickets for the player to be arrested. *Featured detailed specifications, history, audio commentaries and real-life videos of each vehicle. *Featured data and records of each race, during and after the race. These included speed, track records and racer position. *Replay feature allowed the player to view a saved race. Multiple camera views, playback speed and video navigation were offered. *A special feature for finishing the tournament's (or entering the cheat) was "rally" mode. The car dynamics were changed to make for a faster 'arcade' experience. Rally mode was in the original PC DOS-based version; however, it was completely rewritten in the PC Special Edition and PlayStation version. This update included new graphics that made the tracks look like dirt.
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