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Neverwinter Nights (AOL)
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Neverwinter Nights (AOL)
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==Cost and playerbase== The game originally cost standard AOL hourly rates to play. Depending on the user's rate plan, this could be [[United States dollar|USD]]$6.00 per hour for a flat rate plan, or $8.00 per hour during premium (daytime) hours or $4.00 during off hours.{{Citation needed|date=September 2009}} As the years progressed, Internet connection costs dropped, AOL and ''NWN'' membership grew, the servers became faster and the hourly player charge declined. As a result of these upgrades, the capacity of each server grew from 50 players in 1991 to 500 players by 1995. Ultimately the game became a free part of the AOL subscriber service. Near the end of its run in 1997 the game had 115,000 players and typically hosted 2,000 adventurers during prime evening hours, a 4000% increase over 1991.<ref>[http://www.wired.com/culture/lifestyle/news/1997/06/4625 Gamers Claim AOL Is Playing Bait-and-Switch]</ref>
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