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Neverwinter Nights (AOL)
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Neverwinter Nights (AOL)
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==Expansion and popularity== The original ''Neverwinter Nights'' was expanded once, in 1992 by programmer Keith Ledbetter. At about this time AOLβs subscriber growth started to expand exponentially, as the adoption of [[email]] by everyday Americans drove new sign-ups. AOL diverted all its efforts into keeping up with the exploding demand for modem connections and online capacity. All game development at AOL other than NWN was suspended, and the game's player capacity was enhanced through server-side improvements and the addition of new playable areas. The game remained one of AOL's most active areas until a disagreement arose between AOL and TSR over future rights to the game. Thousands of dedicated NWN players rose in protest, some in national media, but to no avail. The gates of Neverwinter were closed in July 1997. Much of the game's popularity was based on the presence of active and creative player [[Clan (computer gaming)|guilds]], who staged many special gaming events online for their members. It is this committed fan base that BioWare sought when they licensed the rights to ''Neverwinter Nights'' from AOL and TSR as the basis for the modern game.<ref>[http://www.firingsquad.com/games/nwninterview/ Neverwinter Nights Interview<!-- Bot generated title -->]</ref> ''NWN'' gained incidental media attention from AOL tech and marketing staff by appearing in the ''[[Don't Copy That Floppy]]'' campaign by the [[Software and Information Industry Association|Software Publishers Association]].
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