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{{GameInfobox
{{Infobox video game
 
|title = Neverwinter Nights 2
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|image = Never ending night2.jpg
 
|developer = Obsidian Entertainment,Atari
|image = [[File:Nwn2boxart.jpg|250px]]
 
 
|publisher = Atari
|alt =
 
|caption = Windows boxart
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|engines = Electron engine
  +
|na_rel = {{Release|2006|October|31|NA|Microsoft Windows,macOS}}
|developer = [[Obsidian Entertainment]]
 
  +
|au_rel = {{Release|2006|November|16|AU|Microsoft Windows,macOS}}
|publisher = [[Atari]]
 
  +
|eu_rel = {{Release|2006|November|3|EU|Microsoft Windows,macOS}}
|designer = Ferret Baudoin {{small|(lead designer)}}<br />[[Josh Sawyer|J.E. Sawyer]] {{small|(lead designer)}}<br />[[Chris Avellone]]
 
  +
|genre = RPG
|series = ''[[Neverwinter Nights (series)|Neverwinter Nights]]''
 
  +
|features = Single-player,Multi-player
|engine = [[Electron engine|Electron]]
 
  +
|ratings = ESRB-T
|version = 1.23.1765 (August 17, 2009)
 
 
|platforms = Microsoft Windows,macOS
|released = {{vgrelease |NA=October 31, 2006 |EU=November 3, 2006 |AUS=November 16, 2006}}
 
|genre = [[Computer role-playing game|Role-playing]]
 
|modes = [[Single-player]], [[Multiplayer video game|multiplayer]]
 
|ratings = {{vgratings|ESRB=T|PEGI=12+|OFLC=M}}
 
|platforms = [[Microsoft Windows]], [[Mac OS X]]
 
|media = [[Compact Disc|CD]], [[DVD]]
 
|input = [[Keyboard (computing)|Keyboard]] and [[Mouse (computing)|mouse]]
 
 
}}
 
}}
 
'''''Neverwinter Nights 2''''' (also known as '''''NWN2''''') is a [[computer role-playing game]] developed by [[Obsidian Entertainment]] and published by [[Atari]]. It is the sequel to [[BioWare]]'s ''[[Neverwinter Nights]]'', based on the ''[[Dungeons & Dragons]]'' [[Paper and pencil game|pencil and paper]] [[fantasy]] [[role-playing game]]. ''Neverwinter Nights 2'' utilizes an adaptation of the ''Dungeons & Dragons'' [[Editions of Dungeons & Dragons#Dungeons & Dragons v3.5|3.5 edition rules]].
 
 
Players create [[player character]]s to represent them during the game, using the same character creation rules as found in the ''[[Dungeons & Dragons]]'' game. They may gain the assistance of up to four or more additional [[Party (role playing games)|party]] members, and they eventually acquire a [[keep]] that can be used as a base of operations. ''Neverwinter Nights 2'' is set in the [[Forgotten Realms]] [[Dungeons & Dragons campaign settings|campaign setting]]—in and around the city of [[Neverwinter]]. The story is mostly unrelated to ''Neverwinter Nights'' and follows the journey of an orphaned adventurer investigating a group of mysterious artifacts known as "silver shards" and their connection to an ancient, evil spirit known as the King of Shadows.
 
 
''Neverwinter Nights 2'' went into development in July, 2004. This sequel was designed with the [[Aurora Engine]], also used by its predecessor, and the game's toolset was included in the game's release for players to use in designing their own adventures. The game's design team drew upon older computer role-playing games, and decided that the player character would have to earn the respect of others by the things the character does. The game was also designed to be playable with other players online, if they play together from the beginning of the storyline. The game was released in October and November 2006.
 
 
Reviews of ''Neverwinter Nights 2'' were generally positive. Reviewers were pleased with the changes that had been made from the first game in the series, especially regarding the storyline and party management. The game won GameSpot's Best Story award for 2006. One of the most commonly raised complaints about the game was the presence of numerous [[software bug|technical glitches]] in its initial release. Two official expansions and one official adventure pack have been released for the game: ''Mask of the Betrayer'' in 2007, ''Storm of Zehir'' in 2008, and ''Mysteries of Westgate'' in 2009.
 
 
== Gameplay ==
 
{{See also|Neverwinter Nights#Gameplay|l1=Gameplay of Neverwinter Nights}}
 
''Neverwinter Nights 2'' is a [[Role-playing game (video games)|role-playing game]] based on the ''[[Dungeons & Dragons]]'' [[Editions of Dungeons & Dragons#Dungeons & Dragons v3.5|3.5 edition ruleset]].<ref name="gdaily" /> Before the game begins, players build a [[player character]] in accordance with the character creation rules of ''Dungeons & Dragons'', which includes selecting a [[Fantasy tropes and conventions#Sentient "races"|race]] and [[Character class (Dungeons & Dragons)|class]], then assigning [[Statistic (role-playing games)|skill points]].<ref name="gamespot">{{cite web|url=http://www.gamespot.com/pc/rpg/neverwinternights2/review.html|title=Neverwinter Nights 2 Review for PC|last=Mueller|first=Greg|date=2006|publisher=GameSpot|accessdate=March 11, 2009}}</ref> There are 12 classes available, including the [[Rogue (Dungeons & Dragons)|rogue]] and the [[Wizard (Dungeons & Dragons)|wizard]].<ref name="gamezone">{{cite web|url=http://pc.gamezone.com/gzreviews/r24632.htm|title=Neverwinter Nights 2 Review|last=Lafferty|first=Michael|date=November 27, 2006|publisher=GameZone|accessdate=March 11, 2009}}</ref> ''Neverwinter Nights 2'' makes use of the [[d20 system]] seen in ''Dungeons & Dragons'',<ref name="gamespot2">{{cite web|url=http://www.gamespot.com/pc/rpg/neverwinternights2/review.html?page=2|title=Neverwinter Nights 2 Review for PC (page 2)|last=Mueller|first=Greg|date=2006|publisher=GameSpot|accessdate=March 11, 2009}}</ref> where a "die roll" or random number is used to determine the probability and effectiveness of every action, including attacks and [[saving throw]]s.<ref name="palgn" /> The player character may gain the assistance of up to four or more [[Party (role playing games)|party]] members,<ref name="smhreview" /> who can be controlled directly by the player or given orders dictating how to behave in combat.<ref name="gamespy">{{cite web|url=http://pc.gamespy.com/pc/neverwinter-nights-ii/744657p1.html|title=Neverwinter Nights 2 Review|last=Lopez|first=Miguel|date=11-7-2006|publisher=GameSpy|accessdate=March 11, 2009}}</ref>
 
 
[[File:NWN2Layout.jpg|left|thumb|An in-game screenshot. The [[player character]] and his [[Party (role playing games)|party]] are in the middle of the screen. The [[HUD (video gaming)|interface]] is around the border, with a [[mini-map]], dialogue box, and a variety of [[Keyboard shortcut|hotkeys]].]]
 
The game is set in the [[Forgotten Realms]] [[Dungeons & Dragons campaign settings|campaign setting]].<ref name="1up">{{cite web|url=http://www.1up.com/do/reviewPage?cId=3155234|title=Neverwinter Nights 2 Review|last=Green|first=Jeff|date=November 13, 2006|publisher=1Up.com|accessdate=March 11, 2009}}</ref> The party is able to explore various areas of [[Faerûn]]—including its [[List of Forgotten Realms cities|cities]], forests, and dungeons—while earning [[experience point]]s and treasure by defeating [[List of Dungeons & Dragons 3.5 edition monsters|monsters]] and completing [[Quest (gaming)|quests]].<ref name="gamespot" /> The entire party collaborates during combat, with characters behaving differently depending on their class and abilities.<ref name="ignreview" /> Upon gaining a certain amount of experience, characters [[level up]] and earn new abilities such as [[Magic of Dungeons & Dragons|magic spells]] and [[Dungeons & Dragons gameplay#Feats|feats]].<ref name="gamespot" /> Some races, like the [[Drow (Dungeons & Dragons)|drow]], are more powerful than others and require characters to accumulate more experience to earn levels.<ref name="vgamer2" /> [[Character class (Dungeons & Dragons)#Prestige classes|Prestige classes]], more specialized versions of base classes, can be accessed by fulfilling certain requirements.<ref name="gdaily2" /> The warpriest, for example, is available to divine spellcasters such as [[Cleric (Dungeons & Dragons)|clerics]] after they have reached a set level of power.<ref name="warcryprc">{{cite web|url=http://nwn2.warcry.com/news/view/65547|title=Neverwinter Nights 2: WarCry Exclusive: The Warpriest PrC|last=Kalia|date=October 16, 2006|publisher=[[WarCry Network|Warcry]]|accessdate=April 19, 2009}}</ref> Items such as weapons, armor, potions, and scrolls can be used or equipped by characters,<ref name="ignreview" /> and some equipment changes will affect a character's appearance.<ref name="palgn" /><!-- Note: Only certain item types are rendered. -->
 
 
As the game progresses, the player character acquires a [[keep]] that can be used as a base of operations. Initially, the keep is in a state of disrepair and must be refurbished using party funds.<ref name="gspyreview2">{{cite web|url=http://pc.gamespy.com/pc/neverwinter-nights-ii/744657p2.html|title=Neverwinter Nights 2 - Page 2|last=Lopez|first=Miguel|date=11-07-2006|publisher=[[GameSpy]]|accessdate=April 17, 2009}}</ref> As the keep is improved, it can generate income and gain stronger defenses to repel [[siege]]s. [[Non-player character]]s such as equipment vendors can be recruited to work at the keep, and the player must manage the training of guards and the allocation of resources.<ref name="ignreview" />
 
 
The campaign of ''Neverwinter Nights 2'' can be played with other players online, but only from the beginning of the storyline. Various modifications can be made to the rules for multiplayer games, such as deactivating [[friendly fire]]. A [[BioWare]] community account is required to play online, and players are able to search for game servers matching their style of play.<ref name="gamespot2" /> Players can upload and play [[Mod (computer gaming)|modules]] online created with the [[Electron toolset]], which is included with the Windows version of the game.<ref name="ignreview2">{{cite web|url=http://pc.ign.com/articles/744/744019p2.html|title=Neverwinter Nights 2 Review (page 2)|last=Onyett|first=Charles|date=11-03-2006|publisher=[[IGN]]|accessdate=April 17, 2009}}</ref>
 
 
== Story ==
 
=== Setting and characters ===
 
{{Main|List of characters in the Neverwinter Nights series}}
 
''Neverwinter Nights 2'' takes place in and around the city of [[Neverwinter]], in the [[List of regions in Faerûn#Sword Coast|Sword Coast]] region of Faerûn.<ref>{{Cite web |url=http://www.computerandvideogames.com/article.php?id=143634 |publisher=CVG |title=PREVIEWS: PC |accessdate=April 18, 2009 |date=July 31, 2006 |author=Martin Korda }}</ref> The first part of the game is set in the small Sword Coast village of West Harbor, which was the site of a battle between an evil host led by an entity known as the "King of Shadows" and the warriors aligned with Neverwinter.<ref>{{cite web | url = http://rpgvault.ign.com/articles/742/742200p1.html | author = | title = Neverwinter Nights 2 Peek #3 | publisher = IGN | date = October 27, 2006 | accessdate = April 18, 2009}}</ref><ref name="gsQA">{{cite web | url = http://www.gamespot.com/pc/rpg/neverwinternights2/news.html?sid=6146811 | title = Neverwinter Nights 2 Q&A - More Single-Player Details | author = GameSpot Staff | date = March 29, 2006 | publisher = GameSpot | accessdate=April 18, 2009}}</ref> The player character's fate is tied to this battle, during which his or her mother was killed. During the campaign, the player has the opportunity to recruit party members to aid in the cause, including the violent [[Dwarf (Dungeons & Dragons)|dwarf]] Khelgar and a vocal young [[tiefling]].<ref name="gamespot2" /><ref name="euro">{{cite web|url=http://www.eurogamer.net/articles/r_nwn2_pc|title=Neverwinter Nights 2 Review|last=Gillen|first=Kieron|date=11-4-2006|publisher=Eurogamer|accessdate=March 11, 2009}}</ref> Antagonists include the King of Shadows,<ref name="gsQA" /> a manipulative [[Luskan]] diplomat named Torio,<ref>{{cite web | url = http://pc.ign.com/articles/737/737114p1.html | publisher = IGN | author = Obsidian Entertainment | title = The Villains of Neverwinter | date = October 3, 2006 | accessdate = April 18, 2009}}</ref> and the [[Warlock (Dungeons & Dragons)|warlock]] Ammon Jerro.
 
 
=== Plot ===
 
[[File:NWN2Cinematic.jpg|right|thumb|The game's opening [[Cut scene|cinematic]], portraying the main antagonist, the King of Shadows (left), in battle with the [[Warlock (Dungeons & Dragons)|warlock]] Ammon Jerro.]]
 
''Neverwinter Nights 2'' is composed of three distinct [[Act (drama)|acts]].<ref name="jadventure" /> The game's first act begins in the village of West Harbor, where the player's character was raised as an orphan by the [[Elf (Dungeons & Dragons)|elven]] [[Ranger (Dungeons & Dragons)|ranger]] Daeghun.<ref name="gamezone" /> During a festival, the town is attacked by a group of [[githyanki]] in search of an unnamed object. Afterward, the character is sent to retrieve a mysterious silver shard from a nearby cave,<ref name="jadventure" /> which was left there years before after the defeat of the King of Shadows. The character then leaves for Neverwinter, where Daeghun's half-brother, Duncan, has more answers.<ref name="grevolution">{{cite web|url=http://www.gamerevolution.com/review/pc/neverwinter_nights_2|title=Neverwinter Nights 2 video game review for the PC|last=Ferris|first=Duke|publisher=Game Revolution|accessdate=March 24, 2009}}</ref>
 
During the journey, the character meets other adventurers, some of whom join the quest. In Neverwinter, Duncan instructs the party to speak with Aldanon, a sage who reveals the shard's connection with a dead [[Warlock (Dungeons & Dragons)|warlock]] and his descendant, a farmer named Shandra Jerro. However, the githyanki kidnap Shandra and the player character must rescue her. At the end of Act I, the party dispatches the githyanki, rescues Shandra, and learns of the origin of the shards.<ref name="gspotguide">{{cite web|last=Rorie|first=Matthew|title=GameSpot Game Guide: Neverwinter Nights 2|url=http://vtunnel.com/index.php/1010110A/e3508f1e5b89d6d6566e0a4a426779ad620a14e0d5a2b387d90807d5a9482fdeac425320cae15a1e8f98d515ea155b16020|publisher=GameSpot|accessdate=06-20-2010}}</ref>
 
 
In act two, the party discovers a plot of an evil wizard, Black Garius, to subsume the power of a powerful entity known as the King of Shadows. Garius is interrupted during the scheme and apparently killed. As a reward the protagonist earns a title of [[nobility]] and is awarded a stronghold, Crossroads Keep, by Neverwinter's political leader, [[List of Neverwinter Nights characters#Nasher Alagondar|Lord Nasher]].<ref name="ignreview">{{cite web|url=http://pc.ign.com/articles/744/744019p1.html|title=Neverwinter Nights 2 Review|last=Onyett|first=Charles|date=11-03-2006|publisher=IGN|accessdate=March 24, 2009}}</ref>
 
 
After tracking down Ammon Jerro, the warlock who fought the King of Shadows and the grandfather of Shandra Jerro, the player character learns that the King of Shadows was once known as the Guardian, a powerful creation of the ancient fallen empire of [[Illefarn]]. The Guardian was a man who was corrupted after tapping a dark magical energy called the Shadow Weave. Thereafter the Guardian destroyed Illefarn in a misguided attempt to protect it. Ammon is initially unwilling to help the player character, but after inadvertently slaying his descendant Shandra, he repents and joins the party.<ref name="GBwalkthru">{{cite web|title=Neverwinter Nights 2 @ GameBanshee|url=http://www.gamebanshee.com/neverwinternights2/walkthrough/ammonjerroshaven.php|publisher=GameBanshee|accessdate=06-20-2010}}</ref>
 
 
Act three introduces the Shadow Reavers, a sect of powerful undead mages that include a revived Garius, still intent on resurrecting the King of Shadows.<ref name="ginformer">{{cite web|url=http://www.gameinformer.com/NR/exeres/6E014E5B-0855-4B0A-968F-9C3B74E785EC.htm|title=Neverwinter Nights 2|last=Biessener|first=Adam|publisher=Game Informer|accessdate=March 11, 2009}}</ref> The player must prepare Crossroads Keep for imminent battle by fortifying its troops and lands. After additional shards are retrieved by defeating Shadow Reavers, the shards are reformed into a powerful unique weapon for the player character, the Silver Sword of Gith. The sword, stolen by Ammon Jerro in the first battle against the King of Shadows, is the only weapon that can resist the enemy's power. The army of the Shadow Reavers eventually lays siege to Crossroads Keep and is subsequently repelled.<ref name="gdaily2" /> After making their way through Garius' new stronghold, the party engages the mage in a second confrontation.
 
 
After Garius is defeated, good members of the party begin the final fight against the King of Shadows. Evil and neutral characters (including the player character) can decide to attack the King or fight alongside him. A [[cut scene]] afterwards details the battle's effect on the world, and ends on a [[cliffhanger]] which is continued in the [[Neverwinter Nights 2: Mask of the Betrayer|''Mask of the Betrayer'']] [[expansion pack]].<ref name="1upmbpreview">{{cite web|url=http://www.1up.com/do/previewPage?cId=3161334&p=1&sec=PREVIEWS|title=Neverwinter Nights 2: Mask of the Betrayer Preview from 1UP.com|last=Lee|first=Garnett|date=07-16-2007|publisher=1UP|accessdate=March 24, 2009}}</ref>
 
 
== Development ==
 
''Neverwinter Nights 2'' was unofficially announced on April 1, 2004. In response to an inflammatory comment on [[Atari|Atari's]] [[Internet forum|forums]], an Atari employee listed the names of several games in development, including a "NWN2".<ref name="ignforum">{{cite web|url=http://pc.ign.com/articles/504/504160p1.html|title=Baldur's Gate III, Neverwinter Nights II in Development?|date=04-03-2004|publisher=[[IGN]]|accessdate=April 12, 2009}}</ref> The company formally announced the game on August 4, 2004. [[Obsidian Entertainment]] was handling development of the game, and BioWare, the company that created the first ''Neverwinter Nights'', would be offering support and guidance to Obsidian. The two companies collaborated with a similar arrangement on ''[[Star Wars: Knights of the Old Republic II]]'', an Obsidian–developed sequel to a BioWare game. BioWare joint CEO [[Ray Muzyka]] said "''Neverwinter Nights ''remains one of the most important titles BioWare has ever created. We certainly plan to remain involved in the production and development of Neverwinter Nights 2". Obsidian employed several game designers from the defunct [[Black Isle Studios]], which developed other ''[[Dungeons & Dragons]]'' [[computer role-playing game]]s such as ''[[Planescape: Torment]]'', the [[Icewind Dale (series)|''Icewind Dale'' series]], and the [[Baldur's Gate (series)|''Baldur's Gate'' series]].<ref name="ignpress">{{cite web|url=http://pc.ign.com/articles/535/535696p1.html|title=Neverwinter Nights 2 Officially Announced|last=Adams|first=David|date=08-04-2004|publisher=[[IGN]]|accessdate=April 12, 2009}}</ref> Development of ''Neverwinter Nights 2'' began in July 2004, when Obsidian assigned several staff members to work on the project.<ref name="1upfuint">{{cite web|url=http://www.1up.com/do/feature?cId=3134032|title=Feargus Urquhart Interview|last=Gifford|first=Kevin|date=08-16-2004|publisher=[[1UP.com]]|accessdate=April 12, 2009}}</ref> Staff included [[Darren Monahan]], the producer of several ''Icewind Dale'' and ''[[Baldur's Gate: Dark Alliance (series)|Baldur's Gate: Dark Alliance]]'' games; Marc Holmes, art director of the first ''Neverwinter Nights'';<ref name="ignfirst">{{cite web|url=http://pc.ign.com/articles/536/536518p1.html|title=Neverwinter Nights 2 First Details|last=Blevins|first=Tal|date=08-06-2004|publisher=[[IGN]]|accessdate=April 12, 2009}}</ref> and [[Chris Avellone]], lead designer of ''Planescape: Torment'' and ''Knights of the Old Republic II''.<ref name="tvgint" />
 
[[File:Neverwinter Nights 2 Visual Terrain Editor 1.jpg|thumb|right|The [[Electron toolset]] being used to create a [[Mod (computer gaming)|module]].]]
 
BioWare provided its [[Aurora Engine]] from ''Neverwinter Nights'' for the sequel.<ref name="ignfirst" /> One of the decisions to use Aurora and not build a new engine from scratch was the toolset—Obsidian wanted players to continue to be able to make [[Mod (computer gaming)|content]] for the game, which may not have been possible with a new engine.<ref name="gspotannounce">{{cite web|url=http://www.gamespot.com/pc/rpg/neverwinternights2/preview_6104913.html|title=Neverwinter Nights 2 Early Details|last=Park|first=Andrew|date=08-16-2004|publisher=[[GameSpot]]|accessdate=April 12, 2009}}</ref> BioWare made itself available to Obsidian with technical support on the engine, but Obsidian planned on completely overhauling Aurora, including its [[Code (computer programming)|code]].<ref name="gproint">{{cite web|url=http://www.gamepro.com/article/features/37596/interview-with-obsidians-feargus-urquhart/|title=Interview with Obsidian's Feargus Urquhart|last=Zealot|first=Funky|date=08-19-2004|publisher=[[GamePro]]|accessdate=April 12, 2009}}</ref> The designers wanted to improve on the visuals of the first game with additions like better lighting and [[Texture (computer graphics)|textures]], which required significant changes to the engine.<ref name="ignpreview2">{{cite web|url=http://pc.ign.com/articles/666/666403p2.html|title=Neverwinter Nights 2 Preview (page 2)|last=Adams|first=Dan|date=November 14, 2005|publisher=[[IGN]]|accessdate=April 12, 2009}}</ref> The upgraded engine was referred to as [[Electron engine|Electron]]. Electron was designed to incorporate [[DirectX]] to make it compatible for a potential [[Xbox 360]] release, but Obsidian eventually abandoned plans for a [[Porting|port]] to the system for financial reasons.<ref name="tvgint">{{cite web|url=http://www.totalvideogames.com/NeverWinter-Nights-2/feature-9221.html|title=Neverwinter Nights 2 Q&A Feature|last=Wilcox|first=Jon|date=05-04-2006|publisher=Totalvideogames.com|accessdate=April 12, 2009}}</ref> The [[Electron toolset|toolset]] that was used to create the game was also revamped, and included several additions like a customizable interface, a new dialogue format,<ref name="ignpreview3">{{cite web|url=http://pc.ign.com/articles/666/666403p3.html|title=Neverwinter Nights 2 Preview (page 3)|last=Adams|first=Dan|date=November 14, 2005|publisher=[[IGN]]|accessdate=April 12, 2009}}</ref> and building assistants—similar to the [[Wizard (software)|wizards]] found in [[Microsoft Word]] and [[Microsoft Excel|Excel]].<ref name="ignfirst4">{{cite web|url=http://pc.ign.com/articles/536/536518p4.html|title=Neverwinter Nights 2 First Details (page 4)|last=Blevins|first=Tal|date=08-06-2004|publisher=[[IGN]]|accessdate=April 12, 2009}}</ref> Like ''Neverwinter Nights'', the toolset was included in the game's release for players to use.<ref name="ignpreview">{{cite web|url=http://pc.ign.com/articles/666/666403p1.html|title=Neverwinter Nights 2 Preview|last=Adams|first=Dan|date=November 14, 2005|publisher=[[IGN]]|accessdate=April 12, 2009}}</ref>
 
 
Obsidian drew on older computer RPGs for inspiration on the storyline and gameplay, like ''[[Fallout (video game)|Fallout]]'' and the [[Ultima (series)|''Ultima'' series]]. Obsidian CEO [[Feargus Urquhart]] said "We've been thinking about a lot of older RPGs, and we have this feeling that something has been lost with recent RPGs."<ref name="1upfuint" /> He compared ''Neverwinter Nights 2'' to ''[[Baldur's Gate II]]'', stating that he wanted to expand upon the city of Neverwinter as ''Baldur's Gate II'' had done with its setting, Athkatla. "We're looking at how to make Neverwinter a really intriguing place to be, and make it a place where you go and come back to and go and come back to and have it really be a center for the game," Urquhart said.<ref name="ignfirst2">{{cite web|url=http://pc.ign.com/articles/536/536518p2.html|title=Neverwinter Nights 2 First Details (page 2)|last=Blevins|first=Tal|date=08-06-2004|publisher=[[IGN]]|accessdate=April 12, 2009}}</ref> The game's story, while still revolving around the city of Neverwinter, would be unrelated to ''Neverwinter Nights''.<ref name="rpgvint2">{{cite web|url=http://rpgvault.ign.com/articles/677/677374p2.html|title=Neverwinter Nights 2 Interview, Part 1 (page 2)|last=Aihoshi|first=Richard|date=December 19, 2005|publisher=RPG Vault ([[IGN]])|accessdate=April 12, 2009}}</ref> Instead of starting the game as a powerful, important character, players would begin ''Neverwinter Nights 2'' as nobodies. Obsidian wanted realism in the game and concrete consequences for the player's actions.<ref name="ignpreview" /> The story would be centered on the player character, who would have to gradually earn the respect of Lord Nasher and the city of Neverwinter.<ref name="tvgint" />
 
{{Quote|"At the beginning of the game, the main character will run into a person of importance and be ignored like any other lump of crap with legs. The powerful simply don't notice those weaker than themselves. It's this kind of philosophy that promises a more cohesive story."|Dan Adams|[[IGN]]<ref name="ignpreview" />}}
 
Instead of the henchmen system used in ''Neverwinter Nights'', Obsidian overhauled the game's party format to mimic ''Knights of the Old Republic II''. Like the ''Neverwinter Nights'' expansion ''[[Neverwinter Nights: Hordes of the Underdark|Hordes of the Underdark]]'', the player would be able to recruit more than one party member. Each character could be directly controlled,<ref name="ignpreview2" /> but party members would also be able to come to a player's aid even when not controlled, such as summoning a rogue to open a locked chest.<ref name="gproint2">{{cite web|url=http://www.gamepro.com/article/features/37597/interview-with-obsidians-feargus-urquhart-page-two/|title=Interview with Obsidian's Feargus Urquhart (page 2)|last=Zealot|first=Funky|date=08-19-2004|publisher=[[GamePro]]|accessdate=April 12, 2009}}</ref> Companions would have distinct personalities and their own agendas, but it would be possible for the player character to influence them.<ref name="ignfollower">{{cite web|url=http://pc.ign.com/articles/734/734019p1.html|title=The Followers of Neverwinter|date=September 21, 2006|publisher=[[IGN]]|accessdate=April 12, 2009}}</ref> Characters can leave the party permanently under certain circumstances.<ref name="gsutraparty">{{cite web|url=http://gamasutra.com/php-bin/news_index.php?story=22424|title=Opinion: 'Obsidian - Life Of The (RPG) Party?'|last=Fyfe|first=Duncan|date=February 25, 2009|publisher=[[Gamasutra]]|accessdate=April 12, 2009}}</ref> Other changes from the first game include the addition of prestige classes and more exotic races, like [[planetouched]] and [[Elf (Dungeons & Dragons)#Elves in the Forgotten Realms|Elven subraces]].<ref name="vgamer2" /><ref name="gdaily2" />
 
 
== Release ==
 
''Neverwinter Nights 2'' was [[Software release life cycle#General availability|ready for mass production]] on October 17, 2006 and was released on October 31 in the US, on November 3 in Europe, and on November 16 in Australia.<ref name="shackgold">{{cite web|url=http://www.shacknews.com/onearticle.x/44295|title=Neverwinter Nights 2 GONE GOLD|last=Goldstein|first=Maarten|date=October 17, 2006|publisher=Shacknews|accessdate=March 14, 2009}}</ref><ref name="gfaqsrelease">{{cite web|url=http://www.gamefaqs.com/computer/doswin/data/922154.html|title=Neverwinter Nights 2 Release Information for PC|publisher=GameFAQs|accessdate=March 14, 2009}}</ref> The Electron toolset was available a month early for consumers who [[pre-order]]ed the game through [[GameStop]] or [[Best Buy]], as well as exclusive class-specific special items.<ref name="igntoolset">{{cite web|url=http://games.ign.com/articles/732/732049p1.html|title=Neverwinter Nights 2 Toolset|date=09-11-2006|publisher=[[IGN]]|accessdate=April 12, 2009}}</ref> Alongside the standard version, Atari also published a [[special edition]].<ref name="ignlimited">{{cite web|url=http://games.ign.com/articles/732/732526p1.html|title=Atari Announces Neverwinter Nights 2 Limited Edition|date=09-13-2006|publisher=IGN|accessdate=March 14, 2009}}</ref> The US and Australia "Limited Edition" contained several physical items like a cloth map depicting the Sword Coast, as well as in-game benefits like the "Blessed of Waukeen" feat that grants players a bonus to saving throws.<ref name="gzlimited">{{cite web|url=http://www.gamezone.com/news/09_13_06_02_31PM.htm|title=NWN2 Limited Edition Announced|date=09-13-2006|publisher=GameZone|accessdate=March 14, 2009}}</ref><ref name="aulimited">{{cite web|url=http://www.gameswarehouse.com.au/longpage.asp?gameid=12927|title=Games Warehouse Neverwinter Nights 2 Limited Edition|publisher=Games Warehouse|accessdate=March 14, 2009}}</ref> The Europe special edition was split into two separate boxes, dubbed "Lawful Good Limited Edition" and "Chaotic Evil Limited Edition", a reference to the ''Dungeons and Dragons'' concept of [[Alignment (Dungeons & Dragons)|moral alignment]]. Each box contained the collectibles available in the US and Australia versions, as well as copies of the original ''Neverwinter Nights'' and its [[Neverwinter Nights#Add-ons|expansions]], and a trial code for ''[[Dungeons & Dragons Online: Stormreach]]''.<ref name="slavespecial">{{cite web|url=http://www.gameslave.co.uk/newscomments.cfm?news=4043&title=Neverwinter-Nights-2-Special-Editions|title=Neverwinter Nights 2 Special Editions|last=Barlow|first=James|date=08-15-2006|publisher=gameSlave|accessdate=March 14, 2009}}</ref>
 
 
Atari licensed [[Aspyr Media]] to develop a port of ''Neverwinter Nights 2'' for the [[Macintosh|Apple Macintosh]];<ref name="insidemac">{{cite web|url=http://www.insidemacgames.com/news/story.php?ID=16234|title=Neverwinter Nights 2 Goes Gold|last=Kruse|first=Cord|date=02-19-2008|publisher=Inside Mac Games|accessdate=March 13, 2009}}</ref> the game was announced shortly before the Windows release.<ref name="aspyrpr">{{cite web|url=http://www.aspyr.com/software/news/84/163|title=Neverwinter Nights 2 Coming to Mac|date=August 24, 2007|publisher=Aspyr|accessdate=March 13, 2009}}</ref> The initial announcement gave a December 2007 release date,<ref name="aspyrpr" /> but the port was not shipped to retailers until February 2008.<ref name="aspyrrelease">{{cite web|url=http://www.aspyr.com/software/news/84/208|title=Neverwinter Nights 2 Now Shipping for Mac|date=February 26, 2008|publisher=Aspyr|accessdate=March 13, 2009}}</ref> It included the full version of ''Neverwinter Nights 2'' with the exception of the editor toolkit.<ref name="imgreview" /> Atari announced in March 2008 that many of its PC games, including ''Neverwinter Nights 2'' and its first expansion, ''Mask of the Betrayer'', would be available online via [[Valve Corporation]]'s [[digital distribution]] service [[Steam (content delivery)|Steam]].<ref name="gssteam">{{cite web|url=http://www.gamespot.com/pc/rpg/neverwinternights2maskofthebetrayer/news.html?sid=6187713&mode=all|title=Atari Steams it up|last=Anderson|first=Luke|date=03-13-2008|publisher=GameSpot|accessdate=March 14, 2009}}</ref> A "Gold Edition" bundle was also published in May 2008 containing copies of ''Neverwinter Nights 2'' and ''Mask of the Betrayer''.<ref name="gsgold">{{cite web|url=http://www.gamespot.com/pc/rpg/neverwinternights2gold/news.html?sid=6190398&om_act=convert&om_clk=newsfeatures&tag=newsfeatures;title;1|title=Shippin' Out May 5-9: Boom Blox|publisher=GameSpot|accessdate=March 14, 2009}}</ref><ref name="atarigold">{{cite web|url=http://www.atari.com/us/games/neverwinter_nights_2_gold/dvd_rom|title=Atari North America - Neverwinter Nights 2 Gold - PC DVD-ROM|publisher=Atari|accessdate=March 14, 2009}}</ref>
 
 
== Expansions ==
 
{{Main|Neverwinter Nights 2: Mask of the Betrayer|Neverwinter Nights 2: Storm of Zehir|Neverwinter Nights 2: Mysteries of Westgate}}
 
* ''[[Neverwinter Nights 2: Mask of the Betrayer|Mask of the Betrayer]]'' - announced in April 2007 by Atari and Obsidian Entertainment, the game's first expansion pack,<ref name="mbpress">{{cite web|url=http://www.gamespot.com/pc/rpg/neverwinternights2maskofthebetrayer/news.html?sid=6168970&mode=all|title=Atari Press Release for Mask of the Betrayer|date=04-12-2007|publisher=GameSpot|accessdate=March 12, 2009}}</ref> which was released on September 28, 2007 in Europe, on October 9 in the United States, and on November 1 in Australia.<ref name="mbrelease">{{cite web|url=http://www.gamefaqs.com/computer/doswin/data/939027.html|title=Neverwinter Nights 2: Mask of the Betrayer Release Information for PC|publisher=GameFAQs|accessdate=March 12, 2009}}</ref> ''Mask of the Betrayer's'' story begins shortly after the events of ''Neverwinter Nights 2'' and is set in the country of [[List of Forgotten Realms nations#Rashemen|Rashemen]], a [[matriarchy]] near [[List of Forgotten Realms nations#Thay|Thay]].<ref name="gsmb">{{cite web|url=http://www.gamespot.com/pc/rpg/neverwinternights2maskofthebetrayer/news.html?sid=6168937&mode=all|title=Neverwinter Nights 2 expands|last=Boyes|first=Emma|date=04-12-2007|publisher=GameSpot|accessdate=March 12, 2009}}</ref> The expansion contains several new options for character development, including additional races and prestige classes.<ref name="mbgsreview">{{cite web|url=http://www.gamespot.com/pc/rpg/neverwinternights2maskofthebetrayer/review.html|title=Neverwinter Nights 2: Mask of the Betrayer Review for PC|last=Ocampo|first=Jason|date=10-11-2007|publisher=GameSpot|accessdate=March 12, 2009}}</ref> It received favorable reviews from critics.<ref name="mbmetacritic">{{cite web|url=http://www.metacritic.com/games/platforms/pc/neverwinternights2maskofthebetrayer?q=mask%20betrayer|title=Neverwinter Nights 2: Mask of the Betrayer Reviews|publisher=Metacritic|accessdate=March 12, 2009}}</ref>
 
 
* ''[[Neverwinter Nights 2: Storm of Zehir|Storm of Zehir]]'' - announced in June 2008.<ref name="gszehir">{{cite web|url=http://www.gamespot.com/pc/rpg/neverwinternights2maskofthebetrayer/news.html?sid=6192338&mode=all|title=NWN2 Rides Storm of Zehir|last=Magrino|first=Tom|date=06-10-2008|publisher=GameSpot|accessdate=March 12, 2009}}</ref> The pack is set on the Sword Coast and Chult areas of the Forgotten Realms and was released on November 18, 2008 in the United States, on November 21 in Europe, and on December 11 in Australia.<ref name="gsrzehir">{{cite web|url=http://www.gamespot.com/pc/rpg/neverwinternights2stormofzehir/review.html|title=Neverwinter Nights 2: Storm of Zehir Review for PC|last=Todd|first=Brett|date=12-01-2008|publisher=GameSpot|accessdate=March 12, 2009}}</ref><ref name="szgfaqs">{{cite web|url=http://www.gamefaqs.com/computer/doswin/data/946862.html|title=Neverwinter Nights 2: Storm of Zehir Release Information for PC|publisher=GameFAQs|accessdate=March 12, 2009}}</ref> Despite being released after the introduction of the ''D&D'' 4th edition ruleset, ''Storm of Zehir'' made use of the 3.5 ruleset like its predecessors.<ref name="gszehir" /> The expansion featured gameplay with similarities to previous D&D video game series ''[[Baldur's Gate (series)|Baldur's Gate]]'' and ''[[Icewind Dale (series)|Icewind Dale]]'' and received mixed reviews.<ref name="gsrzehir" /><ref name="szr1up">{{cite web|url=http://www.1up.com/do/reviewPage?cId=3171538&p=1|title=Neverwinter Nights 2: Storm of Zehir (PC)|last=Wilson|first=Jason|date=November 26, 2008|publisher=1UP|accessdate=March 12, 2009}}</ref><ref name="szmetacritic">{{cite web|url=http://www.metacritic.com/games/platforms/pc/neverwinternights2stormofzehir?q=zehir|title=Neverwinter Nights 2: Storm of Zehir Reviews|publisher=Metacritic|accessdate=March 12, 2009}}</ref>
 
 
* ''[[Neverwinter Nights 2: Mysteries of Westgate|Mysteries of Westgate]]'' - announced in October 2007. Atari referred to it as an "adventure pack", comparing it to the [[Neverwinter Nights#Premium modules|premium modules]] of ''Neverwinter Nights'' and to the ''[[Darkness over Daggerford]]'' free Expansion pack, as it was developed by Canadian-based [[Ossian Studios]], the designers of ''Darkness over Daggerford''.<ref name="ghatari">{{cite web|url=http://www.gamershell.com/companies/atari/380253.html|title=Atari - Press Release: Atari Announces Neverwinter Nights 2 Adventure Pack|date=October 22, 2007|publisher=GamersHell|accessdate=March 12, 2009}}</ref> It is set in the [[List of regions in Faerûn#Dragon Coast|Dragon Coast]] city of Westgate.<ref name="ossiangame">{{cite web|url=http://www.ossianstudios.com/pages/games.html|title=Games by Ossian Studios|publisher=Ossian Studios|accessdate=March 12, 2009}}</ref> Atari's initial press release gave a release date of fall 2007 for ''Mysteries of Westgate'',<ref name="ghatari" /> and it was released on April 29, 2009 for digital download.<ref>{{cite news
 
| title=Atari Releases Neverwinter Nights(TM) 2 Adventure Pack | date=April 29, 2009
 
| publisher=CNN Money | url=http://money.cnn.com/news/newsfeeds/articles/prnewswire/200904290900PR_NEWS_USPR_____NY07259.htm
 
| accessdate=May 23, 2009 }} {{Dead link|date=August 2010|bot=RjwilmsiBot}}</ref>
 
 
== Reception ==
 
{{VG Reviews
 
| title = ''Neverwinter Nights 2''
 
| state = plain
 
| 1UP = C+<ref name="1up" />
 
| EuroG = 8 of 10<ref name="euro" />
 
| GI = 8 of 10<ref name="ginformer" />
 
| GameZone = 8.7 of 10<ref name="gamezone" />
 
| GSpot = 8.6 of 10<ref name="gamespot" />
 
| GSpy = {{Rating|4|5}}<ref name="gamespy" />
 
| MC = 82%<ref name="metacritic" />
 
| GR = 82.48%<ref name="gamerankings" />
 
| award1Pub = [[GameSpot]]
 
| award1 = Best Story (2006)<ref name="gsaward" />
 
}}
 
Reception of ''Neverwinter Nights 2'' was generally favorable.<ref name="metacritic">{{cite web|url=http://www.metacritic.com/games/platforms/pc/neverwinternights2?q=neverwinter%20nights%202|title=Neverwinter Nights 2|publisher=Metacritic|accessdate=March 11, 2009}}</ref><ref name="gamerankings">{{cite web|url=http://www.gamerankings.com/pc/922154-neverwinter-nights-2/index.html|title=Neverwinter Nights 2 for PC|publisher=Gamerankings|accessdate=March 15, 2009}}</ref> It placed number 6 on Amazon's video game pre-order list the week before its release,<ref name="edgesalespre">{{cite web|url=http://www.edge-online.com/news/this-weeks-top-sellers-1|title=This Week's Top Sellers|date=October 24, 2006|publisher=Edge Online|accessdate=March 14, 2009}}</ref> and was a best-seller for several weeks afterwards.<ref name="edgesell1">{{cite web|url=http://www.edge-online.com/features/current-best-sellers-11?page=0,1|title=Current Best Sellers|date=11-06-2006|publisher=Edge Online|accessdate=March 14, 2009}}</ref><ref name="edgesell2">{{cite web|url=http://www.edge-online.com/features/current-best-sellers-12|title=Current Best Sellers|date=November 14, 2006|publisher=Edge Online|accessdate=March 14, 2009}}</ref> It received [[GameSpot]]'s "Best Story" award for 2006, beating out the reader's choice, ''[[The Elder Scrolls IV: Oblivion]]''.<ref name="gsaward">{{cite web|url=http://www.gamespot.com/special_features/bestof2006/achievement/index.html?page=5|title=Best Games and Worst Games of 2006 at GameSpot|publisher=GameSpot|accessdate=March 11, 2009}}</ref> It was also nominated for a [[Golden Joystick Award]] for Best PC Game of 2006.<ref name="edgegolden">{{cite web|url=http://www.edge-online.com/news/golden-joystick-shortlists-announced|title=Golden Joystick Shortlists Announced|date=08-01-2007|publisher=Edge Online|accessdate=March 14, 2009}}</ref>
 
 
While some reviewers considered ''Neverwinter Nights 2'' superior to its predecessor, ''Neverwinter Nights'',<ref name="gdaily2">{{cite web|url=http://www.gamedaily.com/games/neverwinter-nights-2/pc/game-reviews/review/3511/1396/?page=2|title=Neverwinter Nights 2 on PC Review (page 2)|last=Atkinson|first=Greg|date=11-2-2006|publisher=GameDaily|accessdate=March 11, 2009}}</ref><ref name="ginformer" /> the sequel received lower overall review ratings.<ref name="metacritic" /><ref name="gamerankings" /><ref name="metacriticnwn">{{cite web|url=http://www.metacritic.com/games/platforms/pc/neverwinternights?q=neverwinter%20nights|title=Neverwinter Nights|publisher=Metacritic|accessdate=June 10, 2010}}</ref><ref name="gamerankingsnwn">{{cite web|url=http://www.gamerankings.com/pc/188666-neverwinter-nights/index.html|title=Neverwinter Nights for PC|publisher=Gamerankings|accessdate=June 10, 2010}}</ref> Implementation of the ''Dungeons & Dragons'' 3.5 ruleset was praised as faithful to the pen-and-paper version,<ref name="palgn">{{cite web|url=http://palgn.com.au/article.php?id=6112|title=Neverwinter Nights 2 Review|last=Marrow|first=Mark|date=November 23, 2006|publisher=PALGN|accessdate=March 11, 2009}}</ref><ref name="vgamer2">{{cite web|url=http://www.videogamer.com/pc/neverwinter_nights_2/review-2.html|title=Neverwinter Nights 2 Review for PC (page 2)|last=McCafferty|first=Iain|date=November 30, 2006|publisher=Videogamer.com|accessdate=March 11, 2009}}</ref> with [[GameDaily]] stating "The 3.5 edition ruleset is in full swing in Neverwinter Nights 2, where critical hits can devastate your entire party."<ref name="gdaily">{{cite web|url=http://www.gamedaily.com/games/neverwinter-nights-2/pc/game-reviews/review/3511/1396/|title=Neverwinter Nights 2 on PC Review|last=Atkinson|first=Greg|date=11-2-2006|publisher=Game Daily|accessdate=March 11, 2009}}</ref> The game's representation of the Forgotten Realms campaign setting was also well-received.<ref name="jadventure">{{cite web|url=http://www.justadventure.com/reviews/NWN2/NWN2.shtm|title=Neverwinter Nights 2 Review|last=Giovetti|first=Al|date=December 13, 2006|publisher=Just Adventure|accessdate=March 11, 2009}}</ref>
 
 
The storyline was widely considered one of the game's strong points and an improvement over ''Neverwinter Nights''.<ref name="gamespot" /><ref name="euro" /> [[GameSpy]] stated that the single–player campaign was "worthy of its exhaustive pedigree",<ref name="gamespy" /> and ''[[Game Informer]]''<nowiki>'</nowiki>s reviewer said "This title easily trumps the original NWN’s campaign with a vastly superior story and characters".<ref name="ginformer" /> Another reviewer declared it "one of the best written games in history".<ref name="gdaily2" /> Other reviewers were less convinced,<ref name="vgamer">{{cite web|url=http://www.videogamer.com/pc/neverwinter_nights_2/review.html|title=Neverwinter Nights 2 Review for PC|last=McCafferty|first=Iain|date=November 30, 2006|publisher=Videogamer.com|accessdate=March 11, 2009}}</ref> with Australia's [[PALGN]] referring to the story as "rather predictable and clichéd".<ref name="palgn" />
 
 
Reception of ''Neverwinter Nights 2's'' graphics was mixed. Some reviewers referred to the visuals as "new age" and "beautiful",<ref name="gdaily" /><ref name="jadventure" /> but others noticed inconsistencies in their rendering and performance, especially on lower-end PCs.<ref name="gamezone" /><ref name="1up" /><ref name="ginformer" /> The ''[[Sydney Morning Herald]]'' said "The detailed 3D engine allows for lush scenery, giving you a greater sense of exploration as you poke around the rustic villages and murky swamps".<ref name="smhreview">{{cite news|url=http://www.smh.com.au/news/game-reviews/neverwinter-nights-2/2006/12/10/1165685544735.html|title=Neverwinter Nights 2 - Game Reviews|last=Fish|first=Eliot|date=12-11-2006|publisher=''[[Sydney Morning Herald]]''|accessdate=April 17, 2009}}</ref> Several comments on the audio and voice acting were positive,<ref name="gamespot" /><ref name="gamezone" /> though one reviewer expressed disappointment that some sound effects had apparently been recycled from ''Neverwinter Nights''.<ref name="vgamer2" />
 
 
{{Quote|"The music is excellent, with dramatic orchestrated tracks that sound as if they could be taken right from a big-budget Hollywood film. The music does a great job of setting an appropriately grandiose and bombastic backdrop for your adventure, without being overwhelming."|Greg Mueller<ref name="gamespot2" />}}
 
 
{{Quote|''Neverwinter Nights 2'' is about two patches away from being a good game.|Jeff Green<ref name="1up" />}}
 
The most common criticism of the game was its numerous [[Software bug|technical glitches]].<ref name="gdaily" /><ref name="1up" /> Some reviews compared ''Neverwinter Nights 2'' to ''[[Star Wars: Knights of the Old Republic II]]'',<ref name="palgn" /><ref name="vgamer2" /> a previous Obsidian game that had received similar complaints.<ref name="kotorign">{{cite web|url=http://pc.ign.com/articles/586/586154p4.html|title=Star Wars Knights of the Old Republic II: The Sith Lords Review (page 4)|last=Butts|first=Steve|publisher=IGN|accessdate=March 11, 2009}}</ref><ref name="kotorgs">{{cite web|url=http://pc.gamespy.com/pc/star-wars-knights-of-the-old-republic-2/585574p1.html|title=Star Wars Knights of the Old Republic II: The Sith Lords Review|last=Rausch|first=Allen|date=2-4-2005|publisher=GameSpy|accessdate=March 11, 2009}}</ref> The bugs were described as disruptive to gameplay and "downright infuriating",<ref name="palgn" /><ref name="vgamer2" /> and one reviewer encountered a "showstopper bug" in the initial retail version that prevented him from playing the game past a certain point.<ref name="gsbox">{{cite web|url=http://pc.gamespy.com/pc/neverwinter-nights-ii/742925p2.html|title=Neverwinter Nights 2 Out of the Box|last=Lopez|first=Miguel|date=11-02-2006|publisher=GameSpy|accessdate=March 11, 2009}}</ref> The bugs were said to negatively affect NPC [[artificial intelligence|AI]], camera operation, and pathfinding.<ref name="1up" /><ref name="euro" /> One review stated "The launch–to–load time is fairly long so be prepared to wonder if the game has crashed or is loading."<ref name="gamezone" /> Obsidian was quick to release fixes for several bugs,<ref name="gsbox" /> but later reviews still described the glitches as a serious problem.<ref name="1up" /><ref name="1upbug">{{cite web|url=http://www.1up.com/do/newsStory?cId=3155682|title=Neverwinter Nights 2 Patched, Still Buggy|last=Dormer|first=Dan|date=12-06-2006|publisher=1Up.com|accessdate=March 11, 2009}}</ref> [[1UP.com]]'s review, written two weeks after the game's release, stated "But the sad truth is that NWN2 shipped in a pretty messy state, and even after a couple patches (as of this writing), the biggest problems remain."<ref name="1up" /> The Mac version received mixed reception, and reviewers complained about its lack of the editor toolkit and its high system requirements.<ref name="imgreview">{{cite web|url=http://www.insidemacgames.com/reviews/view.php?ID=986&Page=3|title=Inside Mac Games Review: Neverwinter Nights 2 (page 3)|last=Wuerthele|first=Michael|date=09-17-2008|publisher=Inside Mac Games|accessdate=March 13, 2009}}</ref><ref name="macworlduk">{{cite web|url=http://www.macworld.co.uk/digitallifestyle/reviews/index.cfm?RSS&ReviewID=2854|title=Neverwinter Nights 2 review|last=Joseph|first=Cliff|date=October 10, 2008|publisher=Macworld UK|accessdate=March 13, 2009}}</ref><ref name="maclife">{{cite web|url=http://www.maclife.com/article/reviews/neverwinter_nights_2|title=Neverwinter Nights 2|last=Stern|first=Zack|date=07-17-2008|publisher=MacLife|accessdate=March 13, 2009}}</ref>
 
 
1UP.com writer Matt Peckham caused controversy with his initial review of ''Neverwinter Nights 2''. A 1UP editor pulled the review from the site and officially retracted it from the print version of the January 2007 issue of'' [[Games for Windows: The Official Magazine]]'', explaining that "we felt that this particular review of Neverwinter Nights 2 did a disservice to fans of the RPG genre."<ref name="1uppull">{{cite web|url=http://www.1up.com/do/newsStory?cId=3154916|title=Neverwinter Nights 2 Review Pulled|last=Pfister|first=Andrew|date=11-03-2006|publisher=1UP|accessdate=March 11, 2009}}</ref> The subsequent review by Jeff Green gave the game a score of C+ and is one of the most negative reviews among major outlets.<ref name="1up" /><ref name="metacritic" /> A modified version of Peckham's review was later published by the [[Syfy|Sci-Fi Channel]],<ref name="scifireview">{{cite web|url=http://www.scifi.com/sfw/games/sfw14136.html|title=Neverwinter Nights 2 review|last=Peckham|first=Matt|date=November 23, 2006|publisher=[[Syfy|Sci-Fi Channel]]|accessdate=April 24, 2009|archiveurl=http://web.archive.org/web/20070906143152/http://www.scifi.com/sfw/games/sfw14136.html|archivedate=September 6, 2007}}</ref> and another version of the review can be found at Penny-Arcade.<ref>{{cite web|last=Peckham|first=Matt|url=http://www.penny-arcade.com/docs/nwn2review.html|title=Neverwinter Nights 2 review|publisher=Penny-Arcade|accessdate=August 4, 2009}}</ref>
 
 
== References ==
 
{{reflist|2}}
 
 
== External links ==
 
{{Wikiquote}}
 
* {{Official website|http://www.nwn2.com/}}
 
* {{IMDB title|id=0808396}}
 
* {{MobyGames|id=/neverwinter-nights-2}}
 
 
{{Neverwinter Nights}}
 
 
[[Category:2006 video games]]
 
[[Category:Atari games]]
 
[[Category:Cooperative video games]]
 
[[Category:Fantasy video games]]
 
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[[Category:Mac OS X games]]
 
[[Category:Multiplayer online games]]
 
[[Category:Neverwinter Nights]]
 
[[Category:Role-playing video games]]
 
[[Category:Video game sequels]]
 
[[Category:Video games with expansion packs]]
 
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Latest revision as of 16:57, 18 June 2019