New Super Mario Bros.

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New Super Mario Bros.
Basic Information
Video Game
Nintendo EAD Group 4
Super MarioNew Super Mario Bros.
DS Control Pad
Nintendo DS
Virtual Console
Wii U
Retail Features
New Super Mario Bros.New Super Mario Bros.New Super Mario Bros.New Super Mario Bros.New Super Mario Bros.New Super Mario Bros.New Super Mario Bros.
Content Descriptor(s)
Comic Mischief
Play Information
Retail Localization Information
Interface Language(s)
European Union European Release Date(s)
Nintendo DS
June 302006
Wii U Virtual Console
December 172015
CanadaUnited StatesMexico North American Release Date(s)
Wii U Virtual Console
May 142015
United States American Release Date(s)
Nintendo DS
May 152006
Australia Australian Release Date(s)
Nintendo DS
June 82006
Wii U Virtual Console
December 182015
Canada Canadian Release Date(s)
Nintendo DS
May 172006
China Chinese Release Date(s)
Nintendo DS
July 22009
Hong Kong Hong Kong Release Date(s)
Nintendo DS
May 252006
Japan Japanese Release Date(s)
Nintendo DS
May 252006
Wii U Virtual Console
April 22015
South Korea South Korean Release Date(s)
Nintendo DS
March 82007
Taiwan Taiwanese Release Date(s)
Nintendo DS
May 252006
Awards | Changelog | Cheats | Codes
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live

New Super Mario Bros. is a 2006 2D platformer video game developed and published by Nintendo for the Nintendo DS, and the first 2D Super Mario game since Super Mario World.

Gameplay[edit | edit source]

New Super Mario Bros. is a 2D side-scrolling platformer game. Like previous 2D entries in the Super Mario series, the player controls either Mario or Luigi, and must traverse through levels to reach the flagpole at the end of each one. Mario can access a variety of forms based on power-ups found throughout the world. Familiar enemies, such as Koopa Troopas and Goombas return. The game introduces several elements not previously seen in 2D Mario games, including a flexible camera zoom, physics engine, limited voice acting, and moves introduced in 3D Mario games, such as the wall jump and ground pound. The DS Touch Screen also allows for the player to hold a power-up for later usage.

Aside from the classic Super Mushroom and Fire Flower, Mario has access to a series of new power-ups: the Mini Mushroom makes Mario smaller, allowing him to jump higher, run on water, and access tiny pipes, at the cost of his strength and durability; the Blue Shell allows Mario additional durability and the ability to dash in a spinning spell dash; the Mega Mushroom temporarily makes Mario gigantic, allowing him to stomp his way through most obstacles and enemies.

Multiplayer[edit | edit source]

The game features two different forms of multiplayer, which is conducted by way of wireless connectivity.

Versus mode[edit | edit source]

This mode is restricted to 2 players. One plays Mario, the other plays Luigi. They run around one of five wrapping, side-scrolling levels. The objective is to gain an amount of stars, which appear randomly. The bottom screen displays a "map" that shows where the two players are, and where the star is. This number depends on what you set it to before the game. Players can jump on each other, or hit each other with power-ups to knock the stars out of each other. They can also collect coins. For every 8 coins gathered, a power-up will appear near that player.

Minigames[edit | edit source]

The game also features many original minigames from Super Mario 64 DS. They can be played alone, or with up to 4 players. These vary from card games like a primitive form of poker, to action games, like shooting snowballs at each other. The games from Super Mario 64 DS are also reworked to be more competitive and feature multiple players.

Plot[edit | edit source]

Mario and Princess Peach are taking a stroll one day. Suddenly, a mysterious gray storm cloud strikes Peach's Castle. As Mario runs to the castle, Bowser Jr. kidnaps Peach. Mario quickly chases after Bowser Jr., following him to a castle where he fights Bowser. The plumber defeats the Koopa King by dropping him into a moat of lava, leaving behind only a skeleton, but Bowser Jr. escapes with Peach.

Mario follows Bowser Jr. through several worlds, eventually cornering the Koopa prince. Bowser Jr. revives his father, and the two fight against Mario. Eventually, Mario prevails, defeating both Bowser and his son, and rescues Peach from captivity. Peach rewards him with a kiss, leading to the credits.

After the credits, Bowser Jr. can be seen dragging his unconscious father away, temporarily breaking the fourth wall by growling at the player.

Reception[edit | edit source]

Trivia[edit | edit source]

External links[edit | edit source]