Codex Gamicus

Nicolas Choukroun (Nikko) (born 1966 in Montpellier) is a French born multimedia author with multiple talents that encompass the video games, the music, the professional audio, the video, the crypto-currencies and the internet.

His career in the video game industry[ | ]

Nicolas Choukroun has been a pioneer in the video game Industry, playing a key role in companies like Ubisoft, or Cryo Interactive at a time they were just start-ups. He has created some game concepts that are now very popular. He got worldwide coverage for games like Aliens a Comic book Adventure, the front page of PC Gamers US and UK and got prime time TV interviews on TF1 and TV5 French TV channels.

Nicolas Choukroun started to be interested by video games in the early 80's while he was in Hi-School at the "Mass de Tesse" College in Montpellier, when one of his friend shown him a Sainclair ZX Spectrum. His first computer was a Texas Instrument TI99A. He started to learn the basic and programming with the Assembly cartridge. Later on, he purchased a MSX 1 Sanyo and started his first video game named KillDozer in Z80 assembly. Then got a Yamaha MSX II, that was the first micro computer to have a midi plug-in so he could use it both to create music and to do programming. But it is on the Atari ST that Nicolas Choukroun published his first game.

In 1984, Nicolas Choukroun meet the small company Lankhor, the author of the famous 'Mortevielle Manor', and they agreed to publish Killdozer on the Atari ST platform.

In 1985, he moved definitively to Paris where Ubi Soft proposed him to work as a full time employee in their Creteil's office. In 1988 Nicolas Choukroun meet Michel Ancel through a local newspaper classified advertisement to find graphic artists. They worked together on a game prototype named Mechanic Warrior which despite some leaks to the press and a very positive feedback was never released.

Finally in November 1989, Nicolas Choukroun released his first video game Intruder with Ubi Soft. This game was a side scrolling game and was very original because of its second degree humor but was not very well accepted by the game community who were more interested in very serious games like Nemesys or R-Type. Nicolas did some programming work on The Teller (Brain Blaster in the UK) for Michel Ancel and released his second video game in February 1990 Pick'n Pile with Ubi Soft. This game got a lot of success and a worldwide distribution. It has been converted for almost every platform, Atari 2600, Apple II, Apple II GS, Amstrad, Amiga, PC DOS etc... this game was the precursor of all the 'Gems' games like Pop Cap's Bejeweled. Internally, Nicolas Choukroun wrote numerous game designs for Ubisoft (Dad Venture for TRS, Adam & Eve]) and joined a unique creative experiment named 'le Chateau' where Ubi Soft had their authors working in the Castle of La Gacilly in Carentoir.

In 1991, Ubi Soft decided to stop all their developments, and Nicolas Choukroun moved to work for Loricel as a game producer. He would produce Vortex, Entity, Paragliding, Quadrel, Moonblaster, Timerace and Turbo Cup. Because Broderbund was distributed by Loriciel in France he produced the French version of Prince of Persia (1991).

In 1992, Philip Ulrich, Remi Herbulo and Jean Martial Lefranc founded Cryo Interactive and hired Nicolas Choukroun to be producer and game designer for their startup. The next 2 years Nicolas Choukroun was responsible of the 'second floor' (the first floor was the administrative area) and hired more than 80 people in different teams, producers, artists, musicians and programmers. Numerous games were created under his management Timecop for Victor Interactive, Virus, Trashman for EA and finally Aliens: A Comic Book Adventure (1995) for Mindscape where Nicolas Choukroun is credited as Producer, Lead Programmer, Game Designer and Music Composer. This game got an incredible success but has been killed in the egg by 20th Century Fox after one month of sales and +200.000 unit sold in the USA. However it got the "Best Adventure Game of the Year" award in PC Loisir. This game is to date, the only adventure game ever published based on the Alien's movie license. Its story was very innovative and based on the Dark Horse Comics books.

In 1996, Nicolas Choukroun quits Cryo.

In 2021, Nicolas Choukroun restart his gaming carrier with MetaIsland.

His career in the Internet[ | ]

In 1996 Nicolas Choukroun start learning Internet and creates the first automatic submission software called 'Ablaze' under the name of Virtual Promoter at, he also develop and community based on the emulation of old video games and consoles on modern computer named the Emuclassic Network. He signs advertising contracts with Burst and Flycast and extend his network on a dozen different domain names all related to video games and technology. This community will reach the rank 3583 in the Mediametrie barometer in 1999. At its peak Emuclassics was doing 25,000 unique users and more than one million hits per day.

In 2000, Nicolas Choukroun is hired Director of Europe (press release) by Netwhirl communication, a Pre-IPO startup from Irvine (CA). In 2001 Nicolas Choukroun sells his network for an estimated 1.5 Million Dollars of shares of, Netwhirl communication's website.

In 2001, Nicolas Choukroun creates DADEV (that later will become ScopeDSP). This new website is based on the development of software emulation of professional studio gears for the German soundcard Creamware. Rapidly DADEV becomes one of the most popular 3rd party developer, with the Gold Verb reverberator, the Multicomp multiband compressor and more than 20 other plugins. He releases a library of DSP modules (the DSPLIB) that extends the possibilities of the Creamware platform. Creamware decided that it was breaking their developer contract and decided to cancel his developer agreement in 2004. Creamware is now called Sonic Core.

  • In 2004, Nicolas Choukroun creates a website that was selling sounds for audio professionals.
  • In 2005, Nicolas Choukroun creates the award winning Absolute Pianos, a series of 4 unique pianos sampled usable as VST plugins.
  • In 2006 Nicolas Choukroun creates 3 companies, Planet Astro (to import telescope lenses made in China and sell them in Europe), Copie Shop (to import DVD/CD from China and sell them in Europe) and Electronikko (to buy and sell vintage synthesizers like Moog or Korg from the world and sell them in France).
  • In 2007, Nicolas Choukroun moves to Florida to work with Sonic Reality, one of the precursor in the sound creation in the USA since 1995. Nicolas Choukroun is still in charge of everything related to the technology at Sonic Reality.
  • In 2010 Nicolas Choukroun is working again with Jean Martial Lefranc to design le Club du Fantastique, the first version of Ecran Fantastique and other website for the company Financière de Loisir

The music[ | ]

Nicolas Choukroun has been raised in the love of music by his mother and piano teacher Magalie Choukroun. He started to compose music at the age of 12 and continued all his life, publishing more than 10 music albums in all styles and composing the music of all his video games. During his teenage days, Nicolas Choukroun played with different Rock groups and Orchestras, such as Galadrielle a Tolkien inspired rock band, or Evasion orchestra which was playing on the beach at La Grande Motte a city in France popular with its many live music bands playing in restaurants and bars. He played at the Bourge Spring Festival and Montpellier's Zenith Sud.

Between 2001 and 2008 he is creating plug-ins for the Pro Audio industry, Nicolas Choukroun has been credited in Samplit (revolutionary system to sample automatically analog gear to re-create them digitally from Soundlib), Ocean Way Studio Drums (the recreation of Drum sounds of the most awarded Los Angeles Studio as a plug-ins, recorded by Allen Side), Drum Master (from Sonic Reality, created by legendary studio drummers Steve Gadd (Paul Simon, Steely Dan), Bill Bruford (Yes, King Crimson), Jerry Marotta (Peter Gabriel), Danny Gottlieb (Pat Metheny Group), Ed Greene (Donald Fagen, Barry White), Nick D'Virgilio (Tears for Fears, Genesis)). These products got numerous awards, like the Keyboard Magazine Keybuy award or the Electronic Musician EM award for best Plug-in 2009.

The 3D shaders and assets development[ | ]

Starting in 2010, Nicolas Choukroun restart his gaming passion by developing on the first version of Unity 3D for PC. He was one of the first to sell in the Unity Marketplace with several labels.

  • was selling assets in 3d related to space (spaceships, planets etc...)
  • was selling skies domes in high resolution.

In 2015 Nicolas Choukroun create that becomes one of the leader water simulation for the Unity 3d Engine for many years until it was abandoned in 2018 due to a change in the Unity's rendering pipeline that made it incompatible.

Underground & Nicknames[ | ]

Nicolas Choukroun is called Nikko on the social networks, or Nikkoid.

The crypto currencies[ | ]

In 2017 Nicolas Choukroun start developing in Solidity on the Ethereum Block Chain (ETH) and try a first attempt at doing an ICO with a token named But this first attempt was stopped due to a technical problem in the smart contract.

In 2018 Jean Martial Lefranc and Nicolas Choukroun started working on the FRANC project, that was renamed Kryptofranc. After one year of development the unique Blockchain was released.

Nicolas Choukroun created the Stratum server, the first mining pool and for one years a small group of investors and miners have mined Kryptofranc (KYF). After one year the mining was unlocked and major pools like ZPool or started mining the coin.

Nicolas Choukroun also created a block explorer and a voting system where people were empowered to vote for humanitarian association in order to decide which one will receive grants in the form of the KYF token.

In December 2020 Nicolas decided to stop Kryptofranc and rename it to FRANC in reference of the French Franc currency that was obliterated by the European commission when the Euro took place of all the European currencies in 2000.

In December 2021, Nicolas Choukroun decided to stop the FRANC project, because of the lack of support of the community and the fact that FRANC never took off.

W.O.K Wolf Online Kingdom[ | ]

The project W.O.K first started in 2017 on the Unity 3d Engine. After 8 months of development, Unity totally changed their rendering pipeline, breaking the compatibility with many assets used in the Game WOK. Nicolas Choukroun decided then to switch to Unreal Engine.

After a 3 years pause where Nicolas Choukroun and Jean Martial Lefranc were working on Kryptofranc, in March 2021, the development of W.O.K resumed. A fail attempt at finding a business deal with Jean Martial forced Nicolas Choukroun to continue the project alone and without resources, because as the consequence, Jean Martial fired him.

Nicolas Choukroun decided to fly to Thailand to develop the game to minimize the costs, since he will be the only one to finance it.

Since June 2021, Nicolas Choukroun is creating W.O.K in Thailand.

MetaIsland[ | ]

In February 2022, W.O.K was renamed by Hatu the co-founder of DaoMaker Metaisland.

References[ | ]