Codex Gamicus
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Fandom's centric source of video game knowledge
42,478
pages
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Nicolas Choukroun
(section)
Back to page
Edit
VisualEditor
History
Talk (0)
Edit Page
Nicolas Choukroun
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== His career in the video game industry == Nicolas Choukroun has been a pioneer in the video game Industry, playing a key role in companies like [[Ubisoft]], or [[Cryo Interactive]] at a time they were just start-ups. He has created some game concepts that are now very popular. He got worldwide coverage for games like [[Aliens a Comic book Adventure]], the front page of PC Gamers US and UK and got prime time TV interviews on TF1 and TV5 French TV channels. Nicolas Choukroun started to be interested by video games in the early 80's while he was in Hi-School at the "Mass de Tesse" College in Montpellier, when one of his friend shown him a [[Sainclair]] [[ZX Spectrum]]. His first computer was a Texas Instrument TI99A. He started to learn the basic and programming with the Assembly cartridge. Later on, he purchased a [[MSX]] 1 [[Sanyo]] and started his first video game named [[KillDozer]] in Z80 assembly. Then got a [[Yamaha]] [[MSX]] II, that was the first micro computer to have a midi plug-in so he could use it both to create music and to do programming. But it is on the Atari ST that Nicolas Choukroun published his first game. In 1984, Nicolas Choukroun meet the small company [[Lankhor]], the author of the famous 'Mortevielle Manor', and they agreed to publish [[Killdozer]] on the [[Atari ST]] platform. In 1985, he moved definitively to Paris where [[Ubi Soft]] proposed him to work as a full time employee in their Creteil's office. In 1988 Nicolas Choukroun meet [[Michel Ancel]] through a local newspaper classified advertisement to find graphic artists. They worked together on a game prototype named [[Mechanic Warrior]] which despite some leaks to the press and a very positive feedback was never released. Finally in November 1989, Nicolas Choukroun released his first video game [[Intruder]] with [[Ubi Soft]]. This game was a side scrolling game and was very original because of its second degree humor but was not very well accepted by the game community who were more interested in very serious games like [[Nemesys]] or [[R-Type]]. Nicolas did some programming work on [[The Teller]] ([[Brain Blaster]] in the UK) for Michel Ancel and released his second video game in February 1990 [[Pick'n Pile]] with Ubi Soft. This game got a lot of success and a worldwide distribution. It has been converted for almost every platform, Atari 2600, Apple II, Apple II GS, Amstrad, Amiga, PC DOS etc... this game was the precursor of all the 'Gems' games like Pop Cap's [[Bejeweled]]. Internally, Nicolas Choukroun wrote numerous game designs for Ubisoft (Dad Venture for [[TRS]], Adam & Eve]) and joined a unique creative experiment named 'le Chateau' where Ubi Soft had their authors working in the Castle of [[La Gacilly]] in [[Carentoir]]. In 1991, Ubi Soft decided to stop all their developments, and Nicolas Choukroun moved to work for [[Loricel]] as a game producer. He would produce Vortex, Entity, Paragliding, Quadrel, Moonblaster, Timerace and Turbo Cup. Because [[Broderbund]] was distributed by [[Loriciel]] in France he produced the French version of [[Prince of Persia]] (1991). In 1992, Philip Ulrich, Remi Herbulo and Jean Martial Lefranc founded Cryo Interactive and hired Nicolas Choukroun to be producer and game designer for their startup. The next 2 years Nicolas Choukroun was responsible of the 'second floor' (the first floor was the administrative area) and hired more than 80 people in different teams, producers, artists, musicians and programmers. Numerous games were created under his management Timecop for Victor Interactive, Virus, Trashman for EA and finally ''[[Aliens: A Comic Book Adventure]]'' (1995) for [[Mindscape (software publisher)|Mindscape]] where Nicolas Choukroun is credited as Producer, Lead Programmer, Game Designer and Music Composer. This game got an incredible success but has been killed in the egg by [[20th Century Fox]] after one month of sales and +200.000 unit sold in the USA. However it got the "Best Adventure Game of the Year" award in PC Loisir. This game is to date, the only adventure game ever published based on the Alien's movie license. Its story was very innovative and based on the [[Dark Horse Comics]] books. In 1996, Nicolas Choukroun quits Cryo. In 2021, Nicolas Choukroun restart his gaming carrier with [[MetaIsland]].
Summary:
Please note that all contributions to the Codex Gamicus are considered to be released under the CC BY-SA 3.0
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab