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{{HardwareInfobox
 
{{HardwareInfobox
 
| logo = Neslogo.png
 
| logo = Neslogo.png
| image = Nintendo_Entertainment_System_Model.png
+
| image = Nintendo Entertainment System Model.png
 
| developer = Nintendo
 
| developer = Nintendo
 
| generation = Third
 
| generation = Third
  +
| type = Home Console
 
| jp_rel = {{Release|1983|July|15|JP}}
 
| jp_rel = {{Release|1983|July|15|JP}}
 
| na_rel = {{Release|1985|October|18|NA}}
 
| na_rel = {{Release|1985|October|18|NA}}
| eu_rel = {{Release|1987|EU}}
+
| eu_rel = {{Release|1986|September|1|EU}}
| au_rel = {{Release|1987|AU}}
+
| au_rel = {{Release|1987|||AU}}
 
| media = NES Cartridge
 
| media = NES Cartridge
 
| cpu = Ricoh 2A03 8-bit processor
 
| cpu = Ricoh 2A03 8-bit processor
 
| predecessor = Color TV Game
 
| predecessor = Color TV Game
 
| successor = Super Nintendo Entertainment System
 
| successor = Super Nintendo Entertainment System
| output = Mono
+
| sound = Mono
| discontinued = 2003
+
| ww_dis = 2003
 
}}
 
}}
   
[[File:NEScontroller.jpg|right|thumb|200px|NES [[controller]]]][[File:NEStoploader.jpg|right|thumb|200px|NES top loading version]]The '''Nintendo Entertainment System''' (NES) is the North American and European name for the [[Family Computer|Famicom]] released in 1985 by [[Nintendo]]. It is a third generation console, and one of the biggest successes in the video game industry's history. It is often credited with reviving the video game market after the collapse of [[Atari]]. A redesigned top loading version was released in 1993.
+
[[File:NEScontroller.jpg|right|thumb|200px|NES [[controller]]]][[File:NEStoploader.jpg|right|thumb|200px|NES top loading version]]The '''Nintendo Entertainment System''' (NES) is the North American and European name for the [[Family Computer]] released in 1985 by [[Nintendo]]. It is a third generation console, and one of the biggest successes in the video game industry's history. It is often credited with reviving the video game market after the collapse of [[Atari]]. A redesigned top-loading version was released in 1993. This console marked the end of [[Video Game Crash of 1983|the video game crash of 1983]].
   
 
==History==
 
==History==
[[Hiroshi Yamauchi]], [[Masayuki Uemura]], and the Nintendo team began working on a console in [[1980]] that would be called the [[Famicom]]. After the [[Video game industry crash of 1983]] caused by [[Atari]], video games were seen as a passing fad in the United States. It was during this turbulent time that the Famicom would be released in Japan.
+
[[Hiroshi Yamauchi]], [[Masayuki Uemura]], and the Nintendo team began working on a console in 1980 that would be called the [[Family Computer]]. After the [[video game industry crash of 1983]] caused by [[Atari]], video games were seen as a passing fad in the United States. It was during this turbulent time that the Family Computer would be released in Japan.
   
Nintendo struck a deal with [[Ricoh]] to produce 3 million 6502 processors within a two year period for 2,000 yen a chip. The name was changed from Famicom to Nintendo Entertainment System for the Western market to create the view that it was a system that did not just "play games" but entertained as a whole. This distinction is something that console developers strive for even today.
+
Nintendo struck a deal with [[Ricoh]] to produce 3 million 6502 processors within a two year period for 2,000 yen a chip. The name was changed from ''Family Computer'' to ''Nintendo Entertainment System'' for the Western market to create the impression that it was a system that did not just "play games", but entertained as a whole. This distinction is something that console developers strive for even today.
   
 
In order to convince retailers such as Sears to stock their new NES, they included many accessories and [[peripheral]]s like [[R.O.B.]] the robot and the Zapper, a [[light gun]]. To garner further retail support Nintendo promised said retailers that they would buy back all unsold units. [[Nintendo of America]] first debuted the NES in New York City, where it was met with success, prompting them to release it a few more markets like Los Angeles, before releasing it to the entire country in 1985.
 
In order to convince retailers such as Sears to stock their new NES, they included many accessories and [[peripheral]]s like [[R.O.B.]] the robot and the Zapper, a [[light gun]]. To garner further retail support Nintendo promised said retailers that they would buy back all unsold units. [[Nintendo of America]] first debuted the NES in New York City, where it was met with success, prompting them to release it a few more markets like Los Angeles, before releasing it to the entire country in 1985.
   
The NES came in two sets, the arcade set which included [[Super Mario Bros.]], and the deluxe set was [[bundle]]d with a [[light gun]] and three games. The two sets managed to sell over 60 million units over its life-cycle of six years (ending when the [[Super Nintendo Entertainment System|SNES]] was released in 1991). However, the last game for the NES was released in 1995.
+
The NES came in two sets, the arcade set which included [[Super Mario Bros.]], and the deluxe set was [[bundle]]d with a [[light gun]] and three games. The two sets managed to sell over 60 million units over its life-cycle of six years (ending when the [[Super Nintendo Entertainment System]] was released in 1991). However, the last game for the NES was released in 1995.
   
By [[1987]], the NES held most of the Japanese and North American markets and had little to fear from the [[Sega Master System]]'s release, due to both the popularity of their games and the stranglehold Nintendo had on their licensed third-party game developers.
+
By 1987, the NES held most of the Japanese and North American markets and had little to fear from the [[Master System]]'s release, due to both the popularity of their games and the stranglehold Nintendo had on their licensed third-party game developers.
   
In comparison to its considerable success in Japan and North America, the NES had much less success in Europe and South America, with [[Sega]]'s [[Sega Master System|Master System]] being significantly more successful than the NES in these regions.<ref name="classics">{{cite web|author=McFerran, Damien|url=http://www.nintendolife.com/news/2014/07/hardware_classics_sega_master_system|title=Hardware Classics: Sega Master System|publisher=Nintendo Life|date=July 22, 2014|accessdate=September 13, 2014}}</ref><ref name="Retroinspection">{{cite journal|author=McFerran, Damien|title=Retroinspection: Master System|journal=[[Retro Gamer]]|publisher=[[Imagine Publishing]]|pages=48–53|issue=44|issn=1742-3155|location=London, UK}}</ref>
+
In comparison to its considerable success in Japan and North America, the NES had much less success in Europe and South America, with [[SEGA]]'s [[Master System]] being significantly more successful than the NES in these regions.<ref name="classics">{{cite web|author=McFerran, Damien|url=http://www.nintendolife.com/news/2014/07/hardware_classics_sega_master_system|title=Hardware Classics: Sega Master System|publisher=Nintendo Life|date=July 22, 2014|accessdate=September 13, 2014}}</ref><ref name="Retroinspection">{{cite journal|author=McFerran, Damien|title=Retroinspection: Master System|journal=[[Retro Gamer]]|publisher=[[Imagine Publishing]]|pages=48–53|issue=44|issn=1742-3155|location=London, UK}}</ref>
   
 
==Launch Games==
 
==Launch Games==
Line 36: Line 37:
 
* [[Donkey Kong]]
 
* [[Donkey Kong]]
 
* [[Donkey Kong Jr.]]
 
* [[Donkey Kong Jr.]]
* [[Popeye (video game)|Popeye]]
+
* [[Popeye]]
   
 
===North America===
 
===North America===
Line 61: Line 62:
 
===Europe===
 
===Europe===
 
The NES released in Europe on September 1, 1986
 
The NES released in Europe on September 1, 1986
  +
 
* [[10-Yard Fight]]
 
* [[10-Yard Fight]]
 
* [[Excitebike]]
 
* [[Excitebike]]
Line 66: Line 68:
 
* [[Mario Bros.]]
 
* [[Mario Bros.]]
 
* [[Pinball (video game)|Pinball]]
 
* [[Pinball (video game)|Pinball]]
* [[Popeye (video game)|Popeye]]
+
* [[Popeye]]
 
* [[Stack-Up]]
 
* [[Stack-Up]]
 
* [[Tennis (NES)|Tennis]]
 
* [[Tennis (NES)|Tennis]]
Line 74: Line 76:
 
[[:Category:NES peripherals]]
 
[[:Category:NES peripherals]]
 
===Specifications===
 
===Specifications===
CPU type: 8-bit 6502 NMOS (1.79MHz)<br />
+
* CPU type: 8-bit 6502 NMOS (1.79 [[MHz]])
  +
* RAM: 2 [[KiB]]
RAM: 2KB, 2KB Video RAM<br />
 
  +
* Video RAM: 2 [[KiB]]
Colors: 52 (24 on screen)<br />
+
* Colors: 52 (24 on screen)
Sprites: 64<br />
+
* Sprites: 64
Sprite Size: 8x8 or 8x16 pixels<br />
+
* Sprite Size: 8x8 or 8x16 pixels
Resolution: 256x240 pixels<br />
+
* Resolution: 256x240 pixels
Sound: PSG audio<br />
+
* Sound: PSG audio
   
 
==Competitors==
 
==Competitors==
Nintendo's main competition was with the Sega Master System and the Atari 7800, the latter of which was delayed for two years from its intended release date due to the Video Game Crash that left the American game market uncertain as to whether it was going to recover. However, with the combination of popularity surrounding what software the NES had to offer gamers, and the stiff stranglehold Nintendo's third-party licensing system had on its software supporters preventing them from releasing similar games for the competing systems for at least two years, the Master System and the Atari 7800 suffered greatly in the marketplace. Video game rentals didn't help the competition even for a bit as most rental stores and chains would only carry NES games. Sega would answer back with a vengeance when it released its Mega Drive system in America as the Genesis in 1989, while Atari prepared for its own comeback attempt with the Jaguar system released in 1993.
+
Nintendo's main competition was with the [[Master System]] and the [[Atari 7800]], the latter of which was delayed for two years from its intended release date due to the video game industry crash that left the American video game market uncertain as to whether it was going to recover. However, with the combination of popularity surrounding the software that the NES had to offer gamers, and the stiff stranglehold Nintendo's third-party licensing system had on its software supporters preventing them from releasing similar games for competing systems for at least two years, the [[Master System]] and the [[Atari 7800]] suffered greatly in the marketplace. Video game rentals didn't help the competition, as most rental stores and chains would only carry NES games. [[SEGA]] would answer back with a vengeance when it released its [[Mega Drive]] system in America as the [[Genesis]] in 1989, while Atari prepared for its own comeback attempt with the [[Jaguar]], released in 1993.
   
In comparison to its considerable success in Japan and North America, the NES had much less success in Europe and South America, with [[Sega]]'s [[Sega Master System|Master System]] being significantly more successful than the NES in these regions.<ref name="classics"/><ref name="Retroinspection"/>
+
In comparison to its considerable success in Japan and North America, the NES had much less success in Europe and [[South America]], with [[SEGA]]'s [[Master System]] being significantly more successful than the NES in these regions.<ref name="classics"/><ref name="Retroinspection"/>
   
 
==Games==
 
==Games==
Many successful franchises and games were started on the NES. Games like [[Castlevania]], [[The Legend of Zelda]], and [[Mega Man (NES)|Mega Man]] debuted on this console, making it one of the most influential platforms in video game history.
+
Many successful franchises and games were started on the NES. Games like ''[[Castlevania]]'', ''[[The Legend of Zelda]]'', and ''[[Mega Man (NES)|Mega Man]]'' debuted on this console, making it one of the most influential platforms in video game history.
   
 
===Key first-party titles===
 
===Key first-party titles===
 
{|-
 
{|-
 
| valign=top|
 
| valign=top|
*[[Donkey Kong (game)|Donkey Kong]]
+
* [[Donkey Kong (game)|Donkey Kong]]
*[[Mario Bros.]]
+
* [[Mario Bros.]]
*[[The Legend of Zelda]]
+
* [[The Legend of Zelda]]
*[[Duck Hunt]]
+
* [[Duck Hunt]]
*[[Super Mario Bros.]]
+
* [[Super Mario Bros.]]
*[[Super Mario Bros. 3]]
+
* [[Super Mario Bros. 3]]
*[[Kid Icarus]]
+
* [[Kid Icarus]]
 
| valign=top|
 
| valign=top|
*[[Mike Tyson's Punch-Out!!!]]
+
* [[Mike Tyson's Punch-Out!!!]]
*[[Excitebike]]
+
* [[Excitebike]]
*[[Metroid]]
+
* [[Metroid]]
*[[Balloon Fight]]
+
* [[Balloon Fight]]
*[[Dr. Mario]]
+
* [[Dr. Mario]]
*[[Mother]]
+
* [[Mother]]
*[[Rhianna In School 2 NES]]
+
* [[Rhianna In School 2 NES]]
 
|}
 
|}
   
Line 113: Line 116:
 
{|-
 
{|-
 
| valign=top|
 
| valign=top|
*[[Mega Man (NES)|Mega Man]]
+
* [[Mega Man (NES)|Mega Man]]
*[[Mega Man 2]]
+
* [[Mega Man 2]]
*[[Final Fantasy]]
+
* [[Final Fantasy]]
*[[Dragon Quest]]
+
* [[Dragon Quest]]
*[[River City Ransom]]
+
* [[River City Ransom]]
*[[Castlevania]]
+
* [[Castlevania]]
 
| valign=top|
 
| valign=top|
*[[Galaga]]
+
* [[Galaga]]
*[[Ghosts 'n Goblins]]
+
* [[Ghosts 'n Goblins]]
*[[Contra]]
+
* [[Contra]]
*[[Burger Time]]
+
* [[Burger Time]]
*[[1943: The Battle of Midway]]
+
* [[1943: The Battle of Midway]]
*[[Blaster Master]]
+
* [[Blaster Master]]
 
|}
 
|}
   
 
==Connectivity==
 
==Connectivity==
The Nintendo Entertainment System had very few expansion items released for it in America, and most of it was by third-party companies not licensed by Nintendo. The British-based Codemasters developed an adapter for the system called the Game Genie that would allow gamers to temporarily alter elements of their games to make them either easier or more challenging to play. Galoob was ready to distribute the Game Genie in America, but Nintendo successfully blocked its release until a year later when the decision was overturned in favor of Galoob. (The Canadian-based Camerica, however, succeeded in releasing the Game Genie in 1990 in their country.)
+
The Nintendo Entertainment System had very few expansion items released for it in America, and most of it was by third-party companies not licensed by Nintendo. British-based developers [[Codemasters]] developed an adapter for the system called the [[Game Genie]] that would allow gamers to temporarily alter elements of their games to make them either easier or more challenging to play. Galoob was ready to distribute the [[Game Genie]] in America, but Nintendo successfully blocked its release until a year later when the decision was overturned in favor of Galoob. (The Canadian-based Camerica, however, succeeded in releasing the Game Genie in 1990 in [[Canada]].)
   
 
==Praises/Criticism==
 
==Praises/Criticism==
 
===Praises===
 
===Praises===
The Nintendo Entertainment System is given much of the credit for revitalizing the home video game industry. By keeping tight control over the content, quality and production of all games released on the system Nintendo was able to avoid many problems that plagued the [[Atari 2600]] such as overproduction and cheap low quality games cutting into sales of quality titles. Despite the positive effects this level of control had Nintendo is also strongly criticized for these policies during this time period.
+
The ''Nintendo Entertainment System'' is given much of the credit for re-vitalizing the home video game industry. By keeping tight control over the content, quality and production of all games released on the system Nintendo was able to avoid many problems that plagued the [[Atari 2600]] such as overproduction and cheap low quality games cutting into sales of quality titles. Despite the positive effects this level of control had Nintendo is also strongly criticized for these policies during this time period.
  +
 
===Criticism===
 
===Criticism===
Nintendo is partially criticized for the lackluster sales of both the [[Sega Master System]], and the [[Atari 7800]] in the United States due to their strict third party agreements. It is said that Nintendo placed restrictions on third party game developers, allowing them only to produce games for the NES, lest they face large fines, or even a drop of support. It is because of this, the other systems of the time only had their companies respective back catalogs to draw games from, whereas the NES had a wealth of new games.
+
Nintendo is partially criticized for the lacklustre sales of both the [[Master System]], and the [[Atari 7800]] in the United States due to their strict third party agreements. It is said that Nintendo placed restrictions on third party game developers, allowing them only to produce games for the NES, lest they face large fines, or even a drop of support. It is because of this, the other systems of the time only had their companies respective back catalogues to draw games from, whereas the NES had a wealth of new games.
   
 
As Nintendo's system became more popular many retailers and toy stores became more resentful at the company. Nintendo products and games accounted for a significant portion of retailers profits. Because of the dependence on the NES and it's games stores had to play by Nintendo's rules or risk losing their supply. Immediate payment was required for all orders rather than end of the year billing. Competitor system and games or unlicensed NES games could not be carried. Stores could not markup or markdown prices on games. Nintendo started a no return policy that conflicted with the customer satisfaction guarantees of most stores and instead had a service network customers could send defective systems and games to. Some companies tried to boycott Nintendo products in protest, but the loss in sales had those stores conceding to Nintendo's policies before long.
 
As Nintendo's system became more popular many retailers and toy stores became more resentful at the company. Nintendo products and games accounted for a significant portion of retailers profits. Because of the dependence on the NES and it's games stores had to play by Nintendo's rules or risk losing their supply. Immediate payment was required for all orders rather than end of the year billing. Competitor system and games or unlicensed NES games could not be carried. Stores could not markup or markdown prices on games. Nintendo started a no return policy that conflicted with the customer satisfaction guarantees of most stores and instead had a service network customers could send defective systems and games to. Some companies tried to boycott Nintendo products in protest, but the loss in sales had those stores conceding to Nintendo's policies before long.
   
== Technical specifications ==
+
==Technical specifications==
* CPU: Custom (modified [[6502]])
+
* CPU: Custom (modified 6502)
* RAM: 4 KB (2 KB for CPU and 2 KB for PPU)
+
* RAM: 4 [[KiB]] (2 [[KiB]] for CPU and 2 [[KiB]] for PPU)
** Some games have additional RAM on cartridge board, including save RAM
+
** Some games have additional RAM on their cartridge daughterboard, including save RAM
 
* Custom PPU (picture processing unit)
 
* Custom PPU (picture processing unit)
 
** Display resolution: 256x240
 
** Display resolution: 256x240
** 25 simultaneous colors out of 53
+
** 25 simultaneous colors out of a pallette of 53
 
* Custom sound chip
 
* Custom sound chip
 
** Five sound channels:
 
** Five sound channels:
Line 153: Line 157:
 
*** One delta PCM
 
*** One delta PCM
 
** Some Japanese games used hardware on the mappers such as the [[Namcot 106]] for additional sound
 
** Some Japanese games used hardware on the mappers such as the [[Namcot 106]] for additional sound
* Cartridge-based system (but also see [[Famicom Disk System]])
+
* Cartridge-based system
 
* 10NES lockout chip on non-Japanese systems
 
* 10NES lockout chip on non-Japanese systems
* Non-Japanese systems had defects because of their ZIF (zero insertion force) cartridge connector.
+
* Units were prone to defects because of their ZIF (zero insertion force) cartridge connector.
   
 
==Cultural Phenomenon==
 
==Cultural Phenomenon==
During the late [[1990s]] and early [[2000s]] the NES became much more than a video game system released 10 to 20 years ago in the eyes of the [[mainstream|public]]. It became quite possible to see someone wearing a NES controller belt [http://www.nesbuckle.com/] or other "retro" styled clothing [http://www.80stees.com/pages/t-shirts/totally-80s-t-shirts/Nintendo_t-shirts.asp] covered with images Nintendo started.
+
During the late [[1990s]] and early [[2000s]] the NES became much more than a video game system released 10 to 20 years ago in the eyes of the [[mainstream|public]]. It became quite possible to see someone wearing a NES [http://www.nesbuckle.com/ controller belt] or other [http://www.80stees.com/pages/t-shirts/totally-80s-t-shirts/Nintendo_t-shirts.asp "retro" styled clothing] covered with images Nintendo started.
   
 
==See also==
 
==See also==
* [[:Category:NES games|NES games]]
+
* [[:Category:Nintendo Entertainment System|NES games]]
* [[List of NES games]]
+
* [[List of Nintendo Entertainment System video games]]
 
* [[Master System]]
 
* [[Master System]]
   
==Notes==
+
==References==
 
{{Reflist}}
 
{{Reflist}}
 
==References==
 
1: [http://www.cyberiapc.com/vgg/nintendo_nes.htm Cyberia PC]
 
 
==External links==
 
   
 
{{Nintendo Hardware}}
 
{{Nintendo Hardware}}
{{Third-Generation Consoles}}
+
{{Third-Generation Hardware}}

Latest revision as of 01:15, 7 November 2017

Nintendo Entertainment System
Nintendo Entertainment System Model
Basic Information
Type(s)
Home Console
Generation
Third
Nintendo
Color TV Game
Super Nintendo Entertainment System
United Nations Discontinued
2003
Technical Information
Ricoh 2A03 8-bit processor
Sound
Mono
Supported Media
NES Game Pak
European Union European Release
September 11986
CanadaUnited StatesMexico North American Release
October 181985
Australia Australian Release
1987
Japan Japanese Release
July 151983
Awards | Covers | Credits | Gallery | Help
Patches | Reviews | Screenshots | Videos
NEScontroller

NES controller

NEStoploader

NES top loading version

The Nintendo Entertainment System (NES) is the North American and European name for the Family Computer released in 1985 by Nintendo. It is a third generation console, and one of the biggest successes in the video game industry's history. It is often credited with reviving the video game market after the collapse of Atari. A redesigned top-loading version was released in 1993. This console marked the end of the video game crash of 1983.

History[ | ]

Hiroshi Yamauchi, Masayuki Uemura, and the Nintendo team began working on a console in 1980 that would be called the Family Computer. After the video game industry crash of 1983 caused by Atari, video games were seen as a passing fad in the United States. It was during this turbulent time that the Family Computer would be released in Japan.

Nintendo struck a deal with Ricoh to produce 3 million 6502 processors within a two year period for 2,000 yen a chip. The name was changed from Family Computer to Nintendo Entertainment System for the Western market to create the impression that it was a system that did not just "play games", but entertained as a whole. This distinction is something that console developers strive for even today.

In order to convince retailers such as Sears to stock their new NES, they included many accessories and peripherals like R.O.B. the robot and the Zapper, a light gun. To garner further retail support Nintendo promised said retailers that they would buy back all unsold units. Nintendo of America first debuted the NES in New York City, where it was met with success, prompting them to release it a few more markets like Los Angeles, before releasing it to the entire country in 1985.

The NES came in two sets, the arcade set which included Super Mario Bros., and the deluxe set was bundled with a light gun and three games. The two sets managed to sell over 60 million units over its life-cycle of six years (ending when the Super Nintendo Entertainment System was released in 1991). However, the last game for the NES was released in 1995.

By 1987, the NES held most of the Japanese and North American markets and had little to fear from the Master System's release, due to both the popularity of their games and the stranglehold Nintendo had on their licensed third-party game developers.

In comparison to its considerable success in Japan and North America, the NES had much less success in Europe and South America, with SEGA's Master System being significantly more successful than the NES in these regions.[1][2]

Launch Games[ | ]

Japan[ | ]

The NES released in Japan on July 15, 1983

North America[ | ]

The NES released in North America on October 18, 1985

Europe[ | ]

The NES released in Europe on September 1, 1986

Hardware[ | ]

Accessories[ | ]

Category:NES peripherals

Specifications[ | ]

  • CPU type: 8-bit 6502 NMOS (1.79 MHz)
  • RAM: 2 KiB
  • Video RAM: 2 KiB
  • Colors: 52 (24 on screen)
  • Sprites: 64
  • Sprite Size: 8x8 or 8x16 pixels
  • Resolution: 256x240 pixels
  • Sound: PSG audio

Competitors[ | ]

Nintendo's main competition was with the Master System and the Atari 7800, the latter of which was delayed for two years from its intended release date due to the video game industry crash that left the American video game market uncertain as to whether it was going to recover. However, with the combination of popularity surrounding the software that the NES had to offer gamers, and the stiff stranglehold Nintendo's third-party licensing system had on its software supporters preventing them from releasing similar games for competing systems for at least two years, the Master System and the Atari 7800 suffered greatly in the marketplace. Video game rentals didn't help the competition, as most rental stores and chains would only carry NES games. SEGA would answer back with a vengeance when it released its Mega Drive system in America as the Genesis in 1989, while Atari prepared for its own comeback attempt with the Jaguar, released in 1993.

In comparison to its considerable success in Japan and North America, the NES had much less success in Europe and South America, with SEGA's Master System being significantly more successful than the NES in these regions.[1][2]

Games[ | ]

Many successful franchises and games were started on the NES. Games like Castlevania, The Legend of Zelda, and Mega Man debuted on this console, making it one of the most influential platforms in video game history.

Key first-party titles[ | ]

Major third-party titles[ | ]

Connectivity[ | ]

The Nintendo Entertainment System had very few expansion items released for it in America, and most of it was by third-party companies not licensed by Nintendo. British-based developers Codemasters developed an adapter for the system called the Game Genie that would allow gamers to temporarily alter elements of their games to make them either easier or more challenging to play. Galoob was ready to distribute the Game Genie in America, but Nintendo successfully blocked its release until a year later when the decision was overturned in favor of Galoob. (The Canadian-based Camerica, however, succeeded in releasing the Game Genie in 1990 in Canada.)

Praises/Criticism[ | ]

Praises[ | ]

The Nintendo Entertainment System is given much of the credit for re-vitalizing the home video game industry. By keeping tight control over the content, quality and production of all games released on the system Nintendo was able to avoid many problems that plagued the Atari 2600 such as overproduction and cheap low quality games cutting into sales of quality titles. Despite the positive effects this level of control had Nintendo is also strongly criticized for these policies during this time period.

Criticism[ | ]

Nintendo is partially criticized for the lacklustre sales of both the Master System, and the Atari 7800 in the United States due to their strict third party agreements. It is said that Nintendo placed restrictions on third party game developers, allowing them only to produce games for the NES, lest they face large fines, or even a drop of support. It is because of this, the other systems of the time only had their companies respective back catalogues to draw games from, whereas the NES had a wealth of new games.

As Nintendo's system became more popular many retailers and toy stores became more resentful at the company. Nintendo products and games accounted for a significant portion of retailers profits. Because of the dependence on the NES and it's games stores had to play by Nintendo's rules or risk losing their supply. Immediate payment was required for all orders rather than end of the year billing. Competitor system and games or unlicensed NES games could not be carried. Stores could not markup or markdown prices on games. Nintendo started a no return policy that conflicted with the customer satisfaction guarantees of most stores and instead had a service network customers could send defective systems and games to. Some companies tried to boycott Nintendo products in protest, but the loss in sales had those stores conceding to Nintendo's policies before long.

Technical specifications[ | ]

  • CPU: Custom (modified 6502)
  • RAM: 4 KiB (2 KiB for CPU and 2 KiB for PPU)
    • Some games have additional RAM on their cartridge daughterboard, including save RAM
  • Custom PPU (picture processing unit)
    • Display resolution: 256x240
    • 25 simultaneous colors out of a pallette of 53
  • Custom sound chip
    • Five sound channels:
      • Two pulse (identical)
      • One triangle
      • One noise
      • One delta PCM
    • Some Japanese games used hardware on the mappers such as the Namcot 106 for additional sound
  • Cartridge-based system
  • 10NES lockout chip on non-Japanese systems
  • Units were prone to defects because of their ZIF (zero insertion force) cartridge connector.

Cultural Phenomenon[ | ]

During the late 1990s and early 2000s the NES became much more than a video game system released 10 to 20 years ago in the eyes of the public. It became quite possible to see someone wearing a NES controller belt or other "retro" styled clothing covered with images Nintendo started.

See also[ | ]

References[ | ]

  1. 1.0 1.1 McFerran, Damien (July 22, 2014). Hardware Classics: Sega Master System. Nintendo Life. Retrieved on September 13, 2014
  2. 2.0 2.1 McFerran, Damien. "Retroinspection: Master System". Retro Gamer (London, UK: Imagine Publishing) (44): 48–53. ISSN 1742-3155.