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Non-linear video games | |
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Basic Information | |
Type(s) |
Terminology |
The opposite of linear video games, non-linear video games are video games with a free-form system of progression. This includes sandbox and open-world games. A non-linear game or path is when a game lets the player affect where they go next. The path branches out, like a tree. Players have a choice of where to go, or what to do, next. Non-linear games are favoured in certain genres like role-playing video games.
List of non-linear games[]
Popular non-linear games[]
- Grand Theft Auto: San Andreas
- WWF No Mercy
- Super Metroid
- Far Cry
- Ultimate Spider-Man
- Metroid Zero Mission
- Heavy Rain
- Super Mario 64
- Banjo-Kazzoie
- Castlevania: Symphony of the Night
- Monster Tale
- Hollow Knight
Early non-linear games[]
- See also: Open-world video games
- Go (c. 300 BCE)
- Chess (c. 400 CE)
- Jet Rocket (1970)
- Chainmail (1971)
- Dungeons & Dragons (1974)
- Empire of the Petal Throne (1974)
- Western Gun (Gun Fight) (1975)
- Heiankyo Alien (1979)
- Rally-X (1980)[1]
- Adventure (1980)
- Flight Simulator (1980)
- 005 (1981)[2][3]
- Bosconian (1981)[4]
- Ultima (1981)
- Time Pilot (1982)[5][6]
- Tutankham (1982)
- Bega's Battle (1983)[7]
- Mega Zone (1983)[8]
- Mountain King (1983)
- Nobunaga's Ambition (1983)[9]
- Panorama Toh (1983)[10]
- Portopia Serial Murder Case (1983)[11]
- TX-1 (1983)[12][13][14][15]
- The Battle-Road (1984)[16]
- Brain Breaker (1984)[17]
- Courageous Perseus[18]
- Dragon Slayer (1984)[19]
- Elite (1984)
- Ginga Hyōryū Vifam (1984)[20]
- Hydlide (1984)[21][22]
- Mugen no Shinzou (Heart of Fantasy) (1984)[23]
- Atic Atac (1984)
- Baraduke (1985)[24]
- Mercenary (1985)
- Riglas: Tamashii no Kaiki (1985)[25][26]
- Romance of the Three Kingdoms (1985)[9]
- Star Luster (1985)[27][28]
- Alternate Reality: The City (1985)
- The Legend of Zelda (1986)[29]
- Dragon Quest (1986)[19]
- Metroid (1986)[19]
- Out Run (1986)[30]
- Darius (1986)[31][32]
- Takeshi's Challenge (1986)[33]
- Vampire Killer (1986)[34][35]
- Wibarm (1986)
- Miami Vice (1986)[1]
- Starflight (1986)
- Castlevania II: Simon's Quest (1987)[36]
- Mega Man (1987)[37]
- Megami Tensei (1987)
- Sid Meier's Pirates! (1987)
- The Goonies II (1987)[19]
- War of the Dead (1987)[38]
References[]
- ↑ 1.0 1.1 Miami Vice (1986). (Translation)
- ↑ 005 flyer
- ↑ 005. “You first face cops in the "maze" segment, where you must hightail your keister into a building. Usually, you start out pretty close to an available edifice, so these mazey bits are really more of a hub where you pick either the "forklift" or "ice skate" building to tackle first.”
- ↑ Non-linear video games at Allgame via the Wayback Machine
- ↑ Konami Classics Series: Arcade Hits - NDS - Review. GameZone (April 9, 2007). Retrieved on 2011-04-08
- ↑ Konami Arcade Classics: Well, at least it's classic. IGN (January 7, 2000). Retrieved on 2011-04-08
- ↑ Mark J. P. Wolf (2008), The video game explosion: a history from PONG to Playstation and beyond, ABC-CLIO, p. 100, ISBN 0-313-33868-X, http://books.google.co.uk/books?id=XiM0ntMybNwC&pg=PA100, retrieved 2011-04-10
- ↑ Mega Zone video game. Killer List of Videogames. Retrieved on 2010-07-14
- ↑ 9.0 9.1 Brooks, Evan (September 1988). "The Politics of War". Computer Gaming World (51): 12–13, 34, 48–49. "Both games come from Japan (Koei Corporation) and deal with the unification of countries during a feudal era and both games offer the sophisticated strategy player an opportunity to balance economic, diplomatic, and military decisions during a formative period of a foreign nation."
- ↑ Hardcore Gaming 101 – Blog: Dark Age of JRPGs (7): Panorama Toh ぱのらま島 – PC-88 (1983). Hardcore Gaming 101 (2013-06-02). Retrieved on 2016-07-23
- ↑ John Szczepaniak (February 2011). Portopia Renzoku Satsujin Jiken. Retro Gamer. Retrieved on 2011-03-16 (Reprinted at John Szczepaniak. Retro Gamer 85. Hardcore Gaming 101. Retrieved on 2011-03-16)
- ↑ TX-1 at Museum of the Game
- ↑ TX-1 flyer
- ↑ TX-1 manual
- ↑ "TX-1" (in en). Computer and Video Games: 34. April 1984. http://www.solvalou.com/subpage/arcade_reviews/188/532/tx-1_review.html.
- ↑ The Battle-Road at Museum of the Game
- ↑ John Szczepaniak. Retro Japanese Computers: Gaming's Final Frontier. Hardcore Gaming 101. Retrieved on 2011-03-16 Reprinted from "Retro Japanese Computers: Gaming's Final Frontier", Retro Gamer (67), 2009
- ↑ Courageous Perseus, Giant Bomb
- ↑ 19.0 19.1 19.2 19.3 Harris, John (September 26, 2007). Game Design Essentials: 20 Open World Games. Gamasutra. Retrieved on 2008-07-25
- ↑ Gingahyōryū Vifam at MobyGames
- ↑ IGN India discusses game design: Combat in open world games (2 November 2015).
- ↑ John Szczepaniak (2016), The Untold History Of Japanese Game Developers, Volume 2, pages 38-49
- ↑ 1982-1987 - The Birth of Japanese RPGs, re-told in 15 Games.
- ↑ Szczepaniak, John (2015). The Untold History of Japanese Game Developers. 2. p. 498. "Baraduke has a lot of iconic sci-fi elements, including from the Alien films. It's also a rather fun and intense free-roaming 2D shmup"
- ↑ Szczepaniak, John (2014). The Untold History of Japanese Game Developers. 1. SMG Szczepaniak. p. 7. ISBN 978-0-9929260-3-8. "Riglas: Tamashii no Kaiki – large free roaming RPG exclusive to Japanese computers, worth checking out"
- ↑ リグラス -魂の回帰-for PC-8801 (1985), YouTube
- ↑ Star Luster. Virtual Console. Nintendo. Retrieved on 2011-05-08 (Translation)
- ↑ Szczepaniak, John (2015). The Untold History of Japanese Game Developers. 2. pp. 506 & 982. "technically impressive real-time first-person 3D space shoot-em-up (imagine Elite but without vector graphics); with intense combat and a large free-roaming map containing enemy bases and refuelling stations, players need to plan their attacks strategically."
- ↑ 15 Most Influential Games of All Time: The Legend of Zelda. GameSpot. Retrieved on 2010-01-24
- ↑ Brian Gazza. Outrun. Hardcore Gaming 101. Retrieved on 2011-03-17
- ↑ Darius at Museum of the Game
- ↑ Kurt Kalata. Darius. Hardcore Gaming 101. Retrieved on 2011-01-10
- ↑ Takeshi no Chousenjou, Giant Bomb
- ↑ Jeremy Parish, Famicom 25th, Part 17: Live from The Nippon edition, 1UP.com, August 1, 2008
- ↑ Kurt Kalata and William Cain, Castlevania 2: Simon's Quest (1988), Castlevania Dungeon, accessed 2011-02-27
- ↑ NES Games Begging For A Remake, IGN
- ↑ Gaming's most important evolutions, GamesRadar
- ↑ John Szczepaniak, War of the Dead, Hardcore Gaming 101, 15 January 2011