Skill descriptions
Action skills (行)
Attacks (攻)
Direct attacks (直接攻撃)
Japanese | Translation | Range | Power | Uses | Notes |
---|---|---|---|---|---|
格闘 | Brawl | 1 | 350 | 10 | |
打撃 | Strike | 1 | 400 | 10 | |
斬撃 | Slash | 1 | 450 | 8 | |
剣撃 | Sword Strike | 1 | 550 | 5 | |
居合 | Slay | 1 | 700 | 5 | Damage is a bit random |
突刺 | Charging Thrust | 1 | 380 | 10 | |
槍刺 | Lance Thrust | 1~2 | 350 | 2 | |
剣舞 | Sword Dance | 0 | 500 | 2 | Hits all adjacent hexagons, including allies. |
飛燕 | Flying Swallow | 1 | 300 | 2 | Hits target and all hexagons adjacent to target, enemies only. |
突撃 | Charging Strike | 1 | 600 | 3 | Has small chance of immobilizing target. |
奇襲 | Unsuspected Assault | 1 | 300 | 2 | Ignores enemy defense. |
撹乱 | Disrupt | 1 | 300 | 2 | Has large chance of immobilizing target. |
炎のブレス | Flame Breath | 1 | 500 | 5 | Hits target and the two hexagons adjacent to both target and attacker, including allies. |
氷のブレス | Ice Breath | 1 | 500 | 5 | Hits target and the two hexagons adjacent to both target and attacker, including allies. Units hit by the attack has medium chance of being immobilized. |
Indirect attacks (間接攻撃)
Japanese | Translation | Range | Power | Uses | Notes |
---|---|---|---|---|---|
弓矢 | Arrows | 1~3 | 250 | 3 | |
手裏剣 | Shuriken | 1~2 | 300 | 4 | |
投石 | Catapult | 1~4 | 1000 | 1 | Low accuracy. Has 35% chance of hitting the wrong hexagon, including allies. |
投擲槍 | Thrown Lance | 2~3 | 310 | 2 | |
矢嵐 | Arrow Storm | 1~3 | 500 | 2 |
Magical attacks (魔法攻撃)
Japanese | Translation | Range | Power | Uses | Notes |
---|---|---|---|---|---|
火の魔法 | Fire Magic | 1~3 | 650 | 2 | Randomly hits 3 out of 7 hexagons, including allies. |
炎の魔法 | Fire Magic | 1~4 | 700 | 2 | Randomly hits 4 out of 7 hexagons, including allies. |
火炎魔法 | Inferno Magic | 1~4 | 750 | 2 | Randomly hits 5 out of 7 hexagons, including allies. |
大火炎魔法 | Great Inferno Magic | 1~4 | 1000 | 1 | Randomly hits 6 out of 7 hexagons, including allies. |
水の魔法 | Water Magic | 1~3 | 200 | 2 | Randomly hits 2 out of 7 hexagons and immobilizes any unit it hits, including allies. |
氷の魔法 | Ice Magic | 1~3 | 250 | 2 | Randomly hits 3 out of 7 hexagons and immobilizes any unit it hits, including allies. |
流氷魔法 | Drift Ice Magic | 1~4 | 300 | 2 | Randomly hits 4 out of 7 hexagons and immobilizes any unit it hits, including allies. |
大流氷魔法 | Great Drift Ice Magic | 1~4 | 500 | 1 | Randomly hits 5 out of 7 hexagons and immobilizes any unit it hits, including allies. |
雷の魔法 | Thunder Magic | 0 | 450 | 2 | Hits 3 hexagons in a line of the chosen direction, including allies. Stopped by impassable terrain. |
雷撃魔法 | Thunder Strike Magic | 0 | 500 | 2 | Hits 4 hexagons in a line of the chosen direction, including allies. Stopped by impassable terrain. |
大雷撃魔法 | Great Thunder Strike Magic | 0 | 600 | 1 | Hits 5 hexagons in a line of the chosen direction, including allies. Stopped by impassable terrain. |
暗黒魔法 | Dark Magic | 0 | 700 | 2 | Hits all enemy units adjacent to caster. |
大暗黒魔法 | Great Dark Magic | 0 | 800 | 2 | Hits all enemy units within 2 hexagons of the caster. |
魔・隕石落 | Magical Meteor | 0 | 2000 | 1 | Randomly hits 15 hexagons on the map, including allies. |
魔法の矢 | Magical Arrow | 1~5 | 350 | 5 |
Summons
Japanese | Translation | Range | Power | Uses | Notes |
---|---|---|---|---|---|
悪魔召喚 | Summon Devil | 1 | - | 1 | Sometimes it fails and summons a low-level monster instead |
魔獣召喚 | Summon Magical Beast | 1 | - | 1 | Sometimes it fails and summons a low-level monster instead |
竜王召喚 | Summon Dragon King | 1 | - | 1 | Sometimes it fails and summons a low-level monster instead |
Healing skills (回)
All healing skills restores health, increases morale by approximately 5, and removes any immobilizing condition.
Japanese | Translation | Range | Power | Uses | Notes |
---|---|---|---|---|---|
治療 | Heal | 1 | 600 | 2 | |
大治療 | Great Heal | 0 | 600 | 2 | Heals self and all adjacent hexagons, including enemies. |
緊急治療 | Emergency Heal | 1 | 700 | 1 | Also grants boost to Physical Offense and Magical Offense. |
森のお願い | Plea of the Forest | 0 | 800 | 1 | Heal all allies on the map. |
Support skills (補)
Japanese | Translation | Range | Power | Uses | Notes |
---|---|---|---|---|---|
隊列 | Formation | 0 | - | 2 | Increases offense, defense, and movement of own unit. |
叱咤 | Scold | 0 | - | 2 | Increases moral of own unit. |
激励 | Motivate | 0 | - | 2 | Increase moral of all allies. |
咆哮 | Roar | 0 | - | 2 | Max out moral of own unit. |
説得 | Persuade | 0 | - | 2 | Have a medium chance of decreasing the offense of all enemy units. |
Passive Skills
Individual constant effect
Japanese | Translation | Range | Power | Uses | Notes |
---|---|---|---|---|---|
剣の才能 | Sword Potential | - | - | - | Increases offense of regular attacks. |
弓の才能 | Bow Potential | - | - | - | Increases offense of indirect attacks. |
魔法の才能 | Magic Potential | - | - | - | Increases offense of magical attacks. |
対魔法防御 | Anti-Magic Defense | - | - | - | Increases defense against magical attacks. |
剣の才能 | Sword Potential | - | - | - | Increases offense of regular attacks. |
弓の才能 | Bow Potential | - | - | - | Increases offense of indirect attacks. |
魔法の才能 | Magic Potential | - | - | - | Increases offense of magical attacks. |
対魔法防御 | Anti-Magic Defense | - | - | - | Increases defense against magical attacks. |
対剣撃防御 | Anti-Sword Defense | - | - | - | Increases defense against non-magical attacks. |
神剣の構え | Godly Sword Stance | - | - | - | Increases offense |
神壁の構え | Godly Wall Stance | - | - | - | Increases defense |
神速の構え | Godly Speed Stance | - | - | - | Increases movement |
兵士の憧れ | Charisma with Soldiers | - | - | - | HP +500 |
戦士の憧れ | Charisma with Warriors | - | - | - | HP +1000 |
英雄の憧れ | Charisma with Heroes | - | - | - | HP +1500 |
無敵の盾 | Invincible Shield | - | - | - | Has 20% chance of nullifying enemy attacks. |
高速詠唱 | Fast Casting | - | - | - | When doing magical attacks, automatically attack a second time. |
鉄の意志 | Iron Will | - | - | - | Moral stays fixed throughout battle. |
飛行 | Flight | - | - | - | |
絶 | ? | - | - | - | Ignores obstacles when moving. |
Individual conditional effect
Note that any passive skill that triggers attacks count towards the "uses" of the attack. So if a unit has already depleted the uses of its attack skills, the passive skill will not be able to trigger additional attacks.
Japanese | Translation | Range | Power | Uses | Notes |
---|---|---|---|---|---|
連続の構え | Consecutive Stance | - | - | - | When performing direct attacks, attack twice in a row. |
連撃の構え | Multi-strike Stance | - | - | - | When performing direct attacks, attack thrice in a row. |
波状の構え | Wave Stance | - | - | - | When performing direct attacks, attack 2~8 times in a row. |
追撃の構え | Follow-up Stance | - | - | - | When an adjacent enemy is hit by a direct attack, attacks that enemy with medium probability. |
反撃の構え | Counter Stance | - | - | - | When damaged by an adjacent enemy, attacks that enemy with medium probability. |
応射の構え | Shoot-back Stance | - | - | - | When damaged by an enemy's indirect attack, attacks that enemy with medium probability. |
英雄の心得 | Hero's Trick | - | - | - | When there are no allies in adjacent hexagons, increases offense. |
策士の心得 | Tactician's Trick | - | - | - | When there are allies in adjacent hexagons, offense is increased according to the number of adjacent allies. |
戦士の心得 | Warrior's Trick | - | - | - | When there are no enemies in adjacent hexagons, movement is increase. |
逃亡の心得 | Escaper's Trick | - | - | - | When there are enemies in adjacent hexagons, movement is increased. |
弱者の心得 | Weakling's Trick | - | - | - | When there are enemies in adjacent hexagons, offense is decreased. (This skill weakens the owner of the skill) |
侍だから | Samurai Nature | - | - | - | When only one ally squad is in battle, increase offense. |
獣人だから | Beastman Nature | - | - | - | When only one ally squad is in battle, increase defense. |
忍だから | Ninja Nature | - | - | - | When only one ally squad is in battle, increase movement. |
鬼人だから | Oni Nature | - | - | - | When an ally unit is defeated in battle, offense and defense are increased for the battle. |
魔族だから | Demon Nature | - | - | - | When an enemy unit is defeated in battle, offense and defense are increased for the battle. |
Squad-wide effect (軍)
Sqaud-wide effects affect all units of the squad, but only works when the unit equipped with the skill is the squad leader.
Japanese | Translation | Range | Power | Uses | Notes |
---|---|---|---|---|---|
知者の陣 | Formation of the Knowledged | - | - | - | Increases offense of units slightly. |
賢者の陣 | Formation of the Wise | - | - | - | Increases offense of units. |
死者の陣 | Formation of the Dead | - | - | - | Increases offense of units greatly. |
亀甲の陣 | Formation of the Turtle Shell | - | - | - | Increases defense of units slightly. |
岩壁の陣 | Formation of the Rock Wall | - | - | - | Increases defense of units. |
鉄山の陣 | Formation of the Iron Mountain | - | - | - | Increases defense of units greatly. |
青竜の陣 | Formation of the Azure Dragon | - | - | - | Increases offense and defense of units. Physical Offense is especially increased. |
玄武の陣 | Formation of the Black Tortoise | - | - | - | Increases offense and defense of units. Physical Defense is especially increased. |
白虎の陣 | Formation of the White Tiger | - | - | - | Increases offense and defense of units. Magical Offense is especially increased. |
朱雀の陣 | Formation of the Vermilion Bird | - | - | - | Increases offense and defense of units. Magical Defense is especially increased. |
鳳凰の陣 | Formation of the Phoenix | - | - | - | Increase offense and defense of units. |
疾風の陣 | Formation of the Wind | - | - | - | Lets units move earlier in battle. |
武道 | The Way of the Martial | - | - | - | Attack skill uses are increase by 1. |
王道 | The Way of the Ruler | - | - | - | Attack skill uses are increase by 2. |
覇道 | The Way of the Arrogant | - | - | - | Attack skill uses are increase by 3. |
名将 | Famous General | - | - | - | Number of squad commands is increased by 1. |
節約者 | Conserver | - | - | - | Operational cost of the squad is decreased by 90%. |
征服者 | Conquerer | - | - | - | Occupation progresses faster. |
経営者 | Manager | - | - | - | Increases income when asking for money. |
学ぶ者 | Learner | - | - | - | Experience gained is increased by 10%. |
研究者 | Researcher | - | - | - | Experience gained is increased by 20%. |
戦略家 | Strategist | - | - | - | Experience gained is increased by 30%. |
歩兵将軍 | Infantry General | - | - | - | Offense and movement of Infantry, Heavy Infantry, and Elite Infantry units within the squad are increased. |
騎兵将軍 | Cavalry General | - | - | - | Offense and movement of Cavalry, Heavy Cavalry, and Archery Cavalry units within the squad are increased. |
弓矢将軍 | Archery General | - | - | - | Offense and movement of Archer and Archery Cavalry units within the squad are increased. |
魔法将軍 | Magic General | - | - | - | Offense and movement of Mage and Great Mage units within the squad are increased. |
森の王者 | King of Forests | - | - | - | Offense and defense of units are increased when fighting in forests. |
草原の王者 | King of Plains | - | - | - | Offense and defense of units are increased when fighting in plains. |
村の王者 | King of Villages | - | - | - | Offense and defense of units are increased when fighting in villages. |
街の王者 | King of Towns | - | - | - | Offense and defense of units are increased when fighting in towns. |
城砦の王者 | King of Strongholds | - | - | - | Offense and defense of units are increased when fighting in castles and strongholds. |
砂漠の民 | People of the Desert | - | - | - | Units do not take damage while in desert. |