Codex Gamicus
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There were several early games that offered players the ability to explore an open world while driving a variety of ground vehicles. ''[[TX-1]]'' (1983),<ref name=TX-1>{{MOTG|10004|TX-1}}</ref> ''[[W:c:dataeast:Kamikaze Cabbie|Kamikaze Cabbie]]'' (1984), ''[[The Battle-Road]]'' (1984)<ref name=Battle-Road>{{MOTG|7055|The Battle-Road}}</ref> and ''[[Out Run]]'' (1986)<ref name=OutRun>{{Cite web|author=Brian Gazza|url=http://www.hardcoregaming101.net/outrun/outrun.htm|title=Outrun|publisher=Hardcore Gaming 101|accessdate=2011-03-17}}</ref> were non-linear driving games that allowed the player to drive through multiple different paths that lead to different possible routes and [[Multiple endings|final destinations]].<ref name=TX-1/><ref name=Battle-Road/><ref name=OutRun/> ''[[W:c:dataeast:Kamikaze Cabbie|Kamikaze Cabbie]]'' (1984) and ''Turbo Esprit'' (1986) provided free-roaming city environments and have been cited as influences on ''Grand Theft Auto''.<ref name="rg20">Retrorevival: Turbo Esprit, ''[[Retro Gamer]]'' issue 20, page 48. [[Imagine Publishing]], 2006.</ref> ''[[River City Ransom]]'' (1989) was an early sandbox [[Beat 'em up video games|brawler]] reminiscent of ''Grand Theft Auto''.<ref>{{Cite web|last=Parish|first=Jeremy|title=Retronauts Carjacks Grand Theft Auto|url=http://www.1up.com/news/retronauts-carjacks-gta|publisher=[[1UP.com]]|accessdate=23 January 2012|date=2008-04-29}}</ref> Another early open-world game reminiscent of ''GTA'' was ''[https://www.giantbomb.com/takeshi-no-chousenjou/3030-25669/ Takeshi no Chōsenjō]'' (''Takeshi's Challenge''), a 1986 [[Family Computer]] video game only released in Japan; it was an unusual game for its time, featuring free-roaming gameplay while, much like ''GTA'', allowing players to randomly attack any people (and having to escape police if the player murders a person) or even punch random objects (including menus). Another precursor was [[Speed Rumbler]] (1986), which featured a combination of [[Run and gun video games|run &amp; gun]] shooter with [[Racing video gamess|driving]] mechanics, resulting in a new action game hybrid that would inspire games like ''Grand Theft Auto'' decades later.<ref>[http://www.giantbomb.com/speed-rumbler/3030-20704/ Speed Rumbler] on [[Giant Bomb]]</ref>
 
There were several early games that offered players the ability to explore an open world while driving a variety of ground vehicles. ''[[TX-1]]'' (1983),<ref name=TX-1>{{MOTG|10004|TX-1}}</ref> ''[[W:c:dataeast:Kamikaze Cabbie|Kamikaze Cabbie]]'' (1984), ''[[The Battle-Road]]'' (1984)<ref name=Battle-Road>{{MOTG|7055|The Battle-Road}}</ref> and ''[[Out Run]]'' (1986)<ref name=OutRun>{{Cite web|author=Brian Gazza|url=http://www.hardcoregaming101.net/outrun/outrun.htm|title=Outrun|publisher=Hardcore Gaming 101|accessdate=2011-03-17}}</ref> were non-linear driving games that allowed the player to drive through multiple different paths that lead to different possible routes and [[Multiple endings|final destinations]].<ref name=TX-1/><ref name=Battle-Road/><ref name=OutRun/> ''[[W:c:dataeast:Kamikaze Cabbie|Kamikaze Cabbie]]'' (1984) and ''Turbo Esprit'' (1986) provided free-roaming city environments and have been cited as influences on ''Grand Theft Auto''.<ref name="rg20">Retrorevival: Turbo Esprit, ''[[Retro Gamer]]'' issue 20, page 48. [[Imagine Publishing]], 2006.</ref> ''[[River City Ransom]]'' (1989) was an early sandbox [[Beat 'em up video games|brawler]] reminiscent of ''Grand Theft Auto''.<ref>{{Cite web|last=Parish|first=Jeremy|title=Retronauts Carjacks Grand Theft Auto|url=http://www.1up.com/news/retronauts-carjacks-gta|publisher=[[1UP.com]]|accessdate=23 January 2012|date=2008-04-29}}</ref> Another early open-world game reminiscent of ''GTA'' was ''[https://www.giantbomb.com/takeshi-no-chousenjou/3030-25669/ Takeshi no Chōsenjō]'' (''Takeshi's Challenge''), a 1986 [[Family Computer]] video game only released in Japan; it was an unusual game for its time, featuring free-roaming gameplay while, much like ''GTA'', allowing players to randomly attack any people (and having to escape police if the player murders a person) or even punch random objects (including menus). Another precursor was [[Speed Rumbler]] (1986), which featured a combination of [[Run and gun video games|run &amp; gun]] shooter with [[Racing video gamess|driving]] mechanics, resulting in a new action game hybrid that would inspire games like ''Grand Theft Auto'' decades later.<ref>[http://www.giantbomb.com/speed-rumbler/3030-20704/ Speed Rumbler] on [[Giant Bomb]]</ref>
   
The [[Metroidvania]] school of game design introduced side-scrolling open worlds. Early examples of open-world Metroidvania game design included ''[[Brain Breaker]]'' (1984/1985), ''[[Xanadu]]'' (1985) and ''[[Metroid]]'' (1986). The Metroidvania school had a significant influence on open-world gaming (source?).
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The [[Metroidvania]] school of game design introduced side-scrolling open worlds. Early examples of open-world Metroidvania game design included ''[[Brain Breaker]]'' (1984/1985), ''[[Xanadu]]'' (1985), ''[[Metroid]]'' (1986) and ''[[Vampire Killer]]'' (1986). The Metroidvania school had a significant influence on open-world gaming.
   
 
Other early examples of open-world games released during 1985-1986 include ''[[Star Luster]]'' (1985),<ref>{{Cite web|title=Star Luster|work=[[Virtual Console]]|publisher=[[Nintendo]]|url=http://www.nintendo.co.jp/wii/vc/vc_slr/|accessdate=2011-05-08}} ([http://translate.google.co.uk/translate?u=http%3A%2F%2Fwww.nintendo.co.jp%2Fwii%2Fvc%2Fvc_slr%2F&sl=ja&tl=en&hl=&ie=UTF-8 Translation])</ref><ref>{{Cite book |last=Szczepaniak |first=John |year=2015 |title=The Untold History of Japanese Game Developers |volume=2 |pages=506 & 982 |quote=technically impressive real-time first-person 3D space shoot-em-up (imagine ''Elite'' but without vector graphics); with intense combat and a large free-roaming map containing enemy bases and refuelling stations, players need to plan their attacks strategically.}}</ref> ''[[Baraduke]]'' (1985),<ref>{{Cite book |last=Szczepaniak |first=John |year=2015 |title=The Untold History of Japanese Game Developers |volume=2 |page=498 |quote=''Baraduke'' has a lot of iconic sci-fi elements, including from the ''Alien'' films. It's also a rather fun and intense free-roaming 2D shmup}}</ref> ''[[Brain Breaker]]'' (1985),<ref>{{Cite web|author=John Szczepaniak|url=http://www.hardcoregaming101.net/JPNcomputers/Japanesecomputers4.htm|title=Retro Japanese Computers: Gaming's Final Frontier|page=4|publisher=Hardcore Gaming 101|accessdate=2011-03-16}} Reprinted from {{Citation|title=Retro Japanese Computers: Gaming's Final Frontier|work=[[Retro Gamer]]|issue=67|year=2009}}</ref> ''[[Riglas: Tamashii no Kaiki]]'' (''リグラス'') (1985),<ref>{{Cite book |last=Szczepaniak |first=John |year=2014 |title=The Untold History of Japanese Game Developers |publisher=SMG Szczepaniak |volume=1 |page=7 |isbn=978-0-9929260-3-8 |quote=''Riglas: Tamashii no Kaiki'' – large free roaming RPG exclusive to Japanese computers, worth checking out}}</ref> ''[[Romance of the Three Kingdoms (video game series)|Romance of the Three Kingdoms]]'' (1985),<ref name="cgw"/> [[Gutchan Bank|''Gutchan Bank'']] (1985),<ref>[https://fm-7.com/museum/products/jit39lzg/ Gutchan Bank]</ref> ''[[Metroid]]'' (1986), ''[[Dragon Quest]]'' (1986),<ref name=gsutra_20games>{{Cite web | last = Harris | first = John | title = Game Design Essentials: 20 Open World Games | publisher = [[Gamasutra]] | date = September 26, 2007 | url = http://www.gamasutra.com/view/feature/1902/game_design_essentials_20_open_.php | accessdate = 2008-07-25}}</ref> and ''[[The Legend of Zelda]]'' (1986).<ref>{{Cite web|title=15 Most Influential Games of All Time: The Legend of Zelda|publisher=[[GameSpot]]|date=|url=http://www.gamespot.com/gamespot/features/video/15influential/p9_01.html|accessdate=2010-01-24}}</ref><ref name=gsutra_20games/>
 
Other early examples of open-world games released during 1985-1986 include ''[[Star Luster]]'' (1985),<ref>{{Cite web|title=Star Luster|work=[[Virtual Console]]|publisher=[[Nintendo]]|url=http://www.nintendo.co.jp/wii/vc/vc_slr/|accessdate=2011-05-08}} ([http://translate.google.co.uk/translate?u=http%3A%2F%2Fwww.nintendo.co.jp%2Fwii%2Fvc%2Fvc_slr%2F&sl=ja&tl=en&hl=&ie=UTF-8 Translation])</ref><ref>{{Cite book |last=Szczepaniak |first=John |year=2015 |title=The Untold History of Japanese Game Developers |volume=2 |pages=506 & 982 |quote=technically impressive real-time first-person 3D space shoot-em-up (imagine ''Elite'' but without vector graphics); with intense combat and a large free-roaming map containing enemy bases and refuelling stations, players need to plan their attacks strategically.}}</ref> ''[[Baraduke]]'' (1985),<ref>{{Cite book |last=Szczepaniak |first=John |year=2015 |title=The Untold History of Japanese Game Developers |volume=2 |page=498 |quote=''Baraduke'' has a lot of iconic sci-fi elements, including from the ''Alien'' films. It's also a rather fun and intense free-roaming 2D shmup}}</ref> ''[[Brain Breaker]]'' (1985),<ref>{{Cite web|author=John Szczepaniak|url=http://www.hardcoregaming101.net/JPNcomputers/Japanesecomputers4.htm|title=Retro Japanese Computers: Gaming's Final Frontier|page=4|publisher=Hardcore Gaming 101|accessdate=2011-03-16}} Reprinted from {{Citation|title=Retro Japanese Computers: Gaming's Final Frontier|work=[[Retro Gamer]]|issue=67|year=2009}}</ref> ''[[Riglas: Tamashii no Kaiki]]'' (''リグラス'') (1985),<ref>{{Cite book |last=Szczepaniak |first=John |year=2014 |title=The Untold History of Japanese Game Developers |publisher=SMG Szczepaniak |volume=1 |page=7 |isbn=978-0-9929260-3-8 |quote=''Riglas: Tamashii no Kaiki'' – large free roaming RPG exclusive to Japanese computers, worth checking out}}</ref> ''[[Romance of the Three Kingdoms (video game series)|Romance of the Three Kingdoms]]'' (1985),<ref name="cgw"/> [[Gutchan Bank|''Gutchan Bank'']] (1985),<ref>[https://fm-7.com/museum/products/jit39lzg/ Gutchan Bank]</ref> ''[[Metroid]]'' (1986), ''[[Dragon Quest]]'' (1986),<ref name=gsutra_20games>{{Cite web | last = Harris | first = John | title = Game Design Essentials: 20 Open World Games | publisher = [[Gamasutra]] | date = September 26, 2007 | url = http://www.gamasutra.com/view/feature/1902/game_design_essentials_20_open_.php | accessdate = 2008-07-25}}</ref> and ''[[The Legend of Zelda]]'' (1986).<ref>{{Cite web|title=15 Most Influential Games of All Time: The Legend of Zelda|publisher=[[GameSpot]]|date=|url=http://www.gamespot.com/gamespot/features/video/15influential/p9_01.html|accessdate=2010-01-24}}</ref><ref name=gsutra_20games/>
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