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{{SoftwareInfobox
'''OpenGL''' is a 3D graphics API. Video cards from ATI and nVidia accelerate OpenGL by drawing the graphics.
 
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|type = API
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''''OpenGL'''' is a 3D graphics API, used to interpret calls made from games and other software into on-screen results.
Its competitor, [[DirectX]], is only available at Microsoft platforms. OpenGL is dominant on [[Apple Macintosh|Mac OS X]] and [[Unix]] and also available for Windows.
 
   
 
Its competitor, [[DirectX]], is only available on Microsoft platforms, and on Linux through WINE as a limited implementation. OpenGL is dominant on [[Mac OS X]] and [[Linux]] and also available for Microsoft Windows.
SGI licenses OpenGL code which ATI and nVidia might be using in their drivers. The open source implementation, [[wikipedia:Mesa 3D|Mesa 3D]], is an unaccelerated software implementation provided with [[wikipedia:XFree86|XFree86]] and [[wikipedia:XOrg|XOrg]] for [[Unix]].
 
   
 
SGI licenses OpenGL code which AMD and NVIDIA may use in their drivers. The open source implementation, [[Mesa 3D]], is an unaccelerated software implementation provided with ''XFree86'' and ''XOrg'' for [[Linux]].
=== See also ===
 
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* [[Wikipedia:OpenGL]]
 
 
===See also===
 
* [[Wikipedia:OpenGL|OpenGL]] at ''Wikipedia''
   
 
[[Category:Terminology]]
 
[[Category:Terminology]]

Revision as of 15:02, 27 September 2015


'OpenGL' is a 3D graphics API, used to interpret calls made from games and other software into on-screen results.

Its competitor, DirectX, is only available on Microsoft platforms, and on Linux through WINE as a limited implementation. OpenGL is dominant on Mac OS X and Linux and also available for Microsoft Windows.

SGI licenses OpenGL code which AMD and NVIDIA may use in their drivers. The open source implementation, Mesa 3D, is an unaccelerated software implementation provided with XFree86 and XOrg for Linux.

See also