Badge | Badge Points Required | Flower Points Required | Location | Description |
---|---|---|---|---|
All or Nothing | 4 | 0 | Palace of Shadow | Raises attack if you hit Action Commands, drops attack to 0 if you fail. |
Attack FX B | 0 | 0 | Rogueport | Changes the sound effects of Mario's attacks. |
Attack FX G | 0 | 0 | Charlieton | Changes the sound effects of Mario's attacks. |
Attack FX P | 0 | 0 | Lovely Howz | Changes the sound effects of Mario's attacks. |
Attack FX R | 0 | 0 | Hooktail Castle | Changes the sound effects of Mario's attacks. |
Attack FX Y | 0 | 0 | Dazzle | Changes the sound effects of Mario's attacks. |
Bump Attack | 5 | 0 | Pit of 100 Trials | Lets you bump into weak foes to defeat them without battling. |
Charge | 1 | 1 | The Great Tree | Adds Charge to Mario's Tactics menu. Wearing more than one increases charge power. |
Charge P | 1 | 1 | Glitzville | Adds Charge to your partner's Tactics menu. Wearing more than one increases charge power. |
Chill Out | 1 | 0 | Dazzle | Makes you never succumb to a first strike. |
Close Call | 1 | 0 | Petal Meadows | When Mario is in danger, causes enemies to miss sometimes. |
Close Call P | 1 | 0 | Lovely Howz | When your ally is in danger, causes foes to miss sometimes. |
Damage Dodge | 2 | 0 | Rogueport Sewers | Decreases damage by 1 with a Guard Action Command. |
Damage Dodge P | 2 | 0 | Pirate's Grotto | Decreases damage by 1 with a Guard Action Command for your partner. |
Defend Plus | 5 | 0 | Twilight Town | Boosts Mario's defense by 1. |
Defense Plus P | 5 | 0 | Rogueport Sewers | Boosts ally's defense by 1. |
Double Dip | 3 | 4 | Rogueport | Lets Mario use two items during his battle turn. By wearing more than one, Mario can use up to three items. |
Double Dip P | 3 | 4 | Pit of 100 Trials | Lets your ally use two items during one battle turn. By wearing more than one, your partner can use up to three items. |
Double Pain | 0 | 0 | Charlieton | Doubles the damage Mario takes. |
Feeling Fine | 4 | 0 | X-Naut Fortress | Makes Mario immune to poison and dizziness. |
Feeling Fine P | 4 | 0 | X-Naut Fortress | Makes your ally immune to point and dizziness. |
Fire Drive | 3 | 5 | Lovely Howz | Activates the Fire Drive, which assaults all ground enemies and burns them. Wearing more than one will increases attack power. |
Flower Finder | 3 | 0 | Dazzle | After beating a foe, makes more flowers appear. |
Flower Saver | 4 | 0 | Dazzle | Drops FP used when Mario attacks by 1. |
Flower Saver P | 4 | 0 | Dazzle | Drops FP used when partner attacks by 1. |
FP Drain | 1 | 0 | Lovely Howz | Drops Mario's attack power by 1 and increases FP per turn by 1. |
FP Plus | 3 | 0 | Pianta Parlor | Increases maximum FP by 5. |
Hammer Throw | 1 | 2 | Twilight Trail | Enables Hammer Throw, which lets you throw your hammer at a foe, wherever it is. Wearing two or more increases attack power. |
Hammerman | 2 | 0 | Charlieton | Increases hammer ability by 1, but eliminates the ability to jump. |
Happy Flower | 2 | 0 | Lovely Howz | Slowly and automatically restores FP during battle. |
Happy Heart | 2 | 0 | Dazzle | Slowly and automatically restores HP during battle. |
Happy Heart P | 2 | 0 | Dazzle | Slowly and automatically restores HP during battle (partner). |
Head Rattle | 1 | 2 | Keelhaul Key | Enabled Head Rattle, which can be used to confuse enemies if executed superbly. Wearing two or more confuses enemies longer. |
Heart Finder | 3 | 0 | Dazzle | After beating a foe, makes more hearts appear. |
HP Drain | 1 | 0 | Rogueport | Drops Mario's attack power by 1 but regains 1 HP per attack. |
HP Drain P | 1 | 0 | Poshley Heights | Drops your ally's attack power by 1 but regains 1 HP per attack. |
HP Plus | 3 | 0 | Hooktail Castle | Increases maximum HP by 5. |
HP Plus P | 6 | 0 | Pianta Parlor | Increases maximum HP for your partner by 5. |
Ice Power | 1 | 0 | Keelhaul Key | Makes Mario damage-proof when jumping on fire enemies. |
Ice Smash | 1 | 3 | Creepy Steeple | Enables Ice Smash, which freezes an enemy if executed superbly. Wearing more than one freezes enemies longer. |
Item Hog | 3 | 0 | Dazzle | Makes it likelier that items will appear just after battle. |
Jumpman | 2 | 0 | Charlieton | Increases jump power by 1, but you lose your hammer ability. |
L Emblem | 0 | 0 | Poshley Sanctum | Changes Mario clothes into Luigi's clothes. |
Last Stand | 1 | 0 | Glitzville | Drops damage Mario receives by 1/2 when he is in peril. |
Last Stand P | 1 | 0 | Lovely Howz | Drops the damage your ally receives by 1/2 when in peril. |
Lucky Day | 7 | 0 | Pit of 100 Trials | When Mario's attacked, causes enemies to miss more often. |
Lucky Start | 4 | 0 | Creepy Steeple | Makes something good happen when you first enter battle. |
Mega Rush | 1 | 0 | Charlieton | Increases attack power by 5 when Mario is in peril. |
Mega Rush P | 1 | 0 | Petalburg | Increaseas attack power by 5 when your partner is in peril. |
Money Money | 5 | 0 | Pianta Parlor | Makes more coins appear after battle. |
Multibounce | 1 | 2 | Shhwonk Fortress | Enables Multibounce, which attacks multiple foes in order until you miss an Action Command. Wear more than one for increases attack power. |
P-Down, D-UP | 2 | 0 | Pirate's Grotto | Drops the damage Mario deals and receives by 1. |
P-Down, D-Up P | 2 | 0 | Boggly Woods | Drops the damage your ally deals and receives by 1. |
P-Up, D-Down | 2 | 0 | Riverside Station | Boosts Mario's attack by 1 but drops his defense by one. |
P-Up, D-Down P | 2 | 0 | Palace of Shadow | Boosts your ally's attack by 1 but drops it's defense by one. |
Peekaboo | 2 | 0 | Dazzle | Makes enemy HP visible. |
Piercing Blow | 1 | 2 | Lovely Howz | Enables Piercing Blow, which deals damage that pierces enemy defense. |
Pity Flower | 3 | 0 | Pit of 100 Trials | When Mario takes damage, occasionally recovers 1FP. |
Power Bounce | 3 | 3 | Hooktail Castle | Enables Power Bounce, which lets you jump on one enemy until you miss an Action Command. |
Power Jump | 1 | 2 | Lovely Howz | Enables Power Jump, which lets you stomp on a foe with huge power. Wearing two or more increases attack power. |
Power Plus | 6 | 0 | Dazzle | Boost's Mario's jump and hammer attack by 1. |
Power Plus P | 6 | 0 | Dazzle | Boosts your partner's attack by 1. |
Power Rush | 1 | 0 | Lovely Howz | Increases Mario's attack power by 2 whenever he's in danger. |
Power Rush P | 1 | 0 | Lovely Howz | Increases your partner's attack power when they're in danger. |
Power Smash | 1 | 2 | Rogueport | Enables Power Smash, which lets you whack an enemy with great power. Wearing two or more increases attack power. |
Pretty Lucky | 2 | 0 | Dazzle | When Mario's attacked, causes enemies to miss sometimes. |
Pretty Lucky P | 2 | 0 | Lovely Howz | When your ally's attacked, causes enemies to miss sometimes. |
Quake Hammer | 2 | 3 | Boggly Woods | Enables Quake Hammer, which slightly damages all ground enemies. Wearing two or more increases attack power. |
Quick Change | 7 | 0 | Dazzle | Allows your ally to attack even after changing partners. |
Refund | 1 | 0 | Pianta Parlor | Refunds some coins if you use an item in battle. |
Return Postage | 7 | 0 | Pit of 100 Trials | Makes direct-attackers take 1/2 the damage they do. |
Shrink Stomp | 1 | 2 | Lovely Howz | Enables Shrink Stomp, to shrink foes and drop attack power if executed superbly. Wear two or more to shrink them longer. |
Simplifier | 1 | 0 | Lovely Howz | Makes Action Commands easy, but earns less star power. |
Sleep Stomp | 1 | 2 | Lovely Howz | Enables Sleepy Stomp, which makes enemies sleep if executed superbly. Wear two or more to keep enemies asleep longer. |
Slow Go | 0 | 0 | Charlieton | Makes Mario sluggish, so he can no longer run. |
Soft Stomp | 1 | 2 | Rogueport Sewers | Enables Soft Stomp, which makes foes soft if executed superbly. Wear two or more to keep enemies soft longer. |
Spike Shield | 3 | 0 | Rogueport Sewers | Makes Mario damage-proof when jumping on spiked enemies. |
Super Appeal | 1 | 0 | Lovely Howz | Gets more star power from the audience when Mario appeals. |
Super Appeal P | 1 | 0 | Lovely Howz | Gets more star power from the audience when your partner appeals. |
Timing Tutor | 1 | 0 | Charlieton | Teaches the timing for style commands. |
Tornado Jump | 2 | 3 | Creepy Steeple | Enables Tornado Jump, which damages all mid-air enemies if executed superbly. Wearing two or more increases attack power. |
Unsimplifier | 1 | 0 | Lovely Howz | Makes Action Commands hard, but earns more star power. |
W Emblem | 0 | 0 | Charlieton | Changes Mario's clothes into Wario's clothes. |
Zap Tap | 3 | 0 | Pit of 100 Trials | Does damage to enemies that touch Mario in battle. |
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Paper Mario: The Thousand-Year Door/Badges
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