Codex Gamicus
(cleanup. Hopefuly, I could work a bit more on this.)
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{{Infobox|title = Paper Mario
 
{{Infobox|title = Paper Mario
|image = [[Image:Paper Mario box.jpg|200px|center]]
+
|image = [[File:Paper Mario box.jpg|200px|center]]
 
|developer = [[Intelligent Systems]]
 
|developer = [[Intelligent Systems]]
 
|publisher = [[Nintendo]]
 
|publisher = [[Nintendo]]
 
|designer = [[Intelligent Systems]]
 
|designer = [[Intelligent Systems]]
  +
|released = '''Nintendo 64'''<br>{{Vgrelease|JP=[[August 11]], [[2000]]|NA=[[February 5]], [[2001]]|EU=[[October 5]], [[2001]]}}<br>'''Virtual Console'''<br>{{Vgrelease|JP=[[July 10]], [[2007]]|PAL=[[July 13]], [[2007]]|NA=[[July 16]], [[2007]]}}
|released = [[February 4]], [[2001]] ([[North America|NA]])
 
 
|genre = [[Role-playing game]]
 
|genre = [[Role-playing game]]
 
|modes = [[Single player]]
 
|modes = [[Single player]]
|ratings = [[ESRB: E]]
+
|ratings = {{Vgratings|ESRB=E|ELSPA=3+|OFLCA=G|PEGI=3+}}
 
|platforms = [[Nintendo 64]]
 
|platforms = [[Nintendo 64]]
 
|media = [[Cartridge]]
 
|media = [[Cartridge]]
 
|requirements =
 
|requirements =
 
|engine =
 
|engine =
|input = [[Controller]]
+
|input = [[Nintendo 64 Controller]]
 
 
}}
 
}}
  +
'''Paper Mario''' is a [[video game]] released for the [[Nintendo 64]] in [[2000]]/[[2001]] and later in July [[2007]] for the [[Virtual Console]]. This game is the first ''[[Paper Mario (series)|Paper Mario]]'' game in the series and focuses on [[Mario]] and the other characters being entirely made of paper.
  +
  +
This game was originally going to be called ''Super Mario RPG 2'' as a tentative name and was originally in developement for the failed [[Nintendo 64DD]], but then changed development for the Nintendo 64, due to the commercial failure of the 64DD. Due to [[Square]] not helping with the game to avoid confusion, the name was changed to ''Super Mario Adventure'', then ''Paper Mario''.
   
 
==History==
 
==History==
Back around the time [[Super Mario RPG]] was released, there was a small piece of information in the ''Epic Center'' section of [[Nintendo Power]] that [[Nintendo]] was hiring for SMRPG's successor, rumored to be coming for the already-previewed [[Nintendo 64]].
+
Back around the time ''[[Super Mario RPG: Legend of the Seven Stars]]'' was released, there was a small piece of information in the ''Epic Center'' section of [[Nintendo Power]] that [[Nintendo]] was hiring for SMRPG's successor, rumored to be coming for the already-previewed [[Nintendo 64]].
   
 
Years passed with no news. Then it was revealed that the project had taken some turns - what came of it was ''Paper Mario'' - not a sequel of any sort, nor even in the same vein as SMRPG, but a Mario-style RPG nonetheless.
 
Years passed with no news. Then it was revealed that the project had taken some turns - what came of it was ''Paper Mario'' - not a sequel of any sort, nor even in the same vein as SMRPG, but a Mario-style RPG nonetheless.
   
Where Super Mario RPG was a role-playing game with some platforming elements and Mario lore thrown in, it could be said that ''Paper Mario'' was a Mario game, an experimental genre, and turn-based RPG elements all stirred together into a fascinating stew. The plot revolved around [[Bowser]] stealing a magic star rod to grant wishes and stuff, of course in the process [[Princess Peach]] gets kidnapped, in her own castle no less. The gimmick was that all the characters and environments were made of flat paper - however, this was more of a graphical style than anything (the paper idea would not be fully fleshed out in gameplay terms until the sequel, [[Paper Mario: The Thousand-Year Door]]).
+
Where Super Mario RPG was a role-playing game with some platforming elements and Mario lore thrown in, it could be said that ''Paper Mario'' was a Mario game, an experimental genre, and turn-based RPG elements all stirred together into a fascinating stew. The plot revolved around [[Bowser]] stealing a magic star rod to grant wishes and stuff, of course in the process [[Princess Peach]] gets kidnapped, in her own castle no less. The gimmick was that all the characters and environments were made of flat paper - however, this was more of a graphical style than anything (the paper idea would not be fully fleshed out in gameplay terms until the sequel, ''[[Paper Mario: The Thousand-Year Door]]'').
   
Battles were initiated similarly to Super Mario RPG. Enemy parties appear on the traveling screen, and combat begins with contact - the player can run to avoid battle, risking being caught from behind (enemies get first attack), or charge headlong into it with bravery and perhaps foolishness (player gets first attack). Turn-based commands followed, where you could choose attacks for both Mario and his companion, of which, though you could accumulate many throughout the journey, only one could be used at a given time. Mario could jump or use his hammer, leading to simple strategies like "don't jump on the spiky shell," as well as use items, try to flee, and conduct special plot-related powers. Mario's companion could do the basic attack/item/flee routine as well, with each character having unique attack abilities.
+
Battles were initiated similarly to ''Super Mario RPG: Legend of the Seven Stars''. Enemy parties appear on the traveling screen, and combat begins with contact - the player can run to avoid battle, risking being caught from behind (enemies get first attack), or charge headlong into it with bravery and perhaps foolishness (player gets first attack). Turn-based commands followed, where you could choose attacks for both Mario and his companion, of which, though you could accumulate many throughout the journey, only one could be used at a given time. Mario could jump or use his hammer, leading to simple strategies like "don't jump on the spiky shell," as well as use items, try to flee, and conduct special plot-related powers. Mario's companion could do the basic attack/item/flee routine as well, with each character having unique attack abilities.
   
 
Character statistics were built up in three forms: health points, flower points for using special abilities, and badge points. Just as in SMRPG, a level-up gave the choice between enhancing any one of these. Badge points were consumed by equipping badge items, which each had their own effect, from the redundant (adds five health) to the powerful (enables a hammer attack to hit all enemies at once) to the utilitarian (causes more money to result from winning battles).
 
Character statistics were built up in three forms: health points, flower points for using special abilities, and badge points. Just as in SMRPG, a level-up gave the choice between enhancing any one of these. Badge points were consumed by equipping badge items, which each had their own effect, from the redundant (adds five health) to the powerful (enables a hammer attack to hit all enemies at once) to the utilitarian (causes more money to result from winning battles).
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However, like many of Nintendo's games during the [[PlayStation]] era, masses of gamers distanced themselves from the title due to its happy, friendly graphical style. RPG enthusiasts were also unfulfilled with the combat; in the end of the game, the most powerful attack might do 10 damage. However, many Nintendo fans found in ''Paper Mario'' an interesting and fun genre-twist that held a great deal of promise.
 
However, like many of Nintendo's games during the [[PlayStation]] era, masses of gamers distanced themselves from the title due to its happy, friendly graphical style. RPG enthusiasts were also unfulfilled with the combat; in the end of the game, the most powerful attack might do 10 damage. However, many Nintendo fans found in ''Paper Mario'' an interesting and fun genre-twist that held a great deal of promise.
  +
 
==Chapters==
 
==Chapters==
 
* Prologue - A Plea From The Stars
 
* Prologue - A Plea From The Stars
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==Partners==
 
==Partners==
* [[Goombario]]- His ability is to tell you usefull information of people, places, and enemies
+
* [[Goombario]]- His ability is telling Mario useful information of people, places, and enemies.
* [[Kooper]] - His ability allows you to shoot his shell in front of him, hitting switches and enemies
+
* [[Kooper]] - His ability allows Mario to shoot his shell in front of him, hitting switches and enemies.
* [[Bombette]]- Her ability is to explode taking down bariers and making holes from cracked walls
+
* [[Bombette]]- Her ability is to explode taking down barriers and making holes from cracked walls.
* [[Parakarry]] - His ability allows you to fly over short distances and deliver lost letters.
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* [[Parakarry]] - His ability allows Mario to fly over short distances and deliver lost letters.
* [[Lady Bow]] - Her ability makes you invisible
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* [[Lady Bow]] - Her ability makes Mario invisible.
* [[Watt]] - Her ability allows you to see in really dark places
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* [[Watt]] - Her ability allows Mario to see in really dark places.
* [[Sushie]] - Her ability allows you to ride and dive in the water
+
* [[Sushie]] - Her ability allows Mario to ride and dive in the water.
* [[Lakilester]] - His ability allows you to traverse spiked and lava areas
+
* [[Lakilester]] - His ability allows Mario to traverse spiked and lava areas.
   
 
==Star Spirits==
 
==Star Spirits==
In ''Paper Mario'' [[Mario]] must find seven star spirits to save [[Princess Peach]].They're names are:
+
In ''Paper Mario'' [[Mario]] must find seven star spirits to save [[Princess Peach]]. They're names are:
  +
*Eldstar
+
*[[Eldstar]]
*Mamar
+
*[[Mamar]]
*Skolar
+
*[[Skolar]]
*Muskular
+
*[[Muskular]]
*Misstar
+
*[[Misstar]]
*Klevar
+
*[[Klevar]]
*Kalmar
+
*[[Kalmar]]
   
 
==Bosses==
 
==Bosses==
* The Koopa Bros.
+
* The [[Koopa Bros.]]
* Tutankoopa
+
* [[Tutankoopa]]
* Tubba Blubba
+
* [[Tubba Blubba]]
* General Guy
+
* [[General Guy]]
* Lava Piranha
+
* [[Lava Piranha]]
* Huff N. Puff
+
* [[Huff N. Puff]]
* The Crystal King
+
* [[The Crystal King]]
 
* [[Bowser]]
 
* [[Bowser]]
   
 
==Other Notable Enemies==
 
==Other Notable Enemies==
* The Goomba King -The giant Goomba found in his fortress.
+
* The Goomba King - The giant Goomba found in his fortress.
* Anti-Guy - An extra tough shy guy found in the Shy Guy toy box.
+
* Anti-Guy - A tough Shy Guy found in the Shy Guy Toy Box.
* [[Kent C. Koopa]]- A giant Koopa Troopa that blocks the path to Koopa Village after chapter 5.
+
* [[Kent C. Koopa]] - A giant Koopa Troopa that blocks the path to Koopa Village after chapter 5.
* Tubba Blubba's Heart- Tubba Blubba's Heart, without it, he's invincible.
+
* Tubba Blubba's Heart - Tubba Blubba's Heart, without it, he's invincible.
* Jr. Troopa - A young annoying Koopa Troopa that pestures Mario throughout the game.
+
* Jr. Troopa - A young annoying Koopa Troopa that pesters Mario throughout the game.
 
* Buzzar - A bird that guards the path to Dry Dry Desert on Mt. Rugged.
 
* Buzzar - A bird that guards the path to Dry Dry Desert on Mt. Rugged.
 
* Monstar - A giant ghost like enemy that appears in Chapter 7 (just a bunch of Star Kids in disguise)
 
* Monstar - A giant ghost like enemy that appears in Chapter 7 (just a bunch of Star Kids in disguise)
 
* The Dojo Members - Defeat the Dojo members to earn different level cards.
 
* The Dojo Members - Defeat the Dojo members to earn different level cards.
 
==Trivia==
 
* The Star Spirits also appeared in [[Mario Party 5]]
 
* This is the only Mario RPG that has [[Bowser]] as the main antagonist
 
   
 
== Gallery ==
 
== Gallery ==
 
<gallery captionalign="left">
 
<gallery captionalign="left">
Monstar.png|Monstar, a minor boss in the 7th Chapter.
+
File:Monstar.png|Monstar, a minor boss in Chapter 7.
 
</gallery>
 
</gallery>
  +
 
==Trivia==
 
* The [[Star Spirits]] also appeared in ''[[Mario Party 5]]''.
 
* This is the only Mario RPG that has [[Bowser]] as the main antagonist.
  +
 
[[Category:Nintendo 64 games]]
 
[[Category:Nintendo 64 games]]
  +
[[Category:Virtual Console games]]
  +
[[Category:Intelligent Systems games]]
  +
[[Category:Nintendo games]]
 
[[Category:Mario series]]
 
[[Category:Mario series]]
 
[[Category:Console role-playing games]]
 
[[Category:Console role-playing games]]
 
[[Category:Action role-playing games]]
 
[[Category:Action role-playing games]]
  +
[[Category:Role-playing games]]
  +
[[Category:2000 video games]]
  +
[[Category:2001 video games]]
  +
[[Category:2007 video games]]

Revision as of 19:15, 9 August 2011

Template:RelevantLinks


Paper Mario
Paper Mario box
Developer(s) Intelligent Systems
Publisher(s) Nintendo

Template:Infobox/designer

Release date Nintendo 64
August 11, 2000 (JP)
February 5, 2001 (NA)
October 5, 2001 (EU)

Virtual Console
July 10, 2007 (JP)
July 16, 2007 (NA)
July 13, 2007 (PAL)
Genre Role-playing game
Mode(s) Single player
Age rating(s) ELSPA: 3+
ESRB: E
OFLC:G
PEGI: 3+
Platform(s) Nintendo 64

Template:Infobox/media Template:Infobox/input

Credits | Soundtrack | Codes | Walkthrough


Paper Mario is a video game released for the Nintendo 64 in 2000/2001 and later in July 2007 for the Virtual Console. This game is the first Paper Mario game in the series and focuses on Mario and the other characters being entirely made of paper.

This game was originally going to be called Super Mario RPG 2 as a tentative name and was originally in developement for the failed Nintendo 64DD, but then changed development for the Nintendo 64, due to the commercial failure of the 64DD. Due to Square not helping with the game to avoid confusion, the name was changed to Super Mario Adventure, then Paper Mario.

History

Back around the time Super Mario RPG: Legend of the Seven Stars was released, there was a small piece of information in the Epic Center section of Nintendo Power that Nintendo was hiring for SMRPG's successor, rumored to be coming for the already-previewed Nintendo 64.

Years passed with no news. Then it was revealed that the project had taken some turns - what came of it was Paper Mario - not a sequel of any sort, nor even in the same vein as SMRPG, but a Mario-style RPG nonetheless.

Where Super Mario RPG was a role-playing game with some platforming elements and Mario lore thrown in, it could be said that Paper Mario was a Mario game, an experimental genre, and turn-based RPG elements all stirred together into a fascinating stew. The plot revolved around Bowser stealing a magic star rod to grant wishes and stuff, of course in the process Princess Peach gets kidnapped, in her own castle no less. The gimmick was that all the characters and environments were made of flat paper - however, this was more of a graphical style than anything (the paper idea would not be fully fleshed out in gameplay terms until the sequel, Paper Mario: The Thousand-Year Door).

Battles were initiated similarly to Super Mario RPG: Legend of the Seven Stars. Enemy parties appear on the traveling screen, and combat begins with contact - the player can run to avoid battle, risking being caught from behind (enemies get first attack), or charge headlong into it with bravery and perhaps foolishness (player gets first attack). Turn-based commands followed, where you could choose attacks for both Mario and his companion, of which, though you could accumulate many throughout the journey, only one could be used at a given time. Mario could jump or use his hammer, leading to simple strategies like "don't jump on the spiky shell," as well as use items, try to flee, and conduct special plot-related powers. Mario's companion could do the basic attack/item/flee routine as well, with each character having unique attack abilities.

Character statistics were built up in three forms: health points, flower points for using special abilities, and badge points. Just as in SMRPG, a level-up gave the choice between enhancing any one of these. Badge points were consumed by equipping badge items, which each had their own effect, from the redundant (adds five health) to the powerful (enables a hammer attack to hit all enemies at once) to the utilitarian (causes more money to result from winning battles).

Super Mario RPG used "timing" in battles for both attacking and defending. Paper Mario took this concept in full form - attacks were made doubly useful if you hit the button at the right time or with the right pattern, and attacks could be absorbed or even bounced back at the opponent depending on button-presses. These concepts would later be expanded upon in Mario and Luigi: Superstar Saga.

However, like many of Nintendo's games during the PlayStation era, masses of gamers distanced themselves from the title due to its happy, friendly graphical style. RPG enthusiasts were also unfulfilled with the combat; in the end of the game, the most powerful attack might do 10 damage. However, many Nintendo fans found in Paper Mario an interesting and fun genre-twist that held a great deal of promise.

Chapters

  • Prologue - A Plea From The Stars
  • Chapter 1 - Storming Koopa Bros. Fortress
  • Chapter 2 - The Mystery of Dry, Dry Ruins
  • Chapter 3 - The "Invincible" Tubba Blubba
  • Chapter 4 - Trials in the Toy Box
  • Chapter 5 - Hot, Hot Times on Lavalava Island
  • Chapter 6 - Dark Days in Flower Fields
  • Chapter 7 - A Star Spirit on Ice
  • Chapter 8 - A Star-Powered Showdown!

Partners

  • Goombario- His ability is telling Mario useful information of people, places, and enemies.
  • Kooper - His ability allows Mario to shoot his shell in front of him, hitting switches and enemies.
  • Bombette- Her ability is to explode taking down barriers and making holes from cracked walls.
  • Parakarry - His ability allows Mario to fly over short distances and deliver lost letters.
  • Lady Bow - Her ability makes Mario invisible.
  • Watt - Her ability allows Mario to see in really dark places.
  • Sushie - Her ability allows Mario to ride and dive in the water.
  • Lakilester - His ability allows Mario to traverse spiked and lava areas.

Star Spirits

In Paper Mario Mario must find seven star spirits to save Princess Peach. They're names are:

  • Eldstar
  • Mamar
  • Skolar
  • Muskular
  • Misstar
  • Klevar
  • Kalmar

Bosses

Other Notable Enemies

  • The Goomba King - The giant Goomba found in his fortress.
  • Anti-Guy - A tough Shy Guy found in the Shy Guy Toy Box.
  • Kent C. Koopa - A giant Koopa Troopa that blocks the path to Koopa Village after chapter 5.
  • Tubba Blubba's Heart - Tubba Blubba's Heart, without it, he's invincible.
  • Jr. Troopa - A young annoying Koopa Troopa that pesters Mario throughout the game.
  • Buzzar - A bird that guards the path to Dry Dry Desert on Mt. Rugged.
  • Monstar - A giant ghost like enemy that appears in Chapter 7 (just a bunch of Star Kids in disguise)
  • The Dojo Members - Defeat the Dojo members to earn different level cards.

Gallery

Trivia