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{{Infobox VG | title= Peggle | image= Peggle Steam.jpg | caption= Steam header for ''Peggle'' | developer= [[PopCap Games]] <br> [[Q Entertainment]] (Nintendo DS) | publisher= [[PopCap Games]] <br> [[Valve Corporation]] (Steam) | distributor= Various | designer= <!-- The designer was not mentioned in Readme file --> | series= ''Peggle'' | engine= [[PopCap Games Framework]] | version= 1.01 | released= {{collapsible list|title=February 27, 2007| '''PC'''<br /> February 27, 2007<ref> {{cite web | url = http://www.popcap.com/faq/peggle/1033/pc/readme.html | title = Peggle (TM) Deluxe Readme | date = 2008-02-27 | publisher = [[Pop Cap Games]] | accessdate = 2010-06-01 }} </ref><br /> '''iPod'''<br /> December 18, 2007<br /> '''Windows Mobile'''<br /> September 2008<br /> '''Java ME'''<br /> October 2008<br /> '''BREW'''<br /> October 2008<br /> '''Nintendo DS'''<br /> February 25, 2009<br /> '''Xbox 360'''<br /> March 11, 2009<br /> '''PlayStation 3'''<br /> November 19, 2009<br /> '''iPhone OS'''<br /> May 12, 2009<br /> '''Zeebo'''<br /> March 9, 2010 }} | genre= [[Puzzle video game|Puzzle]] | modes= [[Single player]] / [[Multiplayer]] | ratings= {{vgratings|ESRB=E}}{{vgratings|App Store|Apple|4+}} | platforms= [[Microsoft Windows|Windows]], [[Mac OS X]], [[iPod]], [[Windows Mobile]], [[Java Platform, Micro Edition|Java ME]], [[BREW]], [[Nintendo DS]], [[Xbox 360]] ([[Xbox Live Arcade|XBLA]]), [[PlayStation 3]] ([[PlayStation Network]]), [[iPhone OS]], [[Zeebo]] | media= Download | requirements= OS: Win 98/ME/2000/XP/Vista. Memory: 256 [[Megabyte|MB]] [[RAM]]. [[DirectX]]: 7.0. [[Central processing unit|Processor]]: Pentium III, 700 MHz or faster. iPod game requires an iPod nano (third generation), an iPod classic, or an iPod (fifth generation) Mac game requires OS: Mac OS 10.3.9 and later Memory: 256 MB RAM Processor: G4,G5 or Intel Core Duo Internet: Internet connection is required to register both the download and CD-ROM versions of the game| input= [[Computer keyboard|Keyboard]], [[Computer mouse|Mouse]], iPod [[User interface|click wheel]], [[Gamepad]], [[Stylus (computing)|Stylus]], [[Touch Screen]] }} '''''Peggle''''' is a [[Casual game|casual]] [[puzzle video game]] developed by Sukhbir Sidhu and Brian Rothstein of [[PopCap Games]]. Initially released for [[Microsoft Windows]] and [[Mac OS X]] systems in 2007, it has since had versions released for [[Xbox Live Arcade]], [[PlayStation Network]], the [[Nintendo DS]] (with the help of [[Q Entertainment]]), [[Windows Mobile]], the [[iPod]], the [[iPhone OS]] and [[Zeebo]]; the game has also been ported as a [[Java Platform, Micro Edition|Java]] application, and an extended [[minigame]] incorporated into the [[massively multiplayer online game]] ''[[World of Warcraft]]''. A sequel was released in September 2008, titled ''[[Peggle Nights]]''. Inspired by [[pachinko]], each level of ''Peggle'' challenges the player to shoot a limited supply of balls at a field of colored pegs to clear out specifically-marked pegs while attempting to [[Score (gaming)#Score Attack|achieve a high score]] through skilled shot planning. Special powers associated with a number of cartoon "Peggle Masters" can be activated to aid the player in this task. ''Peggle'' initially sold slowly but was boosted by the inclusion of a specially-designed demonstration in [[Valve Corporation|Valve]]'s ''[[The Orange Box]]'', and has since enjoyed over 50 million downloads from the Internet. Both its release on Xbox Live Arcade and the iPhone OS have enjoyed similar success. ==Gameplay== [[File:Peggle-xbla.jpg|thumb|left|Screenshot of a typical ''Peggle'' level in the Xbox Live Arcade's "Peg Party" mode.]] Within the game's main "Adventure" mode, ''Peggle'' is divided into fifty-five levels. Each level features an arrangement of approximately one hundred blue "pegs", positioned to correspond with the level's background picture, inside of three walls on the top and sides (leaving the bottom opened), along with other fixed and moving features.<ref name="ign review"/> The goal of each level is to clear the board of the twenty-five random pegs that are turned orange at the start of the level, by using a ball launcher located at the top center of the screen to strike one or more of the pegs. Pegs light up when hit, and once the ball either falls through the bottom of the screen or is caught by the ball catcher that moves back and forth along the bottom in a fixed manner, the pegs will be removed. Struck pegs are also removed if the ball is stuck on them. The player begins each level with ten balls (twelve on the non-Touch iPod version) to clear the orange pegs, but may earn more by landing the ball in the ball catcher, or by earning high scores on single shots. Failure to clear the board with the allotted number of balls will require the player to restart the level, while completing this objective will allow the player to progress forward to the next board.<ref name="ign review"/> Every five levels in the Adventure mode correspond to playing with one of ten "Peggle Masters", cartoon characters that help the player. Each of the Peggle Masters has a unique special ability that is activated when the player strikes one of the two randomly-selected green pegs on the board. Some abilities activate immediately; one ability causes a second ball to be generated from the green peg when struck. Other abilities will have effects that activate on the next shot or for several more shots; one ability shows the ball's path including rebounds, while another will extend the length of the ball catcher. In the final five levels of the Adventure mode, called "Master" levels, the player can select which of the Peggle Masters they want to use.<ref name="eurog pc review"/> In addition to clearing the board, the player is challenged to get high scores with each shot. Points come from two main sources: striking pegs, and style points. Each struck peg earns points, with further bonuses gained by hitting numerous pegs on a single shot, and by clearing orange pegs, which builds up a scoring multiplier up to 10x when all but a few orange pegs remain. Additionally, for each shot, one random blue peg will be marked purple and revert to blue after the shot if it is not struck; striking this peg will further boost the player's score. Style points are awarded for making difficult shots such as striking two orange pegs consecutively that are a distance apart, or by getting lucky bounces off the ball catcher.<ref name="ign review"/> When the player clears the board of orange pegs, as announced by the song [[Symphony No. 9 (Beethoven)|"Ode To Joy"]] and the message "Extreme Fever",<ref>{{cite web | url = http://www.usatoday.com/tech/columnist/marcsaltzman/2007-03-08-peggle_N.htm | title = Peg 'Peggle' as a highly addictive PC game | first = Marc | last = Saltzman | date = 2007-03-08 | accessdate = 2009-05-19 | publisher = ''[[USA Today]]''}}</ref> the bottom of the level is replaced with five bins of different point values that the ball will fall into. The player is awarded this score in addition to any unused balls remaining to get their final score for the level. If all the pegs on a level are cleared, a bonus is awarded and all the bins turn to the maximum value and the message "Ultra Extreme Fever" is displayed. In addition to the Adventure mode, the game features a series of challenges that require the player to complete boards under stricter requirements, such as having to clear more orange pegs or remove every peg from the board. A "Duel" mode allows the player to compete against another person or a computer [[Artificial intelligence|AI]] on the same board in attempting to reach the highest score. The Xbox Live and PlayStation Network versions add a "Peg Party" mode, in which up to four players compete on their own boards using a limited number of balls, each attempting to get the highest score. In each of these modes, the game generally offers the ability for players to select which Peggle Master they wish to use.<ref name="ign review"/> ==Development== ''Peggle'' was originally envisioned by PopCap's studio director, Sukhbir Sidhu, who was inspired by [[pachinko]] machines.<ref name="edge development">{{cite web | url = http://www.edge-online.com/magazine/feature-the-making-ofacirc | title = FEATURE: The Making of Peggle | date = 2007-11-27 | accessdate = 2009-05-29 | publisher = ''[[Edge (magazine)|Edge]]''}}</ref> However, he recognized that pachinko was mostly luck-based, and would not translate well into a video game. After seeing a [[2D computer graphics|2D]] [[Video game engine|game engine]] created by PopCap programmer Brian Rothstein, Sidhu was able to realize his game, and worked with Rothstein for the first five months of its development before bringing in additional programmers.<ref name="edge development"/> Initial designs focused on bringing together elements of pachinko with ''[[Breakout (video game)|Breakout]]''. The team initially incorporated a "rapid-fire" mechanic used in pachinko, along with numerous moving targets, but they found this made the levels either too fast-paced or too demanding of the player. They found over time that a static field of pegs provided a more enjoyable experience for the player; the path of the ball would be more predictable, leading to the gameplay mechanic of requiring only a random subset of orange pegs to be cleared.<ref name="edge development"/> Once the team had established the core mechanics of the game, they brought on character artist Walter Wilson, background artist Marcia Broderick and an additional coder, Eric Tams, to help complete ''Peggle'' within its two-year development period.<ref name="edge development"/> Even with their game established, Sidhu and Rothstein faced internal challenges at PopCap to increase the level of interactivity with the game, but the two defended their vision of the game.<ref name="edge development"/> Though the game was technically completed within a year, PopCap opted to spend more time to polish it, improving the visuals and background images.<ref name="edge development"/> The team spent time refining the various sound effects used in the game, in order to provide an appropriate atmosphere. In some cases, they found the desired sound quickly; the sound of the ball hitting a peg was borrowed from another game in development at PopCap, but was considered perfect for ''Peggle''. Other cases required iteration; the sound of the ball shooter was originally closer to that of a cannon, while a "plunk" sound effect was used when the ball catcher caught a ball. These were changed to more airy sounds (an air cannon and a brief angelic chorus) in order to make the elements sound as if part of the game's music.<ref>{{Cite web | url = http://www.crispygamer.com/features/2009-06-10/the-sounds-of-popcap-part-3-peggle.aspx | title = The Sounds of PopCap, Part 3: Peggle | publisher = [[Crispy Gamer]] | first = Gus | last = Mastrapa | date =2009-06-10 | accessdate = 2009-06-15}}</ref> The team found it helped to create a defining moment at the end of each level when the player is moments from clearing the final peg. This initially was programmed as a simple message stating "Extreme Fever" and the music of ''[[Symphony No. 9 (Beethoven)#Fourth movement|Ode to Joy]]'' as a placeholder. Sidhu wanted to recreate the "wild sounds and visuals" that were present on winning pachinko games. However, the team found that the players reacted well to the simpler placeholder elements, and the team focused on improving the presentation of these, including adding a zoom on the current ball as it neared the last orange peg to be cleared.<ref name="edge development"/> ==Versions and sequels== ''Peggle Extreme'' was packaged with the Windows version of ''[[The Orange Box]]'', featuring levels inspired by ''[[Half-Life 2]]'', ''[[Team Fortress 2]]'', and ''[[Portal (video game)|Portal]]''. It includes ten levels with one Peggle Master, and five Challenges.<ref name="peggleextremesteam">{{cite web|url=http://store.steampowered.com/app/3483/|title=Peggle Extreme on Steam|publisher=Steampowered.com|accessdate=2007-10-14}}</ref> ''Peggle Extreme'' was eventually made free to download for anyone with a [[Steam (content delivery)|Steam]] account.<ref name="peggleextremesteam" /> The game was developed in conjunction with [[Valve Corporation]] after PopCap's Tams learned that ''Peggle'' was played often at Valve's offices and that the company had helped to promote the game on Steam. PopCap proposed a version that would pay tribute to Valve's games, which Valve readily warmed up to, helping PopCap with its development, including providing graphical assets and artwork.<ref name="edge development"/> ''Peggle'' has been ported to [[Xbox Live Arcade]],<ref>{{cite web | url = http://www.wired.com/gamelife/2008/01/peggle-coming-t/ | title = Peggle Coming to Xbox Live Arcade | publisher = ''[[Wired (magazine)|Wired]]'' | date = 2008-01-09 | accessdate = 2009-05-29 | first = Susan | last = Arendt }}</ref> the [[PlayStation Network]],<ref name="peggle ps3">{{cite web | url = http://www.gamerbytes.com/2009/11/peggle_out_on_psn_this_week_pe.php?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+gamerbytes+%28GamerBytes%29&utm_content=Google+Reader | title = PSN, XBLA: It's Peggle Mania This Week | first = Ryan | last = Langley | date = 2009-11-16 | accessdate= 2009-11-16 | publisher = [[Gamer Bytes]] }}</ref> the [[iPod]],<ref>{{cite web | url = http://wireless.ign.com/articles/842/842931p1.html | title = Peggle for iPod Review | publisher = [[IGN]] | first =Levi | last = Buchanan | date= 2007-12-07 | accessdate= 2009-06-12}}</ref> and the [[iPhone OS]].<ref>{{cite web | url = http://www.pcmag.com/article2/0,2817,2347527,00.asp | title = Peggle (for iPhone OS) | date = 2009-05-21 | accessdate = 2009-05-29 | first = Daniel S. | last = Evans | publisher = ''[[PC Magazine]]''}}</ref> The Xbox Live Arcade and PlayStation Network versions includes the "Peg Party" mode in which up to four players can compete simultaneously. Both the Xbox Live Arcade, PlayStation Network and iPhone OS versions include the "Duel" mode, with the iPhone OS version having the players share the iPhone between turns. ''Peggle'' has also been ported as a [[minigame]] inside ''[[World of Warcraft]]'', featuring levels based on the game, though including a limited set of Peggle Masters to use. ''Warcraft'' players can also use ''Peggle'' to decide how to distribute [[Looting (gaming)|loot]] from successful quests.<ref>{{cite web | url = http://www.shacknews.com/onearticle.x/58310 | title = Peggle Hits World of Warcraft with Peggle-based Loot Rolling, Custom Talent Tree | publisher = [[Shacknews]] | date = 2009-04-23 | accessdate = 2009-05-29 | first = Nick | last = Breckon }}</ref> Subsequently, in July 2009, a free standalone, ten-level edition of ''Peggle'' themed around ''Warcraft'' in a similar manner as ''Peggle Extreme'' was released.<ref>{{cite web | url = http://www.shacknews.com/onearticle.x/59448 | title = Peggle: World of Warcraft Edition Spreads Free Glee | first = Alice | last = O'Conner | date = 2009-07-08 | accessdate = 2009-07-08 | publisher = [[Shacknews]]}}</ref> PopCap released a sequel to the original game, ''[[Peggle Nights]]'', in September 2008 for Windows. The sequel expands upon ''Peggle'' by adding one new Peggle Master in addition to new levels and challenges.<ref name="pegglenights">{{cite web|url=http://www.wired.com/gamelife/2008/09/review-peggle-n/|title=Review: Peggle Nights Deals New Hit of Same Addictive Gameplay|last=Ralph|first=Nate|date=2008-09-17|publisher=[[Wired News]]|accessdate=2009-05-08}}</ref> The Xbox Live and PlayStation Network versions of ''Peggle'' received ''Nights'' as a [[downloadable content|downloadable expansion]] to the game on November 19, 2009.<ref name="peggle ps3"/><ref>{{cite web | url = http://www.shacknews.com/onearticle.x/60199 | title = Peggle XBLA Getting 'Nights' Expansion | publisher = [[Shacknews]] | first = Chris | last = Faylor | date = 2009-08-26 | accessdate = 2009-08-26 }}</ref> ''Peggle: Dual Shot'' is a [[Nintendo DS]] port of the game, developed by [[Q Entertainment]]; the game includes content from both ''Peggle'' and ''Peggle Nights''.<ref name="peggleds">{{cite web|url=http://ds.ign.com/articles/956/956344p1.html|title=Peggle: Dual Shot Review|last=Hatfield|first=Daemon|date=2009-02-23|publisher=[[IGN]]|accessdate=2009-05-09}}</ref> This version of the game awards the player a star each time a purple bonus peg is hit, activating a new bonus minigame upon collecting five stars. The minigame requires that the player continually bounce a ball with pinball-like bumpers to collect diamonds and extra balls. ==Reception== {{VG Reviews|MC=85/100 (Windows)<ref>{{cite web | url = http://www.metacritic.com/games/platforms/pc/peggle | title = Peggle (pc: 2007) | publisher = [[MetaCritic]] | accessdate = 2009-05-29}}</ref><br />89/100 (XBLA)<ref>{{cite web | url = http://www.metacritic.com/games/platforms/xbox360/peggle?q=Peggle | title = Peggle (Xbox 360: 2009) | publisher = [[MetaCritic]] | accessdate = 2009-05-29 }}</ref> |GR=85.2% (Windows)<ref>{{cite web | url = http://www.gamerankings.com/pc/939002-peggle-deluxe/index.html | title = Peggle Deluxe for PC | publisher = [[GameRankings]] | accessdate = 2009-05-29 }}</ref><br />88.8% (XBLA)<ref>{{cite web | url = http://www.gamerankings.com/xbox360/954814-peggle-deluxe/index.html | title = Peggle Deluxe for Xbox 360 | publisher = [[GameRankings]] | accessdate = 2009-05-29 }}</ref> |EuroG = 9/10 (Windows)<ref name="eurog pc review">{{cite web | url = http://www.eurogamer.net/articles/best-of-steam-review?page=3 | title = Best of Steam | first = Alec | last = Meer | date = 2007-06-28 | accessdate = 2009-05-29 | publisher = [[Eurogamer]]}}</ref><br />9/10 (XBLA)<ref name="eurog xbla review">{{Cite web | url = http://www.eurogamer.net/articles/peggle-review | title = Peggle | first = Dan | last = Whitehead | date = 2009-03-11 | accessdate = 2009-05-29 | publisher = [[Eurogamer]] }}</ref> |PCGUK = 8/10 (Windows)<ref>{{cite news | title = Peggle | publisher = ''[[PC Gamer (UK Magazine)|PC Gamer UK]]'' | date = June 2007 | pages = 76 }}</ref> |PCZone = 83% (Windows)<ref>{{cite news | title = Peggle | publisher = ''[[PC Zone]]'' | date = August 2007 | pages = 76 }}</ref> |OXM = 9.5/10 (XBLA)<ref name="oxm review">{{cite web | url = http://www.oxmonline.com/article/xbox-soapbox/peggle-deluxe | title = Peggle Deluxe | publisher = ''[[Official Xbox Magazine]]'' | date = 2009-03-11 | accessdate = 2009-05-29 | first = Ryan | last = McCaffrey}}</ref> |IGN = 9/10 (XBLA)<ref name="ign review">{{cite web | url = http://xboxlive.ign.com/articles/961/961021p1.html | title = Peggle Review | first = Erik | last = Brudvig | publisher = [[IGN]] | date = 2009-03-10 | accessdate = 2009-05-29 }}</ref> }} ''Peggle'' was well received by critics. Alec Meer of [[Eurogamer]] found the game to be a "constant series of rewards" in gameplay, graphics, and audio that would continue to satisfy the player.<ref name="eurog pc review"/> Gus Mastrapa of [[The A.V. Club]] considered the game "comfort food for the omnivorous gamer", with its ability to draw even hardcore gamers into its fantasy visuals.<ref name="avclub review">{{cite web | url = http://www.avclub.com/articles/peggle,7862/ | title = Peggle | first = Gus | last = Mastrapa | date = 2007-04-30 | accessdate = 2009-10-28 | publisher = [[The A.V. Club]] }}</ref> [[IGN]]'s Erik Brudvig cited ''Peggle'' as being "simple enough for anybody to pick up and instantly start having fun".<ref name="ign review"/> The Xbox Live version was seen as truthful to the PC version, and while the Peggle Party mode was considered an interesting addition, Dan Whitehead of [[Eurogamer]] felt it was a "curiously remote approach" that did not fully integrate a multiplayer experience into the game,<ref name="eurog xbla review"/> a point also stated by Mastrapa who lamented the lack of online leaderboards.<ref name="avclub review"/> The game did not initially perform well in sales when released for Windows, but according to Sidhu, sales of the game took off following the release of ''Peggle Extreme'' as part of ''The Orange Box''; Sidhu stated that the special version of the game helped to bring in video game players that would "never be caught dead playing a game with unicorns and rainbows".<ref name="edge development"/> ''Peggle'' (both trial and full versions) has been downloaded more than 50 million times from the Internet as of early 2009, though PopCap has not released how many of these downloads were for full sales of the game.<ref>{{cite web | url = http://www.marketwatch.com/story/popcap-announces-launch-peggletm-dual-shot?dist=msr_2 | title = PopCap Announces the Launch of Peggle(TM) Dual Shot for the Nintendo DS(R) | publisher = [[Market Watch]] | date = 2009-03-03 | accessdate = 2009-05-29 }}</ref><ref name="wash post">{{cite web | url = http://www.washingtonpost.com/wp-dyn/content/article/2009/05/02/AR2009050200124.html | title = Peggle Finds A New Home | first = Mike | last = Musgrove | date= 2009-05-02 | accessdate = 2009-06-12 | publisher = ''[[Washington Post]]''}}</ref> Upon its release on Xbox Live Arcade, ''Peggle'' was the top-selling game on the service for two weeks, and remained in the top ten applications for several weeks afterward. Within a month, over 100,000 players were listed on the Xbox leaderboards for ''Peggle'', though this number also includes players who purchased the game through the ''PopCap Arcade Volume 2'' retail package, which contained the game as well.<ref>{{cite web | url = http://www.gamerbytes.com/2009/04/the_road_to_npd_xbox_live_arca.php | title = XBLA: The Road To NPD - Xbox Live Arcade Sales For March 2009 | publisher = [[Gamer Bytes]] | date= 2009-04-14 | accessdate = 2009-06-12 | first = Ryan | last = Langley }}</ref> [[IGN]] editor Cam Shea ranked it eighth on his top ten list of Xbox Live Arcade games. He stated that while its theme could easily turn players off, they should not let it, as it is "It's infectious, and most importantly, fun" according to him.<ref>{{cite web |title=IGN's Top 10 Xbox Live Arcade Games |url=http://xbox360.ign.com/articles/980/980538p1.html |publisher=[[IGN]] |accessdate=2009-08-07 |date=2009-05-07}}</ref> The release of ''Peggle'' on the iPhone OS was extremely popular, placing in the top ten applications purchased through the [[App Store]] for the first two weeks it was available.<ref>{{cite web | url = http://www.bloomberg.com/apps/news?pid=20601087&sid=agPp8Xt83fCo | title = Palm Pre Games Limited as Designers Wait for Access (Update3) | publisher = [[Bloomberg L.P.]] | first = Amy | last = Thompson | date = 2009-06-04 | accessdate= 2009-06-12 }}</ref> During a weekend in June 2009, the title was put on sale for [[USD|$]]1 (normally $5); the sale caused the game to become the most purchased application in the App Store. A PopCap representative stated that they made as many sales during this four-day period as they had in the three weeks prior, after the game's launch on the Store.<ref>{{cite web | url = http://multiplayerblog.mtv.com/2009/06/15/peggle-iphones-meteoric-appstore-boost/ | title = ‘Peggle’ iPhone’s Meteoric AppStore Boost | first = Russ | last = Frushtick | publisher = [[MTV]] | date = 2009-06-15 | accessdate = 2009-06-15 }}</ref> ''Peggle'' is considered to be an [[Behavioral addiction|addictive]] game.<ref>{{cite web | url = http://www.msnbc.msn.com/id/18221146/ | title = PopCap's 'Peggle' is a gradual addiction | publisher = [[MSNBC]] | date= 2007-04-23 | accessdate= 2009-06-12 | first = Levi | last = Buchanan}}</ref> The game is stated to have a simple premise that follows the [[KISS principle]], but requires some amount of repeating playing to master, similar in fashion to early [[arcade game]]s, leading to its addictive qualities.<ref name="gamasutra addiction">{{cite web | url = http://www.gamasutra.com/blogs/SumantraLahiri/20090310/849/Why_Is_Peggle_So_Addictive.php | title = Why Is Peggle So Addictive? | publisher = [[Gamasutra]] | date = 2009-03-10 | accessdate= 2009-06-12 | first = Sumantra | last= Lahiri }}</ref> ''Peggle'' is also claimed to entice the user to play "just a few more minutes".<ref>{{cite web | url = http://www.forbes.com/2008/10/03/addictive-tech-facebook-tech-personal-cx_1003addict.html | title = Tech Addicts | publisher = [[Forbes]] | date= 2008-10-03 | accessdate= 2009-06-12 | first = Elizabeth | last= Woyke }}</ref> The accessibility of the game across multiple platforms is also considered to contribute to its addictiveness.<ref name="gamasutra addiction"/> [[MSNBC]] named ''Peggle'' one of the "Top 5 most addictive computer games of all time."<ref>{{cite web | url = http://www.msnbc.msn.com/id/20398361/?pg=4#games_top5_070822 | publisher=[[MSNBC]] | title=Top 5 most addictive games | date=2007-08-23 | accessdate=2007-10-17 | first = Ken | last = Smith}}</ref> Despite its addictive nature, the game, like many of PopCap's casual games, is also considered a stress reliever. A study underwritten by PopCap at [[East Carolina University]] found that across 132 subjects, ''Peggle'' was found to increase their mood by 573% across all subjects, with a 45% reduction in [[depression (mood)|depression]].<ref>{{Cite web | url = http://www.rockpapershotgun.com/2008/04/28/peggle-is-good-for-you/#more-1640 | title = Peggle Is Good For You | first = Alec | last = Meer | date = 2008-04-28 | accessdate = 2009-06-15 | publisher = [[Rock Paper Shotgun]] }}</ref><ref>{{cite web | url = http://core.ecu.edu/hhp/russonielloc/popcap_results.htm | title = A Randomized Controlled Study of the Effects of PopCap Games on Mood and Stress | publisher = [[East Carolina University]] | first = Carmen V. | last = Russoneillo | accessdate = 2009-06-15 | year = 2008}}</ref> ''Peggle'' along with other PopCap games were also found to help children with [[ADHD]] improve their attention span and memory recall, in a survey done by Information Solutions Group on behalf of PopCap.<ref>{{cite web | url = http://www.prnewswire.com/cgi-bin/stories.pl?ACCT=104&STORY=/www/story/07-16-2008/0004849851&EDATE= | title = 'Casual' Video Games Bring Relief and Enjoyment to Children With ADHD | publisher = [[PR Newswire]] | date= 2008-07-16 | accessdate= 2009-06-15 }}</ref> ''Peggle'' was nominated for the 2007 [[Game Developers Choice Awards]] for "Best Downloadable Game", "Best Handheld Game" (for the iPod port), and "Innovation" awards.<ref>{{cite web | url = http://www.gamechoiceawards.com/archive/gdca_8th.htm | title = 8th Annual Game Developer Choice Awards - Nominees & Award Recipients | publisher = [[Game Developers Conference]] | date = 2008-02-20 | accessdate = 2009-10-28 }}</ref> The game was also nominated as the "Best Downloadable Game" for the 2007 [[Interactive Achievement Award]]s by the [[Academy of Interactive Arts & Sciences]].<ref>{{cite web | url = http://www.interactive.org/awards/annual_awards.asp?idAward=2008 | title = AIAS Annual Awards - 11th Annual Awards | date =2008-02-07 | accessdate = 2009-10-28 | publisher = [[Academy of Interactive Arts & Sciences]]}}</ref> ''Peggle'' appeared as #40 on the 2007 [[PC Gamer|PC Gamer Magazine]] (UK) list of their 100 favorite computer games of all time.<ref>{{cite web|url=http://www.computerandvideogames.com/article.php?id=169961|title=PC Gamer's Top 100: 50-01|date=2007-08-13|publisher=[[PC Gamer|PC Gamer Magazine]]|accessdate=2009-05-08}}</ref> ==References== *{{cite web | url = http://www.popcap.com/extras/makingpeggle/big_idea.php | title = Making of Peggle | publisher = [[PopCap Games]] | year = 2008 }} {{reflist|colwidth=30em}} ==External links== * {{official|http://www.popcap.com/games/peggle/}} [[Category:2007 video games]] [[Category:IPhone OS games]] [[Category:Mac OS X games]] [[Category:Nintendo DS games]] [[Category:PopCap games]] [[Category:Puzzle video games]] [[Category:Q Entertainment games]] [[Category:Video games developed in the United States]] [[Category:Windows games]] [[Category:Windows Mobile Professional games]] [[Category:Windows Mobile Standard games]] [[Category:Xbox 360 Live Arcade games]] [[Category:PlayStation Network games]] [[Category:Zeebo games]] [[fr:Peggle]] [[it:Peggle]] [[ja:Peggle]] [[pt:Peggle]] [[fi:Peggle]] {{good article}}
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