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{{Peripheralbox| title = PlayStation Move |image = [[File:PS M.jpg|220px|The PlayStation Move logo]] |system = [[PlayStation 3]] |creator = [[Sony Computer Entertainment|SCE]] |games = |released = September 15, 2010 ([[Europe|EU]] & [[Asia]])<br />September 16, 2010 (Australasia)<br />September 17, 2010 ([[North America|NA]] & [[United Kingdom|UK]])<br />October 21, 2010 ([[Japan]]) |inputs = |rarity = }} '''PlayStation Move''' is a motion-sensing [[game controller]] platform for the [[PlayStation 3]] (PS3) video game console by [[Sony Computer Entertainment]] (SCE). Based on a handheld motion controller wand, PlayStation Move uses the [[PlayStation Eye]] camera to track the wand's position, and inertial sensors in the wand to detect its motion. First revealed on June 2, 2009,<ref name="E3 PR"/> PlayStation Move launched in mainland Europe and most Asian markets on 15 September 2010,<ref name="AUSUKDate">{{Cite web|url=http://blog.eu.playstation.com/2010/09/07/everything-you-need-to-know-about-playstation-move/|title=Everything You Need To Know About PlayStation Move|date={{Date|2010-09-07}}|accessdate={{Date|2010-11-22}}|publisher=[[SCEE]]; [[PlayStation Blog]]|first=James|last=Gallagher}}</ref> in Australasia on 16 September 2010,<ref name="AUSUKDate"/> in North America and the UK on 17 September 2010,<ref name="AUSUKDate"/><ref name="USreleasedate">{{cite web|url=http://us.playstation.com/ps3/playstation-move/faq/|title=PlayStation®Move Motion Controller FAQs|accessdate=2010-09-04|publisher=[[Sony]]}}</ref> in Japan on 21 October 2010.<ref name="E3 2010 PR">{{cite web |url=http://scei.co.jp/corporate/release/100616ae.html |title=PlayStation Move motion controller to hit worldwide market starting this September |date=16 June 2010 |publisher=Sony Computer Entertainment |accessdate=2010-06-15}}</ref> Hardware available at launch included the main PlayStation Move motion controller, a supplementary PlayStation Move navigation controller, and an optional PlayStation Move charging station.<ref name="GDC 2010 PR">{{cite web |title=PlayStation Move motion controller delivers a whole new entertainment experience to PlayStation 3 |url=http://scei.co.jp/corporate/release/100311e.html |publisher=Sony Computer Entertainment |date=10 March 2010 |quote=Sony Computer Entertainment (SCE) today announced that PlayStation Move motion controller for PlayStation 3 (PS3) computer entertainment system, launches worldwide this fall […] In fiscal year 2010 [ending March 31, 2011], SCE Worldwide Studios will also release more than 20 games that are either dedicated to or supported with the PlayStation Move platform.|accessdate=11 March 2010}}</ref> It competes with the [[Wii Remote]]/[[Wii MotionPlus]] and [[Kinect]] motion control systems for the [[Wii]] and [[Xbox 360]] home consoles, respectively. Although PlayStation Move is implemented on the existing PlayStation 3 console, Sony stated that it treated Move's debut as its own major "platform launch", with an aggressive marketing campaign to support it.<ref name="bundling" /> The tagline for PlayStation Move from [[Electronic Entertainment Expo|E3 2010]] was "This Changes Everything",<ref name="Blog.US E3 2010">{{cite web |url=http://blog.us.playstation.com/2010/06/15/this-changes-everything-playstation-move-available-september-19-2010/ |title=This Changes Everything: PlayStation Move Available September 19, 2010 |first=John |last=Koller |date=15 June 2010 |work=PlayStation.Blog.US |publisher=Sony Computer Entertainment America |accessdate=2010-06-15 |quote=}}</ref> including partnerships with Coca-Cola, as part of the "It Only Does Everything" marketing campaign which debuted with the redesigned "Slim" PlayStation 3. == Hardware == As with the PlayStation Wireless Controllers ([[Sixaxis]], [[DualShock#DualShock 3|DualShock 3]]), both the main PlayStation Move motion controller and the PlayStation Move navigation controller use Bluetooth 2.0 wireless radio communication, and an internal [[battery#Lithium-ion|lithium-ion battery]]<ref name="GDC 2010 PR" /> which is charged via a [[Universal Serial Bus|USB]] Mini-B port on the controller.<ref name="Move fact sheet">{{cite web |url=http://www.gamingbits.com/content/view/7504/ |title=PlayStation Move Motion Controller and PlayStation Move Sub-controller announced by Sony [photos] |first=Alexis |last=Morgenstern |author=Rivithed |date=10 March 2010 |publisher=GamingBits.com |accessdate=2010-03-12 |quote=}}</ref> Up to four Move controllers can be used at once<ref name="4 total">{{cite web |url=http://gizmodo.com/5491464/playstation-move-gimps-4+player-support |title=PlayStation Move Gimps 4-Player Support |first=Mark |last=Wilson |date=11 March 2010 |work=Gizmodo |publisher=Gawker Media |accessdate=2010-04-04 |quote=Four PlayStation Move controllers can connect to a PS3 at one time (or two PlayStation Move Controllers and 2 PlayStation Move sub-controllers).}}</ref> (four Move motion controllers,<ref name="4 motion">{{cite web |url=http://us.playstation.com/ps3/accessories/scph-98060.html |title=PlayStation Move motion controller |publisher=Sony Computer Entertainment America |accessdate=2010-04-04 |quote=Up to four motion controllers can be connected at once to the PS3 system.}}</ref> or two Move motion controllers and two Move navigation controllers<ref name="2+2 nav">{{cite web |url=http://us.playstation.com/ps3/accessories/scph-98061.html |title=PlayStation Move navigation controller |publisher=Sony Computer Entertainment America |accessdate=2010-04-04 |quote=Up to two motion controllers and two navigation controllers can be connected at once to the PS3 system.}}</ref>). ===Motion controller=== The primary component of PlayStation Move, the '''PlayStation Move motion controller''' is a wand controller which allows the user to interact with the PlayStation 3 through motion and position in front of the [[PlayStation Eye]] camera.<ref name="E3 2010 PR" /> ====Technology==== [[File:Move motion controller over the floor.jpg|left|160x120px|thumb|PlayStation Move motion controller with lit sphere]] The PlayStation Move motion controller features an orb at the head which can glow in any of a full range of colors using [[RGB color model|RGB]] light-emitting diodes (LEDs).<ref name="Coombes-Bender">{{cite web |url=http://gdc.gamespot.com/story/6253435/sony-reveals-what-makes-playstation-move-tick |title=Sony reveals what makes PlayStation Move tick |first=Brendan |last=Sinclair |date=12 March 2010 |work=GameSpot |publisher=CBS Interactive |accessdate=12 March 2010 |quote= }}</ref> Based on the colors in the user environment captured by the PlayStation Eye camera, the system dynamically selects an orb color that can be distinguished from the rest of the scene. The colored light serves as an active marker, the position of which can be tracked along the [[image plane]] by the PlayStation Eye.<ref name="interview 2">{{cite video|people=Anton Mikhailov|date=2009-08-31|title=PlayStation Motion Controller Interview Part 2|url=http://www.viddler.com/explore/sceablog/videos/546/|format=Flash Video|medium=podcast|publisher=Sony Computer Entertainment America|location=Foster City, California|accessdate=2009-09-09}}</ref><ref name="spheres" /> The uniform spherical shape and known size of the light also allows the system to simply determine the controller's distance from the PlayStation Eye through the light's image size, thus enabling the controller's position to be tracked in three dimensions<ref name="spheres">{{cite web |first=Mathew |last=Kumar |title=Develop 2009: SCEE’s Hirani Reveals PS Eye Facial Recognition, Motion Controller Details |url=http://www.gamasutra.com/php-bin/news_index.php?story=24456 |archiveurl= |work=Gamasutra |publisher=Think Services |date=16 July 2009 |quote=The sphere is what the camera is tracking, in full RGB — it tracks X and Y, and Z is deduced from the area of the sphere |accessdate=17 July 2009}}</ref><ref name="SIGGRAPH 2001"/> with high precision and accuracy.{{#tag:ref|According to the Move motion controller's designers, the sphere's position along the camera's image plane can be resolved at a "really sub-[[pixel]] level",<ref name="interview 1" /> translating to a spatial XY-axis precision to the nearest millimeter.<ref name="Coombes-Bender" /><ref name="response time" /> The motion controller's distance from the camera (Z-axis) can be resolved with a precision of a few centimeters.<ref name="Coombes-Bender" />|name=accuracy|group=fn}} The sphere-based distance calculation allows the controller to operate with minimal processing [[latency]],<ref name="memory overhead" /> as opposed to other camera-based control techniques on the PlayStation 3.<ref name="no lag">{{cite web |first=Michael |last= French |title=Sony motion controller is 'true interaction' |url=http://www.develop-online.net/news/32415/Sony-motion-controller-is-true-interaction |work=Develop |publisher=Intent Media |date=16 July 2009 |quote="We're not getting any lag, which we had with the camera-based stuff on PS3 before. It is very quick and responsive."|accessdate=17 July 2009}}</ref>{{#tag:ref| According to SCEE senior designer for PlayStation Move software Mark D. Green, the [[response time (technology)|response time]] for the motion control system is 22 milliseconds.<ref name="response time">{{cite web |url=http://uk.playstation.com/ps3/news/articles/detail/item282377/PlayStation-Move-games-interview/ |title=PlayStation Move games interview |date=1 June 2010 |work=EU.PlayStation.com |publisher=Sony Computer Entertainment Europe |accessdate=2010-06-08 |quote=So I can tell you that it is accurate to the nearest millimetre […] Its reaction time, from movement to delivering to the screen, is just 22 milliseconds}}</ref>|name=speed|group=fn}} A pair of inertial sensors inside the controller, a three-axis linear accelerometer and a three-axis angular [[rate sensor]], are used to track rotation as well as overall motion.<ref name="interview 2" /><ref name="interview 1" /> An internal magnetometer is also used for calibrating the controller's orientation against the Earth's magnetic field to help correct against cumulative error (drift) by the inertial sensors.<ref name="GDC 2010 PR" /> The inertial sensors can be used for dead reckoning in cases which the camera tracking is insufficient, such as when the controller is obscured behind the player's back.<ref name="Coombes-Bender" /> The controller face features a large ovoid primary button (Move),<ref name="Move button">{{cite web |url=http://uk.playstation.com/games-media/news/articles/detail/item267911/Get-physical-with-PlayStation-Move/ |title=Get physical with PlayStation Move |first=Shuhei |last=Yoshida |date=11 March 2010 |work=EU.PlayStation.com |publisher=Sony Computer Entertainment Europe |accessdate=2010-03-11 |quote=The second unique feature is the Move button on the front of the controller. With the movement of the arms being such an integral part of using the controller, we feel that it is better to have one big button, making it easier for anyone to understand and press.}}</ref> small action buttons ([[File:PlayStationTriangle.svg|Triangle]], [[File:PlayStationCircle.svg|Circle]], [[File:PlayStationX.svg|Cross]], [[File:PlayStationSquare.svg|Square]]), and a regular-sized PS button, arranged in a similar configuration as on the [[PlayStation 3 accessories#Official PS3 Bluetooth Blu-ray remote|Blu-ray Disc Remote Control]]. On the left and right side of the controller is a Select and Start button, respectively. On the underside is an analog trigger (T).<ref name="Coombes-Bender" /> On the tail end of the controller is the wrist strap, USB port, and extension port.<ref name="Joystiq GDC photos">{{cite web |title=PlayStation Move (Joystiq's photos) |url=http://www.joystiq.com/photos/playstation-move-joystiqs-photos |archiveurl= |work=Joystiq |accessdate=11 March 2010}}</ref> The motion controller features [[vibration]]-based haptic technology.<ref name="Coombes-Bender" /> In addition to providing a tracking reference, the controller's orb light can be used to provide visual feedback,<ref name="Coombes-Bender" /> simulating aesthetic effects such as the [[muzzle flash]] of a gun, or the paint on a [[brush]].<ref name="Eurogamer E3">{{cite web |first=Ellie |last=Gibson |title=Sony's new motion controller |url=http://www.eurogamer.net/articles/sonys-new-motion-controller-interview |work=Eurogamer |publisher=Eurogamer Network |pages= |date=21 July 2009 |quote=You can programmatically set the colour as well. It's RGB, so there's the full spectrum of colour. |accessdate=21 July 2009}}</ref> Using different orb colors for each controller,<ref name="Coombes-Bender" /> up to four motion controllers can be tracked at once with the PlayStation Eye.<ref name="Eurogamer E3" /> Demonstrations for the controller have featured activities using a single motion controller, as well as those in which the user wields two motion controllers, with one in each hand.<ref name="interview 2" /><ref name="press conference">{{cite video |people=Richard Marks, Anton Mikhailov, Jack Tretton |date=2009-06-02 |title=Sony E3 2009 Press Conference Part 4 |url=http://www.gamespot.com/video/6211277 |format=[[Flash Video]] |accessdate=2009-06-03 |time=07:25}}</ref> To minimize the cost of entry, Sony has stated that all launch titles for PlayStation Move will be playable with one motion controller, with enhanced options available for multiple motion controllers.<ref name="Eurogamer gamescom">{{cite web |first=Tom |last=Bramwell |title=Sony's Shuhei Yoshida |url=http://www.eurogamer.net/articles/sonys-shuhei-yoshida-gamescom-interview |work=Eurogamer |publisher=Eurogamer Network |pages= |date=25 August 2009 |quote= |accessdate=26 August 2009}}</ref> All image processing for PlayStation Move is performed in the PlayStation 3's Cell microprocessor.<ref name="memory overhead" /> According to Sony, use of the motion-tracking library entails some Synergistic Processing Unit (SPU) overhead as well an impact on [[random-access memory|memory]], though the company states that the effects will be minimized.<ref name="details">{{cite web |first=Michael |last=McWhertor |title=Sony Spills More PS3 Motion Controller Details To Devs |url=http://kotaku.com/5297265/sony-spills-more-ps3-motion-controller-details-to-devs |work=Kotaku |publisher=Gawker Media |date=2009-06-19 |accessdate=2009-06-20}}</ref> According to Move motion controller co-designer Anton Mikhailov, the library uses 1-2 [[megabytes]] of system memory.<ref name="memory overhead">{{cite web |url=http://www.joystiq.com/2010/03/11/playstation-move-requires-1-2-mb-of-system-memory/ |title=PlayStation Move requires 1-2 MB of system memory |first=Andrew |last=Yoon |date=11 March 2010 |work=Joystiq |publisher=Weblogs, Inc. |accessdate=2010-03-12 |quote=Coombes explained that all the calculations necessary to handle image processing are done by the Cell CPU, which apparently excels at the doing floating point calculations […] And while Mikhailov didn't reveal how much of the CPU's overall power the Move controller requires, he did reveal that the memory demands are truly "insignificant" -- 1-2 MB of system memory.}}</ref> ===Navigation controller=== The '''PlayStation Move navigation controller''' (originally referred to as the PlayStation Move sub-controller<ref name="FCC" /> and also known as the navi-controller) is a one-handed supplementary controller designed for use in conjunction with the PlayStation Move motion controller for certain types of gameplay. Replicating the major functionality of the left side of a standard PlayStation Wireless Controller, the PlayStation Move navigation controller features a left analog stick (with L3 button function), a D-pad, and L1 and L2 analog triggers.<ref name="Move fact sheet" /> The navigation controller also features [[File:PlayStationX.svg|Cross]] and [[File:PlayStationCircle.svg|Circle]] action buttons, as well as a PS button. Since all controls correspond to those of a standard Wireless Controller, a Sixaxis or DualShock 3 controller can be used in place of the navigation controller in PlayStation Move applications.<ref name="GDC 2010 PR" /> ===Accessories=== Announced at E3 2010, the '''PlayStation Move charging station''' is a charging base unit designed to charge two PlayStation Move controllers (e.g. motion controllers, navigation controllers).<ref name="Blog.US E3 2010" /> The '''PlayStation Move shooting attachment''' is an accessory for the PlayStation Move motion controller that adapts the motion controller into a [[handgun]] form. The motion controller is fitted into the gun barrel so that the motion controller's T trigger is interlocked with the trigger on the gun attachment,<ref name="Blog.US E3 2010" /> while leaving all the topmost buttons accessible through a hole in the top, similar to the Wii Zapper. The '''PlayStation Move Sharp Shooter Attachment''' is an accessory for the PlayStation Move motion controller that adapts both the motion controller and navigation controller into a [[submachine gun]] form, which features an adjustable shoulder support.<ref>{{cite web|url=http://blog.us.playstation.com/2010/12/09/new-playstation-move-sharp-shooter-attachment/|title=Resistance 3 Will Support 3D, PlayStation Move Sharp Shooter Thanks to Community Demand – PlayStation Blog|publisher=[[PlayStation Blog]]|date={{Date|2010-12-09}}|accessdate={{Date|2011-03-30}}}}</ref> The motion controller is fitted into the gun barrel so that the motion controller's T trigger is interlocked with the trigger, and the navigation controller is clipped into a holder below this gun barrel. However, the accessory goes far deeper by adding several extra buttons and controls (via the EXT connector on the base of the Move Motion Controller). These extra buttons include [[File:PlayStationTriangle.svg|Triangle]] and [[File:PlayStationSquare.svg|Square]] buttons (on both sides, located near the T and M buttons), RL button (located under the gun's magazine) and pump-action mechanism (located under the barrel) which both can be used to reload (or alternately may serve another function depending on future game design), 3-setting Firing Rate control, M-button lock, and secondary M button (located below the Trigger) for easy access. It has been announced that this peripheral is officially supported by ''[[Killzone 3]]'' and ''[[SOCOM 4]]''.<ref>{{cite web|url=http://blog.us.playstation.com/2010/12/16/killzone-3-meets-the-playstation-move-sharp-shooter/|title=Killzone 3 Meets the PlayStation Move sharp shooter – PlayStation Blog|publisher=[[PlayStation Blog]]|date={{Date|2010-12-16}}|accessdate={{Date|2011-03-30}}}}</ref><ref>{{cite web|url=http://blog.us.playstation.com/2011/02/10/in-the-trenches-with-killzone-3-socom-4-and-the-playstation-move-sharp-shooter/|title=In the Trenches with Killzone 3, SOCOM 4 and the PlayStation Move Sharp Shooter – PlayStation Blog|publisher=[[PlayStation Blog]]|date={{Date|2011-02-10}}|accessdate={{Date|2011-03-30}}}}</ref> Due to overwhelming community demand and the massive amount of positive feedback from sharp shooter users, it has been announced that ''[[Resistance 3]]'' will also be supported.<ref>{{cite web|url=http://blog.us.playstation.com/2011/03/29/resistance-3-will-support-3d-playstation-move-sharp-shooter-thanks-to-community-demand/|title=Resistance 3 Will Support 3D, PlayStation Move Sharp Shooter Thanks to Community Demand – PlayStation Blog|publisher=[[PlayStation Blog]]|date={{Date|2011-03-29}}|accessdate={{Date|2011-03-30}}}}</ref> ==Bundle packages== In addition to selling the controllers individually, Sony also provides several different bundle options for PlayStation Move hardware such as: software/camera bundles with a PlayStation Eye, a Move motion controller and motion-control enabled software; console bundles which include a PS3 console, DualShock 3 controller, PlayStation Eye, and Move motion controller; and bundles with a Move motion controller with select games.<ref name="bundling">{{cite web |url=http://blog.eu.playstation.com/2010/03/10/introducing-playstation-move/ |title=Introducing PlayStation Move |first=Mark |last=Hardy |date=2010-03-10 |work=PlayStation.Blog.EU |publisher=Sony Computer Entertainment Europe |accessdate=2010-03-11}}</ref> Though the games with the bundles vary in each region, most bundles come with the PlayStation Move Demo Disc which contains demos for eleven different games. The bundles in Europe and Oceania however, come with the PlayStation Move Starter Disc with a setup tutorial and nine demos (same as the Demo Disc, except without ''Kung Fu Rider'' and ''Time Crisis''). The demos included are for the games ''[[Beat Sketcher]]'', ''[[Echochrome II]]'', ''[[EyePet]]'', ''[[Kung Fu Rider]]'', ''[[Sports Champions]]'', ''[[Start the Party]]'', ''[[The Shoot]]'', ''[[Tiger Woods PGA Tour 11]]'', ''[[Big 3 Gun Shooting|Time Crisis: Razing Storm]]'', ''[[Tumble]]'', and ''[[TV Superstars]]''.<ref>{{cite web |url=http://blog.us.playstation.com/2010/09/10/whats-on-the-playstation-move-demo-disc-11-game-demos-exposed/ |title=What’s on the PlayStation Move Demo Disc: 11 Game Demos Exposed |author=Sid Shuman |date=10 September 2010 |work=[[PlayStation.Blog]] |publisher=[[Sony Computer Entertainment]] |accessdate=12 September 2010}}</ref> In North America, bundles are available with the game ''[[Sports Champions]]''<ref name="E3 2010 PR US">{{cite web |url=http://www.scei.co.jp/corporate/release/100616be.html |title=PlayStation Move motion controller to hit worldwide market starting this September |date=16 June 2010 |publisher=Sony Computer Entertainment America |accessdate=19 June 2010}}</ref> or the PlayStation Move edition of ''[[EyePet]]''.<ref>{{cite web |url=http://blog.us.playstation.com/2010/03/11/eyepet-available-this-fall-with-playstation-move-support/#comment-364885 |title=EyePet Available this Fall with PlayStation Move Support! |first=Erin |last=English |date=2010-03-11 |work=PlayStation.Blog.US |publisher=Sony Computer Entertainment America |accessdate=2010-04-02 |quote=The game will be sold as a bundle with the PS Eye and Move, and as a standalone (just game)}}</ref> In Japan, bundles with ''[[Beat Sketch!]]'', ''[[Resident Evil 5#Alternative/Gold Editions and downloadable content|Biohazard 5 Alternative Edition]]'' or ''[[Big 3 Gun Shooting]]'' are available.<ref name="Biohazard/Big 3 Japan">{{cite web |url=http://scei.co.jp/corporate/release/100706be.html |title=Sony Computer Entertainment Japan to introduce PlayStation Move motion controller bundle packs featuring ''Bio Hazard 5 Alternative Edition'' and ''Big 3 Gun Shooting'' |date=2010-07-06 |publisher=Sony Computer Entertainment Japan |accessdate=2010-07-07 |quote=Furthermore, as a limited time offer starting October 21, users who purchase PlayStation Move motion controller will receive PlayStation Move Omnibus Demo Disk (tentative name) that contains a demo version of various PlayStation Move supported and dedicated titles.}}</ref> All bundles, as well as the stand alone controller will also include the demo disk for a limited time.<ref name="Biohazard/Big 3 Japan"/> In Europe, a bundle will be released with a demo disc.<ref name="E3 2010 PR EU">{{cite web |url=http://www.scei.co.jp/corporate/release/100616ce.html |title=PlayStation Move motion controller to hit worldwide market starting this September |date=2010-06-16 |publisher=Sony Computer Entertainment Europe |accessdate=2010-06-19 |quote=Sony Computer Entertainment Europe will release a PlayStation Move Starter Pack […], comprising a PlayStation Move motion controller, PlayStation Eye camera and PlayStation Move starter disc, including demos of many of the Move games available at launch and beyond.}}</ref> In Asian countries outside Japan such as Singapore, the bundles are available with the games ''Sports Champions'', ''[[Start the Party]]'' and ''Kung Fu Rider''.<ref>{{cite web |url=http://asia.playstation.com/move/sg/ |title=PlayStation Move @ Playstation.com Asia (Singapore) |author=[[Sony Computer Entertainment]] Staff |work=PlayStation.com Singapore |publisher=[[Sony Computer Entertainment]] |accessdate=12 September 2010}}</ref> == History == Research on the PlayStation Move began as early as 2001, stemming from parallel development of the [[EyeToy]] which was eventually released in 2003. An early prototype version of the Move was demonstrated in a technology demo known as "Magic Duel" in 2001,<ref>{{cite web |url=http://kotaku.com/5640867/motion-gaming-gains-momentum |title=Motion Gaming Gains Momentum |author=Brian Crecente |date=17 September 2010 |work=[[Kotaku]] |publisher=[[Gawker Media]] |accessdate=13 September 2010}}</ref> in which developers experimented with color-based 3D controller tracking,<ref name="light wand">{{cite web |url=http://www.joystiq.com/2005/10/03/sony-has-its-own-magic-wand-in-the-works/ |title=Sony has its own magic wand in the works |publisher=[[Joystiq]] |last=Ransom-Wiley |first=James |date=October 3, 2005 |accessdate=26 June 2009}}</ref> including prototypes using spheres.{{#tag:ref|The colored-sphere based 3D wand tracking technology was publicly demonstrated as early as 2000<ref name="Stanford">{{cite video|people=Richard Marks|date=2004-01-21|title=EyeToy: A New Interface for Interactive Entertainment|url=http://lang.stanford.edu/courses/ee380/2003-2004/040121-ee380-100.wmv|format=Windows Media v7|medium=|publisher=Stanford University|location=|accessdate=2009-06-20|time=23:36|quote=}}</ref> and 2001.<ref name="SIGGRAPH 2001">{{cite web |first=Richard |last=Marks |title=Enhanced Reality: A new frontier in computer entertainment |url=http://www.research.scea.com/research/pdfs/SIGGRAPHsketch2001RICK_pp.pdf |publisher=Sony Computer Entertainment |pages=8–10 |format=Portable Document Format |date= |month=August |year=2001 |archivedate= |accessdate=2009-06-09 |quote=}}</ref>|group=fn}} In 2008 Sony began work on developing a commercial product, integrating inertial sensors into the motion controller, and refining the device from an engineering and a design perspective.<ref name="interview 1">{{cite video|people=Richard Marks|date=2009-08-27|title=PS3 Motion Controller|url=http://www.viddler.com/explore/sceablog/videos/540/|format=Flash Video|medium=podcast|publisher=Sony Computer Entertainment America|location=Foster City, California|accessdate=2009-08-29|runtime=7:32|time=4:41|quote=Basically we converted into a product just starting last year […] and we started— melded it together with some inertial sensors, like the gyros and accelerometers, for example…}}</ref> The motion controller was revealed at Sony's [[E3 2009]] press conference on 2 June 2009, with a live demonstration using an engineering [[prototype]].<ref name="E3 PR">{{cite web |title=Sony Computer Entertainment America announces an unparalleled software line up, launch of the PSP go system, and new services for PSP (PlayStation Portable) and PlayStation Network at E3 2009 |url=http://www.scei.co.jp/corporate/release/090603c_e.html |publisher=Sony Computer Entertainment |date=2009-06-02 |accessdate=2009-06-03}}</ref> Tentatively referred to as the PlayStation Motion Controller, the device was originally stated to be available in Q1/Q2 2010. As of August 2009, the controller features and design had not been finalized.<ref name="Eurogamer gamescom" /> Soon after revealing the motion controller to developers, Sony indicated that it was exploring the possibility of using the motion controller in combination with a standard PlayStation Wireless Controller, such as having the player use "the motion controller as a sword and use DualShock 3 as a shield."<ref name="details" />{{#tag:ref|The PlayStation Wireless Controller has some inertial sensing capabilities through the standard Sixaxis feature. Sony had also submitted several patent applications describing techniques in which the [[PlayStation 3 accessories#LEDs|port indicator lights]] of a Wireless Controller could be used as markers for tracking the controller's position and orientation with the PlayStation Eye.<ref name="sixaxis tracking">{{ref patent |country=US |number=2006282873 |status=application |title=Hand-held controlller having detectable elements for tracking purposes |pubdate=2006-12-14 |gdate= |fdate=2006-05-08 |pridate= |inventor=Gary Zalewski, Richard Marks, Xiadong Mao |invent1=Zalewski, Gary |invent2=Marks, Richard |invent3=Mao, Xiadong |assign1=Sony Computer Entertainment |assign2= |class=G06F17/00}}</ref>|name=SIXAXIS tracking|group=fn}} A combination control scheme was demonstrated in September 2009 at the [[Tokyo Game Show]] for ''Biohazard 5: Alternative Edition'', making particular use of the DualShock 3's analog stick. Although users found the setup to work well, some found holding a DualShock in one hand to be somewhat awkward.<ref>{{cite web |url=http://www.destructoid.com/tgs-09-resident-evil-5-s-ps3-waggle-controls-in-action-149983.phtml |title=TGS 09: Resident Evil 5's PS3 waggle controls in action |first=Hamza |last=Aziz |date=26 September 2009 |work=Destructoid |accessdate=2010-03-11 |quote=It’s great that you don’t have to buy an extra controller, but using the Dual Shock 3 with the Motion Controller looks so unpleasant. Hopefully Sony has something planned for an alternative controller to go with the Motion Controller.}}</ref><ref>{{cite web |url=http://www.joystiq.com/2009/09/25/tgs-2009-motion-controlled-resident-evil-5-caught-on-video/2 |title=TGS 2009: Motion-controlled Resident Evil 5 caught on video |first=Griffin |last=McElroy |date=25 September 2009 |work=Joystiq |publisher=Weblogs, Inc. |accessdate=2010-03-11 |quote=due to the fact that Sony's controller has no nunchuck (which forces the player to hold a SIXAXIS in one hand and the wand in another) the controls look a bit more awkward this time around.}}</ref> At the time Sony was already rumored to be in the design phase of a supplementary controller akin to that of the [[Wii Remote#Nunchuk|Nunchuk]] controller for the [[Wii Remote]].<ref>{{cite web |url=http://kotaku.com/5367855/sony-still-pondering-names-options-for-motion-controller |title=Sony Still Pondering Names, Options For Motion Controller |first=Brian |last=Ashcraft |date=26 September 2009 |work=Kotaku |publisher=Gawker Media |accessdate=2010-03-11 |quote=There have been rumblings that Sony is currently working on a proper Nunchuk peripheral — that it is already in the design phase.}}</ref> In January 2010, Sony announced a revised release target, stating instead that the motion controller would launch in Q3/Q4 of 2010.<ref name="fall delay PR">{{cite web |title=Motion Controller for PlayStation 3 to become available worldwide in fall 2010 |url=http://scei.co.jp/corporate/release/100120e.html |publisher=Sony Computer Entertainment |date=20 January 2010 |quote=Sony Computer Entertainment (SCE) today announced that it will release its new Motion Controller (tentative name) for PlayStation 3 (PS3) computer entertainment system in fall 2010 in Japan, Asian regions and countries, North America and Europe/PAL territories together with an extensive line-up of exciting software titles. |accessdate=24 September 2009}}</ref> On March 10, Sony revealed the official name and logo at the [[Game Developers Conference]], showcasing the final motion controller design, and unveiling the PlayStation Move navigation controller (then referred to as the PlayStation Move sub-controller<ref name="FCC">{{cite web |url=http://www.gamespot.com/news/6257690.html |title=PlayStation Move sub-controller renamed 'navigation controller' |first=Tom |last=Magrino |date=12 April 2010 |work=GameSpot |publisher=CBS Interactive |accessdate=2010-04-13 |quote=As it turns out, the use of the term 'sub-controller' was itself a placeholder. Yesterday, Sony submitted a finalized ID label to the Federal Communications Commission, revealing that the sub-controller will in fact be known as the 'navigation controller.'}}</ref>), to be launched concurrently with the motion controller.<ref name="GDC 2010 PR" /> The logo is a colored squiggle-like shape, representing a light trail from the sphere of a PlayStation Move motion controller being waved.<ref>{{cite web |url=http://www.joystiq.com/2010/03/11/sony-scott-rohde-interview-on-playstation-move/ |title=Interview: Sony's Scott Rohde on PlayStation Move |first=Andrew |last=Yoon |date=11 March 2010 |work=Joystiq |publisher=Weblogs, Inc. |accessdate=2010-03-12 |quote=It's representing movement! […] It's supposed to represent the swipe of the controller.}}</ref> Newly revealed in the final motion controller was the inclusion of an internal magnetometer. ===Name=== Prior to the Game Developers Conference 2010, the PlayStation Move motion controller was known by several names. Initially given little guidance on what to call the device when it was unveiled in June 2009, many in the video game press informally referred to the controller as the "magic wand" or simply "Wand" due to the controller's wand design and glowing orb.<ref>{{cite news|url=http://www.theregister.co.uk/2009/06/02/sony_e3_2009_playstation_motion_control/ |title=Sony shows off PS3 motion-control magic wand |publisher=The Register |date=2009-06-02 |accessdate=2009-07-22}}</ref><ref>{{cite web|url=http://news.spong.com/article/18136/E3_09_Can_Sonys_Magic_Wand_Abort_Natal |title=E3 '09: Can Sony's Magic Wand Abort Natal? |publisher=News.spong.com |date= |accessdate=2009-07-22}}</ref><ref>{{cite web|url=http://www.1up.com/do/newsStory?cId=3174655 |title=Top 5 Surprises of E3 2009 |publisher=1UP.com |date= |accessdate=2009-07-22 |quote=Cue Sony's new magic wand demonstration.}}</ref><ref>{{cite web|url=http://www.1up.com/do/feature?cId=3174687 |title=Top 5 WTF Moments of E3 |publisher=1UP.com |date= |accessdate=2009-08-01 |quote=It was a damn blinking wand! The thing looked like it was looted out of a discounted, knockoff [[Harry Potter (character)|"Harry The Wizard"]] Halloween costume from a dollar store.}}</ref><ref>{{cite web|last=McWhertor |first=Michael |url=http://kotaku.com/5294375/ |title=Sony's Magic EyeToy Wand, When It Was For The PS2 - Richard Marks |publisher=Kotaku |date=2009-06-17 |accessdate=2009-07-22 |quote=Sony's "magic wand" tech isn't exactly new.}}</ref><ref>{{cite web|last=Nelson |first=Randy |url=http://www.joystiq.com/2009/06/17/then-and-now-sonys-motion-sensing-magic-wand-controller-tec/ |title=Then and now: Sony's motion-sensing, 'magic wand' controller tech |publisher=Joystiq.com |date=2009-06-17 |accessdate=2009-07-22}}</ref> Sony had used the term "PlayStation Motion Controller" from the motion controller's introduction,<ref name="press conference" /> but many perceived it to be used merely as a description. Sony gradually clarified "Motion Controller" as the tentative name,<ref>{{cite web |url=http://scei.co.jp/corporate/release/090924b_e.html |title=Motion Controller for PlayStation 3 to become available in Spring 2010 |date=24 September 2009 |publisher=Sony Computer Entertainment |accessdate=2010-04-03 |quote=Motion Controller is a tentative name.}}</ref> but by this time media attention had shifted to rumored final names. In September 2009, statements in two unconnected interviews at the Tokyo Game Show led to speculation that the controller may be referred to by developers as the "Sphere".<ref name="Sphere rumor">{{cite web |url=http://www.joystiq.com/2009/10/05/rumor-playstation-motion-controller-codenamed-sphere/ |title=Rumor: PlayStation Motion Controller codenamed 'Sphere' |first=Andrew |last=Yoon |date=5 October 2009 |work=Joystiq |publisher=Weblogs, Inc. |accessdate=10 December 2009}}</ref><ref name="Sphere quote">{{cite web |url=http://www.joystiq.com/2009/10/05/interview-super-monkey-balls-yasuhito-baba/ |title=Interview: Super Monkey Ball's Yasuhito Baba |first=Andrew |last=Yoon |date=2009-10-05 |work=Joystiq |publisher=Weblogs, Inc. |accessdate=2009-12-29 |quote=We don't know what's going to happen with both the Sphere [PlayStation Motion Controller] and Natal, really.}}</ref> In December, a brief reference to the motion controller as "Gem" by [[Electronic Arts]] CEO [[John Riccitiello]] during a media industry conference presentation<ref name="Gem quote">{{cite video |people=[[John Riccitiello]] |date=2009-12-09 |title=UBS 37th Annual Global Media and Communications Conference |url=http://wmsod.talkpoint.com/ubsx001/120709a_ke/27_MEEDIVX_audio.wma |format=[[Windows Media Audio]] 9.2 |medium=podcast |language= |publisher=[[UBS AG]] |location=[[Grand Hyatt New York]] |accessdate=2009-12-29 |time=10:31 |quote=In the coming year, both Sony and Microsoft have announced new controllers. Motion sensor controls, Natal and Gem—these are likely to bring new consumers into the marketplace, and add growth to the sector.}}</ref> prompted an admission by Sony that "Gem" was an early [[code name]] for the controller.<ref name="Gem rumor">{{cite web |url=http://kotaku.com/5423269/sony-gem-was-a-prototype-name-for-ps3-motion-controller |title=Sony: "Gem" Was A Prototype Name For PS3 Motion Controller |first=Stephen |last=Totilo |date=10 December 2009 |work=Kotaku |publisher=Gawker Media |accessdate=10 December 2009}}</ref> In January 2010, video game blog VG247 reported that Sony had named its PS3 motion control platform "Arc".<ref>{{cite web |url=http://www.vg247.com/2010/01/19/rumour-ps3-motion-controller-is-called-xox/ |title=Rumour – PS3 Motion Controller is called Arc |first=Patrick |last=Garratt |date=2010-01-19 |work=VG247 |publisher=videogaming247 |accessdate=2010-03-12 |quote=The information comes from a concrete source speaking under conditions of strict anonymity.}}</ref> The name was observed to liken the controller's glowing orb to the charged sphere of a [[Tesla coil]] or a [[plasma globe]] electrode.<ref>{{cite web |url=http://www.pcworld.com/article/187249/playstation_3_arc_motion_controller_shipping_fall_2010.html |title=PlayStation 3 'Arc' Motion Controller Shipping Fall 2010 |first=Matt |last=Peckham |date=19 January 2010 |work=Game On |publisher=PC World |accessdate=2010-03-12 |quote=…Arc. Like the plasma bolts spit from a Tesla Coil.}}</ref> The report was supported by evidence emerging in the following weeks, including a registration of the playstationarc.com domain name to SCE dated October 2009 (shortly after the Tokyo Game Show)<ref>{{cite web |url=http://www.pcworld.com/article/187686/sony_grabbed_playstation_arc_domain_last_year.html |title=Sony Grabbed 'PlayStation Arc' Domain Last Year |first=Matt |last=Peckham |date=26 January 2010 |work=Game On |publisher=PC World |accessdate=2010-03-12 |quote=Registration Date: 2009-10-06}}</ref> and numerous references to "Arc" by president Brian Farrell of video game publisher [[THQ]] during the company's February earnings conference call.<ref>{{cite web |url=http://seekingalpha.com/article/186501-thq-inc-f3q10-qtr-end-12-31-09-earnings-call-transcript?page=-1 |title=Q3 2010 THQ Inc Earnings Conference Call |date=3 February 2010 |publisher=THQ |pages=5, 7, 8 |accessdate=2010-03-12}}</ref> Responding to speculation that Farrell's statements effectively confirmed the name,<ref>{{cite web |url=http://twitter.com/deantak/status/8613697381 |title=RT @VentureBeat |first=Dean |last=Takahashi |date=3 February 2010 |publisher=Twitter |accessdate=2010-03-12 |quote=RT @VentureBeat Did THQ CEO spill the beans on Sony’s PlayStation Arc name?}}</ref> SCEA senior director of corporate communications Patrick Seybold stated that they did not, and that Farrell was referring to "Arc" as a "rumored code name."<ref>{{cite web |url=http://twitter.com/seybold/status/8614604115 |title=@deantak |first=Patrick |last=Seybold |date=3 February 2010 |publisher=Twitter |accessdate=2010-03-12 |quote=@deantak No. We haven't announced the name of our Motion Controller. He referred to it as a rumored code name.}}</ref> On March 1, it was reported that Sony submitted Japanese trademark application filing for "PlayStation Arc".<ref>{{cite web |url=http://www.siliconera.com/2010/03/01/a-playstation-arc-trademark-wonder-what-thats-for/ |title=A PlayStation Arc Trademark, Wonder What That’s For… |first=Spencer |last=Yip |date=1 March 2010 |work=Siliconera |accessdate=2010-03-12 |quote=Sony filed a trademark for PlayStation Arc in Japan, which also happens to be the rumored name for Sony’s motion controller.}}</ref> A week later on March 8, Sony was reportedly considering a hasty renaming due to a trademark held by competitor Microsoft for its Arc-brand PC accessories, which could present trademark conflicts.<ref>{{cite web |url=http://www.computerandvideogames.com/article.php?id=238059 |title=MS forces Sony to scrap 'Arc'? |first=Andy |last=Robinson |date=8 March 2010 |work=Computer and Video Games |publisher=Future Publishing |accessdate=12 March 2010 |quote=It's emerged this morning, however, that a range of Microsoft-trademarked PC accessories of the same name could have forced Sony to change its plans. }}</ref> On March 9, Sony submitted a European trademark filing for "PlayStation Move",<ref>{{cite web |url=http://www.thenetwerk.com/games/2010/03/10/sony-files-trademark-application-in-europe-for-playstation-move/ |title=Sony Files Trademark Application In Europe For "Playstation Move" |author=DM |date=10 March 2010 |work=The Netwerk |accessdate=12 March 2010|quote=Filing Date: 09/03/2010}}</ref> which was announced as the official name the next day at Sony's press conference at the Game Developers Conference.<ref name="GDC 2010 PR" /> Video gaming blog Joystiq reports several anonymous Sony sources claiming that the PlayStation Move logo presented at the conference resembles a letter "A" because it is the same design for when the name was "PlayStation Arc", in which the "A" would stand for "Arc".<ref>{{cite web |url=http://www.joystiq.com/2010/03/11/arc-lives-on-in-playstation-move-s-logo/ |title='Arc' lives on in PlayStation Move's logo |first=Randy |last=Nelson |date=11 March 2010 |work=Joystiq |publisher=Weblogs, Inc. |accessdate=2010-03-12 |quote=the PlayStation Move's logo […] it's a letter "A," as in "Arc," the name which, according to multiple Sony sources who wished to remain anonymous, is what the peripheral was to be called at retail until the company was refused a trademark on the Arc name.}}</ref> ==Support== ===Games=== {{Main|List of games compatible with PlayStation Move}} On the box art of PlayStation Move games, underneath the PlayStation 3 logo banner, a blue bar with white letters indicates when a game supports the PlayStation Move. When a game can only be played with the PlayStation Move, the box art carries a "PlayStation®Move Required" label. When a game supports traditional Sixaxis/DualShock 3 controls and PlayStation Move controls it carries a "PlayStation®Move Features" (or "PlayStation®Move Compatible") label.<ref name="Box art of PlayStation Move supported games">{{cite web |url=http://thegamingliberty.com/index.php/2010/06/25/playstation-move-box-art-overload/ |title=Playstation Move Box Art Overload |quote=}}</ref> ===Companies=== Alongside [[Sony Computer Entertainment Worldwide Studios]] and its second-party partners, a total of 36 third-party game development companies have confirmed that they will support the PlayStation Move.<ref name="GDC 2010 PR" /> {|class="wikitable" |- |valign=top| *[[505 Games]] *[[Activision]] *[[AQ Interactive]] *[[Arc System Works]] *[[Atlus]] *[[BigBen Interactive]] *[[Capcom]] *[[CCP Games|CCP]] *[[Crave Entertainment]] |valign=top| *Cyberfront Corporation *[[Disney Interactive Studios|Disney]] *[[Electronic Arts|EA]] *[[From Software]] *[[Game Republic]] *[[Gust Corporation|Gust]] *[[Hudson Soft]] *[[Irem]] *[[Koei]] |valign=top| *[[Konami]] *[[Majesco Entertainment]] *[[Marvelous Entertainment]] *[[Namco Bandai]] *Ongakukan *[[Oxygen Games]] *[[Paon]] *[[Q Entertainment]] *[[Q-Games]] |valign=top| *[[Sega]] *[[Sony Online Entertainment]] *[[Spike (company)|Spike]] *[[Square Enix]] *[[Tecmo]] *[[THQ]] *[[Ubisoft]] *[[Warner Bros. Interactive Entertainment|Warner Bros.]] *[[Zoo Entertainment (video game company)|Zoo Entertainment]] |- |} ==Reception and sales== {{VG reviews |CVG=9/10<ref name="CVG Review">{{cite web |url=http://www.computerandvideogames.com/article.php?id=262388 |title=PlayStation Move Review |author=Tom Pakinkis |date=1 September 2010 |work= |publisher=[[Computer and Video Games]] |accessdate=3 September 2010}}</ref> |GI={{rating|8|10}}<ref name="GI Review">{{cite web |url=http://gameinformer.com/b/news/archive/2010/09/01/move-hardware-review-motion-controls-evolved.aspx |title=Move Hardware Review: Motion Controls Evolved |author=Jeff Marchiafava |date=1 September 2010 |work= |publisher=[[Game Informer]] |accessdate=3 September 2010}}</ref> |IGN=8.5/10<ref name="IGN Review">{{cite web |url=http://gear.ign.com/articles/111/1117286p1.html? |title=PlayStation Move Review |author=Scott Lowe |date=1 September 2010 |work= |publisher=[[IGN]] |accessdate=3 September 2010}}</ref> | rev1 = [[Future plc|TechRadar]] | rev1Score = {{rating|4|5}}<ref>{{cite web |url=http://www.techradar.com/reviews/gaming/gaming-accessories/sony-playstation-move-713638/review |title=PlayStation Move review |author=[[Future plc|TechRadar]] Staff |date=1 September 2010 |work=[[Future plc|TechRadar]] |publisher=[[Future plc]] |accessdate=3 September 2010}}</ref> | rev2 = [[PC Magazine]] | rev2Score = {{rating|4|5}}<ref name="PC Mag Review">{{cite web |url=http://www.pcmag.com/article2/0,2817,2368365,00.asp |title=Sony PlayStation Move |author=Jeffrey L. Wilson |date=1 September 2010 |work=[[PC Magazine]] |publisher=[[Ziff Davis, Inc.]] |accessdate=26 November 26, 2010}}</ref> | rev3 = [[Engadget]] | rev3Score = 7/10<ref name="Engadget Review">{{cite web |url=http://www.engadget.com/2010/09/01/playstation-move-review/ |title=PlayStation Move review |author=Ross Miller |date=1 September 2010 |work=[[Engadget]] |publisher=[[AOL]] |accessdate=26 November 26, 2010}}</ref> | rev4 = [[CNET]] | rev4Score = {{rating|3|5}}<ref name="CNET Review">{{cite web |url=http://reviews.cnet.com/search-results/sony-playstation-3-move/4505-5_7-34167419.html |title=Sony PlayStation 3 Move Starter Bundle Kit |author=Jeff Bakalar |date=1 September 2010 |work=[[CNET]] |publisher=[[CBS]] |accessdate=26 November 2010}}</ref> | rev5 = [[USA Today]] | rev5Score = {{rating|3|4}}<ref name="USA Today Review">{{cite news |url=http://www.usatoday.com/tech/columnist/marcsaltzman/2010-09-20-playstation-move_N.htm |title=Review: Sony makes its 'Move' into PS3 motion control |author=Mark Saltzman |date=20 September 2010 |work=[[USA Today]] |publisher=Gannett Co. Inc |accessdate=26 November 2010}}</ref> }} The PlayStation Move has received positive reviews. [[Game Informer]] gave it an 8 out of 10, saying "The PlayStation Eye and motion controller are a killer combination for accurate and highly responsive motion-based gameplay, and we applaud Sony for getting the hardware right the first time."<ref name="GI Review"/> [[Kotaku]] praised its accuracy, design, use of augmented reality and said that "The Playstation{{sic}} Move is a intuitive, natural feeling way to play games and it brings with it not only a sense of increased immersion to already graphically immersive games, but a new way to play with your reality and a refreshing form of colorful feedback."<ref>{{cite web |url=http://kotaku.com/5626492/playstation-move-review-the-motion-controller-wars-start-now?skyline=true&s=i |title=Playstation Move Review: The Motion Controller Wars Start Now |author=Brian Crecente |date=1 September 2010 |work=[[Kotaku]] |publisher=[[Gawker Media]] |accessdate=3 September 2010}}</ref> [[IGN]] gave the Move an 8.5 out of 10 , noting that the launch line-up of games for the controller was insufficient though it summarized by saying "At the end of the day, the PlayStation Move has the potential to be the best motion control system on the current crop of consoles."<ref name="IGN Review"/> [[Joystiq]] praised the Move, saying "The hardware's great, and I can see it being used in a multitude of really cool ways, but of course it's only as cool as the games that use it" and that the launch line-up was not worth the purchase, though it believed that the Move would be worth the purchase in early 2011 due to a stronger line-up of games such as ''[[SOCOM 4]]'' and ''[[Killzone 3]]''.<ref>{{cite web |url=http://www.joystiq.com/2010/09/01/playstation-move-review/ |title=PlayStation Move review: The hardware and experience |author=Randy Nelson |date=1 September 2010 |work= |publisher=[[Joystiq]] |accessdate=3 September 2010}}</ref> [[Computer and Video Games|CVG]] gave the Move an extremely positive review and awarded it 9 out of 10, saying that "Sony's motion control gets beyond being a gimmick. We found ourselves constantly itching for 'one more go'."<ref name="CVG Review"/> [[The Guardian]] strongly criticized the Move's launch line-up, though it noted that the hardware was strong and that after playing with the Move it was "very hard to go back to the relative inaccuracy of the [[Wii]]".<ref>{{cite news |url=http://www.guardian.co.uk/technology/gamesblog/2010/sep/06/playstation-move-review |title=Playstation Move review - forget the launch games, feel the potential |author=Greg Howson |date=7 September 2010 |work=[[The Guardian]] |publisher=[[Guardian Media Group]] |accessdate=6 September 2010 |location=London}}</ref> On 14 October 2010, it was confirmed by Sony Computer Entertainment Europe (SCEE) president Andrew House, that PlayStation Move had sold around 1.5 million units in Europe during its first month of release.<ref>{{Cite web|url=http://www.bloomberg.com/news/2010-10-14/sony-sees-strong-europe-christmas-sales-says-ps3-may-beat-its-targets.html|title=Sony Sees 'Strong' Europe Christmas Sales on PS3 Rise|date={{Date|2010-10-14}}|accessdate={{Date|2010-10-15}}|publisher=[[Bloomberg L.P.]]|work=Chiara Remondini and Flavia Rotondi}}</ref> During the same week, Sony Computer Entertainment America (SCEA) Senior Director of Corporate Communications, Patrick Seybold also remarked that Move was performing "extremely well at retail" in North America but no exact sales figures were given.<ref>http://www.industrygamers.com/news/ps3s-move-selling-extremely-well-at-retail-says-sony/</ref> It was later confirmed to have shipped one million units in the Americas region during its first month of release.<ref>{{cite news| url=http://www.reuters.com/article/idUSTRE69K4T520101021 | work=Reuters | first=Gabriel | last=Madway | title=Sony sells 1 million Move units in Americas | date=2010-10-21}}</ref><ref>http://www.pcworld.com/article/208558/is_that_25_million_playstation_moves_shipped_or_sold.html</ref> On 30 November 2010, it was confirmed via a Sony official press release that the Sony Move Motion Controller had shipped 4.1 million units worldwide in the first two months since its release.<ref>http://www.joystiq.com/2010/11/30/sony-playstation-move-reaches-4-1-million-in-worldwide-sales/</ref> On 6 June 2011, during their press conference at [[E3 2011]], Sony announced that the PlayStation Move had sold 8.8 million units.<ref name="8-8million">{{Cite web|url=http://www.eurogamer.net/articles/2011-06-07-move-sales-top-8-8m|title=Move sales top 8.8m|date={{Date|2011-06-07}}|accessdate={{Date|2011-06-07}}|publisher=[[Eurogamer]]}}</ref> ===Awards=== The PlayStation Move won the 2010 Popular Science award for the "Most immersive game controller".<ref>{{Cite web|url=http://www.popsci.com/bown/2010/product/sony-playstation-move|title=<nowiki>Sony PlayStation Move | Popular Science</nowiki>|accessdate={{Date|2010-11-28|mdy}}|publisher=[[Popular Science]]}}</ref> == See also == * [[Motion capture]] * [[PlayStation Eye]] * [[Sixaxis]] * [[Kinect]] * [[Wii Remote]] * [[Wii MotionPlus]] == Footnotes == {{reflist|group=fn}} == References == {{reflist|colwidth=35em}} == External links == * [http://us.playstation.com/ps3/playstation-move/index.htm PlayStation Move] page at US.PlayStation.com * [http://blog.us.playstation.com/tag/playstation-move/ PlayStation Move entries] at PlayStation.Blog.US {{wikipedia-info|PlayStation Move|441145674}} [[Category:PlayStation 3 peripherals]]
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