Codex Gamicus
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Fandom's centric source of video game knowledge
42,423
pages
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Power Instinct
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Power Instinct
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Groove on Fight / Gouketsuji Ichizoku 3: Groove on Fight === The story of this sequel of the series takes place 20 years after the last Goketsuji tournament. It also has a darker and more serious tone than its predecessors, similar to that of ''[[Garou: Mark of the Wolves]]'', but still maintains a little of the same humor that is particular to the series. The players can choose from eleven characters, all of them, save Otane/Oume, being new. The graphic style of ''Groove on Fight'' is very different from its predecessors, as the sprites are smaller, but are more fluid and have an animated look to them. In the [[Sega Saturn]] port of the game, many animation frames were cut; the port included some features like being able to play as Damian, Bristol Weller and Bristol-D once the player beats the game with certain characters, the possibility of four players to play at the same time by way of the Saturn's multi-tap and an "Omake Mode" where the players can view artwork of the characters for the game. The Saturn version also features an arranged version of the soundtrack that has some new music themes that were not present in the original, like the theme "Mystic" and the vocal version of the title song. ==== Gameplay ==== Gameplay is in a 2-on-2 format with the ability to tag in and out at any time between players. Every time the player tag successfully between characters, the character who is one the sidelines slowly begins to get his or her energy back. At difference from the previous games, ''Groove on Fight'' has a six buttons system. The two new buttons are for "Dodge" and for the "Powerful Blow" the "Dodge" allows the characters to evade attacks and then counterattack the opponent. The '''"Powerful Blow"''' is an attack that inflicts more damage to the opponent than the normal strong attacks, but is also slower. The special guard and the shadow moves from ''Gogetsuji Legends'' are still present in the game and some other new characteristics were introduced to the gameplay: {| class="wikitable" border="1" |+Characteristics !Name !Description |- |Body Toss |The character throws the body of a defeated character at the opponent. |- |Taunt |Pressing the start button will taunt the opponent. Introduced for the first time in the series. |- |Unblockable Attack |Each character has his/her own Unblockable Attack. This attack is very slow, but if hits cause a great amount of damage to the opponent. |- |Partner Attack |The character that is not fighting will perform a jump-in attack from the sidelines. |- |Dual Combo |Is a series of attacks performed by the two characters at the same time. This requires one level of the Stress meter. |- |Pounce |Pressing up + Light kick, Hard Kick, as soon as the character knocks an opponent down, will attack the downed foe. |} {| class="wikitable" border="1" |+Staff !Job title !Name |- |rowspan=3Planer |Super_K |- |Bugta + |- |Heren |- |rowspan=12|Designers |YN_Dessy |- |Pa Pi Pu Pe |- |Range |- |Moto |- |Satoru. Y |- |Mamoru. K |- |Uhio |- |H. Morita |- |Asaki |- |Mandai |- |Monko |- |Y. Ogawa |- |rowspan=3|Programmers |Missile |- |Toshiya |- |M. Yamasaki |- |Sound Creator |Dencyu |- |rowspan=3|Helpers |M. Masada |- |Markey |- |Komori |- |Scenery |Clark Kent CO. LTD |} {{Infobox VG | title = Matrimelee | image = Matrimelee (insert).jpg | developer = [[Noise Factory]] | publisher = [[SNK Playmore]] | designer = [[Noise Factory]] | release = [[2003 in video gaming|2003]] | genre = [[versus fighting game|2D Versus fighting]] | modes = Up to 2 players simultaneously | cabinet = Upright | arcade system = [[Neo Geo (console)|Neo Geo]] (646 Mbit [[cartridge (electronics)|cartridge]]) | display = Horizontally oriented, 320 × 224, 4096 [[Palette (computing)|palette]] colors | input = 8-way [[joystick]], 4 [[Button (control)|buttons]] | platforms = [[Arcade game|Arcade]], [[Neo Geo (console)|Neo Geo]] }}
Summary:
Please note that all contributions to the Codex Gamicus are considered to be released under the CC BY-SA 3.0
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab