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Prince of Persia (2008)
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Prince of Persia (2008)
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==Development== [[File:PoP2008 Prince-and-Elika.jpg|thumb|right|The Prince and Elika running along a wall.]] [[File:PoP Acrobatic Gameplay.jpg|thumb|right|Elika helps the Prince to jump off a plate.]] ''Prince of Persia's'' development team began conception right as ''[[Prince of Persia: The Two Thrones]]'' was released,<ref>{{cite web|title=Ubidays Interview|url=http://www.gametrailers.com/player/34580.html}}</ref> however, proof of conception for the game was found when, on September 21, 2006 a leaked RAR file contained concept art, although no comment was made by [[Ubisoft]].<ref>{{cite web|title=Leaked Concept Art|url=http://uk.ps3.ign.com/articles/733/733959p1.html}}</ref> Also, on January 23, 2008 some screen shots from the game when it was in conception were leaked onto the internet, and again Ubisoft made no comments.<ref>{{cite web|title=Leaked Screenshots|url=http://softrockhallelujah.blogspot.com/2007/10/exclusive-prince-of-persia-4-screens.html}}</ref> In May 2008, Ubisoft confirmed the game a work-in-progress. They stated that they expected to release the game towards the fourth quarter of 2008, and gave details about the plot and game play. In one such interview, they stated that the general staples of the game play are to remain intact, including platforming, combat, and puzzle solving. The game also focuses more on one-on-one combat, similar to the original ''Prince of Persia'' trilogy, rather than fighting dozens of enemies, as in the ''Sands of Time'' trilogy. Ubisoft stated that the reason for changing the combat was that it would give players the impression that each enemy was a unique challenge in itself, instead of "just another enemy". In May 2008, Ubisoft released two official videos of a concept artist designing the Prince and Elika.<ref>{{cite web|title=Prince Speed Art|url=http://www.gametrailers.com/player/33651.html}}</ref> One video shows a full-bodied new Prince being created with the computer program [[Adobe Photoshop|Photoshop]]. The other art drawing video detailed Elika.<ref>{{cite web|title=Elika Speed Art|url=http://www.gametrailers.com/player/34326.html}}</ref> Yet another fast-forward concept art emerged in July, 2008, this time depicting a prime enemy; The Hunter. The game uses a heavily modified version of the Scimitar engine, which was also used in ''[[Assassin's Creed]]''. Developers chose to use a modified version of this engine because it would allow them to enhance the game by adding more open land, and less linearity. Developers also chose to implement an illustrative graphical style, similar to [[cel-shaded]] graphics, but with more detail drawn in.<ref>{{cite web|title=Illustrative graphics in new Prince of Persia|url=http://blog.wired.com/games/2008/05/screenshots-of.html}}</ref>
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