Codex Gamicus

Quartet is a 1986 arcade game by SEGA. Quartet allows one to four players to guide a set of characters through a base taken over by an army of robots. Players control either Joe (yellow), Mary (red), Lee (blue) or Edgar (green) across a number of sideways-scrolling levels. The object of the game is to advance through the level, fighting opponents that come out of portals in the walls, and eventually defeat a boss that carries the door key used to open the "exit door" for the level.

Players can find various power-ups during play, such as a jet pack that allowed characters to stay airborne, springs to jump higher, speed boots, and point bonuses. Each character has a separate characteristic weapon type, which can be upgraded by picking up a colored bouncing orb that bounced across the screen occasionally. Picking up the orb when it is a player's color gives a weapon power up, while picking up the orb when it is another player's color gives a point bonus (but deprives the other player the chance to upgrade).

Available in arcades in the same timeframe as Gauntlet, Quartet provided another option for more than two players.

The game was ported to the Master System. However, only Mary and Edgar (whose name is spelled "Edger" and given a lighter skin tone) were playable, with the title confusingly referring to a four-person band that doesn't exist in the game. Because of this, in Japan the game was retitled Double Target. Mary's character design was also altered between regional versions. In the Japanese version Mary had more Asian-like features (including black hair), whereas in the western versions she has Caucasian features instead (such as brown hair instead).

The game was also ported to home computers Commodore 64, Amstrad CPC and the ZX Spectrum.


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