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==History== Relentless Software was founded by David Amor & Andrew Eades who had previously worked together at the Brighton office of Computer Artworks.<ref name="InsideGameDesign"/> Computer Artworks had been in the process of creating a [[Disc jockey|DJ]] simulation game for [[Sony Computer Entertainment#Internal organization|Sony Computer Entertainment Europe (SCEE)]], but the company went into receivership in October 2003<ref name="Artworks">{{cite web | last = | first = | authorlink = | coauthors = | title = Computer Artworks goes into receivership | work = [[Eurogamer]] | publisher = | date = 2003-10-24 | url = http://www.eurogamer.net/article.php?article_id=53590 | doi = | accessdate = 2008-08-13}}</ref> before the title could be completed. Amor and Eades persuaded SCEE that they could set up a company and complete the DJ project for them. Much to their shock, SCEE agreed and Relentless was set up just 36 hours after their meeting with SCEE.<ref name="InsideGameDesign">{{cite book| last = Simons| first = Iain| authorlink = Iain Simons| title = Iside Game Design| publisher = Laurence King Publishing| series =| year = 2007| doi = | isbn = 978-1-85669-532-9| pages = 107β113}}</ref> The company name arose from Amor & Eades ambition to develop video games in a different way to the perceived norms of the industry. They wanted development to be a steady flow of work rather than the more normal cycle of a slow start leading to a project ending with long "[[Game programming#Crunch time|crunch]]" periods. They typed ''unstoppable'' into an online thesaurus and of the synonyms returned they chose Relentless as the company name.<ref name="InsideGameDesign"/> Whilst Relentless were completing work on the [[Disc jockey|DJ]] simulator - that had by now been named ''DJ: Decks & FX'' - they also carried out the conversion of an SCEE published title, ''[[EyeToy: Groove]]'', for the Japanese market. ''DJ: Decks & FX'' was released in September 2004 and was nominated in the audio category of the 2004 BAFTA awards.<ref name="Bafta2004"/> More conversion work for SCEE followed, with the conversion of ''[[SingStar|SingStar Popworld]]'' for the Swedish and Norwegian markets. ===''Buzz!''=== {{mainarticle|Buzz!}} In 2004 SCEE were approached by a company called SleepyDog who had secured the rights to a large number of music tracks and wanted Sony to use them as the basis of a quiz game.<ref name="InsideGameDesign"/> SCEE approached Relentless and asked them to design a quiz game using the music that Sleepydog had the rights for. Relentless ditched the idea Sony had presented them with, a board game on a screen, and instead developed the game along the lines of the player being in a TV studio, actually taking part in a TV quiz show. ''[[Buzz!: The Music Quiz]]'' was released in the run-up to Christmas 2005. Initially the game sold poorly, so poorly that Sony considered cancelling further titles in the series, but over Christmas sales dramatically picked up, so much so that ''Buzz!: The Music Quiz'' eventually sold over 1 million copies.<ref name="Sales">{{cite web | last = Elliott | first = Phil | authorlink = | coauthors = | title = David Amor - Still Buzzing | work = [[Gamesindustry.biz]] | publisher = | date = 2008-04-24 | url = http://www.gamesindustry.biz/articles/david-amor-still-buzzing | doi = | accessdate = 2008-08-13 }}</ref> A sequel, ''[[Buzz! The Big Quiz]]'' quickly followed in March 2006 and its sales kept it in the PlayStation 2 UK top 20 for a whole year.<ref name="PS2Top_Twenty">{{cite web | last = | first = | authorlink = | coauthors = | title = Buzz!: The BIG Quiz | work = | publisher = | date = | url = http://www.relentless.co.uk/games/?product=buzzbigquiz | doi = | accessdate = 2008-08-13}}</ref> In July 2006 Relentless and SCEE were joint winners of two Develop Industry awards. Winning ''Best New Intellectual Property'' for ''Buzz!'' and the Best Innovation category for the [[Buzz!#Buzz! Buzzers|Buzz buzzers]].<ref name="Develop_Awards">{{cite web | last = Loveday | first = Samantha | authorlink = | coauthors = | title = Big night for development talent | work = | publisher = www.developmag.com | date = 2006-07-13 | url = http://www.developmag.com/news/1175/Big-night-for-development-talent | doi = | accessdate = 2008-08-13}}</ref> Greater recognition arrived later in the year at the BAFTA Video Games awards, where ''Buzz! The Big Quiz'', won the BAFTA award for ''Best Casual and Social Game''.<ref name="Bafta2006">{{cite web | last = | first = | authorlink = | coauthors = | title = Games Nominations 2006 | work = | publisher = [[BAFTA]] | year = 2006 | url = http://www.bafta.org/awards/video-games/nominations/?year=2006 | doi = | accessdate =2006-02-01 }}</ref> Relentless' next Buzz! game was ''[[Buzz!: The Mega Quiz]]'' in April 2007, ''The Mega Quiz'' was the fourth title in the Buzz! series - the third title, ''[[Buzz!: The Sports Quiz]]'', had been developed by [[Kuju Entertainment]] and released in November 2006. The next game in the series was the movie themed ''[[Buzz!: The Hollywood Quiz]]''. During 2007 Relentless had been trialling an educational version of Buzz! in schools and after a successful trial a full version - ''[[Buzz!: The Schools Quiz]]'' - was developed in association with the UK Government's [[Department for Education and Skills (United Kingdom)|Department for Education and Skills (DfES)]], with the game's 5,000 questions being based on the Key Stage 2 Curriculum that covers children between the ages of 7 and 11 years.<ref>{{cite web | last = Bramwell | first = Tom | authorlink = | coauthors = | title = Buzz!: The Schools Quiz | work = [[Eurogamer]] | publisher = | date = 2007-01-11 | url = http://www.eurogamer.net/article.php?article_id=90450 | doi = | accessdate = 2007-01-11}}</ref> ''Buzz!:The Schools Quiz'' was released in January 2008 just prior to the March 2008 release of the sixth game in the main series, ''[[Buzz!: The Pop Quiz]]'', after which Relentless switched its attention towards the PlayStation 3. ''[[Buzz!: Quiz TV]]'' for the PlayStation 3 was released in July 2008 and was the first ''Buzz!'' game to feature online play via the internet. The game also features the ability for users to expand the game via the purchase of question packs from the [[PlayStation Store]]. Users can also expand the game with questions from the MyBuzz website. The website allows users to create their own quizzes and then to play them, or other people's quizzes, in the ''Quiz TV'' game itself. July 2008 also saw the release of the first Buzz! game on a handheld console. ''[[Buzz!: Master Quiz]]'' for the [[PlayStation Portable]] was developed jointly by Relentless and Curve Studios.<ref name="Relentless_Master_Quiz">{{cite web | last = | first = | authorlink = | coauthors = | title = Buzz!: Master Quiz | work = | publisher = | date = | url = http://www.relentless.co.uk/games/?product=buzzmsterquiz | doi = | accessdate = 2008-08-12}}</ref> The Buzz! series has accumulated total sales of over 8 million.<ref name="Edge_Relentless"/> === Blue Toad === July 2009 saw Relentless announce their first self -published game, ''[[Blue Toad Murder Files]]''. The episodic game will be released for the PlayStation 3 via the PlayStation Store in December 2009.<ref>{{cite web|author=Robert Purchese |url=http://www.eurogamer.net/articles/relentless-reveals-non-buzz-venture |title=Relentless reveals non-Buzz! venture PlayStation 3 News - Page 1 |publisher=Eurogamer.net |date=2009-07-14 |accessdate=2010-08-29}}</ref><ref>{{cite web|url=http://www.relentless.co.uk/news/?id=75 |title=Relentless Software |publisher=Relentless.co.uk |date= |accessdate=2010-08-29}}</ref> The game will be for 1-4 players and will lean towards TV murder mysteries with "witnesses, alibis [and] motives" rather than being a logic puzzle like [[Cluedo]].<ref>{{cite web|first= Keith|last= Stuart|title= Tech Weekly: Develop videogames conference special|url= http://www.guardian.co.uk/technology/gamesblog/audio/2009/jul/21/tech-weekly-podcast-develop-video-games-eidos-braben|publisher= Guardian.co.uk |format= Podcast|date= 2009-07-01|accessdate= 2009-07-31|quote= "Cluedo's quite, sort of a logic puzzle really. We were kind of looking to recreate the kind of experience that people are used to with seeing TV shows like Midsomer Murders, Agatha Cristie type stuff where there are witnesses, alibis, motives, more that kind of style."}}</ref> The game sees the player investigate murders and interrogate residents in the village of Little Riddle. Aspects of the game have been compared to the ''[[Professor Layton (series)|Professor Layton]]'' series of games, regarding its setting and puzzle solving game mechanic, but it differs from the ''Layton'' games in that the puzzles in ''Blue Toad'' are more closely linked to the game's story line. At various points the game questions the player about their investigation and key plot points to check that they were paying attention.<ref name="Edge_Preview">{{Cite news| publication-date = September 2009| title = Blue Toad Murder Files| periodical = [[Edge (magazine)|Edge]]| issue = 206 (October 2009)| pages = p43| accessdate = 2009-08-29| postscript = . }}</ref>
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