Codex Gamicus
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Fandom's centric source of video game knowledge
42,474
pages
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Rhapsody: A Musical Adventure
(section)
Back to page
Edit
VisualEditor
History
Talk (0)
Edit Page
Rhapsody: A Musical Adventure
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Gameplay== When starting a new game, the player can select a game difficulty (easy, normal, or hard), which affects how long it will take to finish the game. The player selects different places on the world map and encounters [[random encounter]] battles, such as in the ''[[Dragon Quest]]'' series. Unlike most [[Console role-playing game|RPG]]s, the player can save at any time, except during battle.<ref name="rhapsody1">{{cite book | year=1999 | editor=Atlus staff | title=Rhapsoday: A Musical Adventure instruction manual | publisher=Atlus | id=SLUS-01073 | page=8}}</ref> An oft-mentioned point of appreciation is its relatively unique plot premise and flow. ''Rhapsody'' is a theatrical [[Musical theatre|musical]] in regard to its presentation style, containing frequent cut scenes that are sung, rather than simply spoken and acted. Players are given the option of listening to the lyrics and voice-overs in Japanese, English, or muting them entirely.<ref name="rhapsody1"/> Hidden throughout the game are high-quality illustrations of characters, which can be viewed any time through the item menu.<ref name="Hardcore_Gaming_101" /> ===Battles=== The battles are fought in a [[tactical role-playing game]] fashion. However, unlike other games in this genre, the battles tend to last less than a minute, with the exception of boss battles, and require little tactics. This makes the game stand out in its genre and may have also led to its limited mainstream success with more [[Hardcore gamer|hardcore players]] of the genre.<ref name="Hardcore_Gaming_101" /> [[File:Rhapsodybattle.png|thumb|left|Battle scene]] Cornet is the main character, but mainly offers support in battle-puppets that are found throughout the game do most of the fighting for her. Kururu never actually fights in any battles in the original, though she does in the remake for the DS. Each character learns different skills as they level up, except Cornet (in the original only), who has attacks called Rewards. Cornet can blow her horn during battle to power up the puppets and gain appreciation points, which allow her to unleash these devastating techniques. Most Rewards are represented by foods, such as flan, cake, and candy. Like in most tactical RPGs, each character has a certain move number and can attack at a certain distance. Most party members can only attack at close range, unless he or she has a long-range skill. Each character can also equip three accessories and use items. The game features some normal status problems (sleep, paralysis, etc.) like in most console RPGs, but has some original ones too, such as frog and philanthropy. Each enemy also has an element (thunder, wind, earth, fire, water, dark, holy) and a weakness to the opposite element.<ref name="rhapsody2">{{cite book | year=1999 | editor=Atlus staff | title=Rhapsoday: A Musical Adventure instruction manual | pages=16–19 | publisher=Atlus | id=SLUS-01073}}</ref> Each element has its own set of spells, which can be used to take advantage of such weaknesses. Unlike in most tactical RPGs, instead of gaining experience points each turn, all the characters get the same amount of points at the end of battle. After earning enough experience points, the character will level up and become stronger and possibly learn a spell.<ref name="rhapsody2"/> There are also skill points, gained when a character strikes the finishing blow. The more of these points a character has, the higher his or her critical rate becomes.<ref name="rhapsody2"/> Inotium, the in-game money, is also won after every battle. Occasionally monsters will join Cornet after they are defeated. These monsters can then be used in battle, like puppets, and can use special monster abilities.
Summary:
Please note that all contributions to the Codex Gamicus are considered to be released under the CC BY-SA 3.0
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab