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{{GameInfobox |developer = Namco |publisher = Namco |series = Ridge Racer |platforms = Arcade,PlayStation,PlayStation,Mobile,Zeebo |jp_rel = {{Release|1993|||JP|Arcade}}<ref>http://flyers.arcade-museum.com/?page=flyer&db=videodb&id=4765&image=1</ref> <br><br> {{Release|1994|December|3|JP|PlayStation}}<ref>{{Cite web | url=http://psx.ign.com/objects/000/000173.html | title=Ridge Racer (1995) – PlayStation | publisher=IGN | accessdate=2012-01-07}}</ref> |na_rel = {{Release|1993|September||NA|Arcade}}<ref>http://flyers.arcade-museum.com/?page=flyer&db=videodb&id=4765&image=1</ref> <br><br> {{Release|1995|September|9|NA|PlayStation}}<ref>{{Cite web | url=http://psx.ign.com/objects/000/000173.html | title=Ridge Racer (1995) – PlayStation | publisher=IGN | accessdate=2012-01-07}}</ref> |eu_rel = {{Release|1993|||EU|Arcade}}<ref>http://flyers.arcade-museum.com/?page=flyer&db=videodb&id=4765&image=1</ref> <br><br> {{Release|1995|September|29|EU|PlayStation}}<ref>{{Cite web | url=http://psx.ign.com/objects/000/000173.html | title=Ridge Racer (1995) – PlayStation | publisher=IGN | accessdate=2012-01-07}}</ref> |genre = Racing |features = Single-player |arcade_cabinet = Sitdown |arcade_sys = [[Namco System 22]] |arcade_display = [[Raster graphics|Raster]]<ref name="System22"/> |arcade_orientation = Horizontal |arcade_resolution = [[640 × 480]] |arcade_colors = 16,777,216 }} {{Nihongo title|Ridge Racer|リッジレーサー|Rijji Rēsā}} is a [[1993 in video gaming|1993]] [[racing video game]] created by [[Namco]]. It was initially released on the [[Namco System 22]] [[Arcade system board|arcade board]], and was later ported to the [[PlayStation]] [[Video game console|console]]. It is the first title in the long-running [[Ridge Racer (series)|''Ridge Racer'' series]] of games released for [[Arcade game|arcades]] and home systems. In the game, the player assumes the role of a car driver and competes with other computer-controlled cars. It was notable for introducing a [[Drifting (motorsport)|drifting]] gameplay mechanic.<ref>https://historyofracinggames.files.wordpress.com/2011/01/087-1993-rr.pdf</ref> Upon release, ''Ridge Racer'' was well received. The original arcade version's [[3D computer graphics|3D polygon graphics]], which introduced [[texture mapping]] and [[Gouraud shading]], was described by critics as being revolutionary and the most realistic [[video game graphics]] seen up until then. It was also praised for its audio, drifting-based gameplay, [[artificial intelligence]], and in the full-scale deluxe version, the use of a real [[Mazda MX5]] as an [[video game arcade cabinet|arcade cabinet]]. The first home version of ''Ridge Racer'' was released [[Video gaming in Japan|in Japan]] in 1994 as a launch title for the original [[PlayStation]] [[home console]]; the version for North America and Europe was released in 1995. The game played a major role in establishing the new system and in giving it an early edge over its nearest competitor, the [[Saturn]]. The PlayStation version was also praised for its graphics, audio and [[Arcade racer|arcade-style racing]] gameplay, becoming one of ''[[Famitsu]]''{{'}}s highest-rated games of 1994 and receiving ''[[Electronic Gaming Monthly]]''{{'}}s award for Best Driving Game of 1995. Retrospectively, reception has been positive to mixed, with several later reviewers criticizing its arcade-style gameplay and lack of strong artificial intelligence compared to later games. ==Gameplay== Ridge Racer was very innovative for its time, introducing minor car sim elements intertwined with the gameplay. The player could choose from the options of ''Course Select'', ''Transmission'', ''Car Select'', ''Sound Select'', ''Start'', and ''Options''. Course Select allowed the player to choose a course, each of varying difficulty, and choose between the two modes of a Race (against 11 other cars) and Time Trial (against one other car). The Course Select screen also displays data about the course's shape and difficulty. The Transmission menu allowed the player to select the between Automatic or Manual transmission. [[Automatic transmission]] ('''AT''') permits less experienced players easier turns and drifts, while [[manual transmission]] ('''MT''') restricts the AI from assisting but allows more experienced players to gain faster track times. Normally only 4 cars are selectable, but all 12 (excluding the Black No.13 'Devil' Car) are selectable if a player is able to defeat 100% of the enemies on the [[Galaxian]] loading game before the title screen. Car Select introduces the selectable vehicles for racing. The mode also served as a gallery, serving the player with multiple views by rotating the camera with the L1 and R1 triggers on the [[PlayStation (console)|PlayStation]] controller. Sound Select allowed the player to change between 1 of six background music tracks, while the Options menu allowed button configuration and the lap records to be viewed. The game consists of 4 race course modes. They are the "Beginner", "Mid-Level", "High-Level" and "Time Trial" (on the screen will show "T.T" instead). The "Beginner" and the "Mid-Level" would be racing on the same circuit. However, the Beginner mode only had 2 laps and there were no night racing. On the Mid-Level mode, the cars would be faster. The race would run 3 laps instead of 2 and there would be night racing in the middle. Once the player advanced to "High-Level" and "Time Trial", the circuit would be longer as a technical section was added with more sharp and difficult curves. The "Beginner", "Mid-Level" and the "High-Level" would be a 12 cars battle but the "Time Trial" would be the battle of 2 cars only. After the players won all the race modes, extra game (extra courses) would be given. The player would be racing on the same tracks but in reverse directions. The extra tracks lack one checkpoint and therefore the player is at a much higher risk of running out of time, making the game more difficult. Also, at this point, the "Time Trial" (either regular or extra) race mode would turn into a 3-car battle. The player would have to face one more extra car- "Devil 13th Racing" car. This car was very fast and extremely difficult to beat due to a lack of rear view mirror. To win, the player must learn the perfect racing line of the track. By sticking to racing line around the track, the Devil car would be blocked from passing and would crash into the back to the player. If the player managed to block the car for all 3 laps and won the race, they would obtain the Devil car. This was especially important for Time Trial mode. After the player obtained the Devil car, the player could use that car to race in all the courses including extra courses in order to complete the entire game. A special 'mirror mode' version of the track could be played by turning the car around on the starting line and driving into the wall behind at top speed. The car would pass through the wall and the track would revert to the mirror of the normal track. Another bonus for the original [[PlayStation (console)|PlayStation]] version released in 1995 allowed the player to listen to music through the [[PlayStation (console)|PlayStation]] by removing the game disc and inserting a music CD. This was because the entire game code ran within the RAM of the [[PlayStation (console)|PlayStation]] and the CD was used only for playing music tracks from the disc once the game was loaded. However, players could not switch tracks, and the music was started on a random track. The audio-tracks on the Ridge Racer game [[CD]] can be played in a standard [[CD]]-audio player, as game CD was mastered in [[Mixed Mode CD]] format. Track 1 is used for data. ==Development and release== At [[Japan Amusement Machinery Manufacturers Association|JAMMA]]'s [[1992 in video gaming|1992]] AM (Amusement Machines) show in Japan, held during 27th-29th August 1992,<ref name="egm40">''[[Electronic Gaming Monthly]]'', issue 40, November 1992, pages [http://www.dragonslairfans.com/G3/various/galaxian3_article_2.jpg 78] & [http://www.dragonslairfans.com/G3/various/galaxian3_article_3.jpg 80]</ref> Namco debuted a racing game called ''Sim Drive'',<ref name="System22">http://www.system16.com/hardware.php?id=537</ref><ref name="egm40"/> for the then new [[Namco System 22]] arcade board.<ref name="System22"/> The game was itself a sequel to ''Eunos Roadster Driving Simulator'', a Mazda MX-5 [[Sim racing|driving simulation]] arcade game that Namco developed with [[Mazda]] and released in {{vgy|1990}}.<ref>http://www.system16.com/hardware.php?id=833</ref> Its [[3D computer graphics|3D polygon graphics]] stood out for its use of [http://www.giantbomb.com/gouraud-shading/3015-4864/ Gouraud shading] and [[texture mapping]].<ref>http://mamedev.emulab.it/undumped/index.php?title=SimDrive</ref> After a [[Test market|location test]] at the show,<ref name="System22"/> where it was previewed by the November 1992 issue of ''[[Electronic Gaming Monthly]]'',<ref name="egm40"/> ''Sim Drive'' had a limited Japanese release in December 1992,<ref>http://www.arcade-history.com/?n=sim-drive&page=detail&id=4659</ref> but did not get a mass-market release.<ref name="System22"/> It served as a prototype for ''Ridge Racer''.<ref name="System22"/> Upon release of the arcade game in 1993, ''Ridge Racer'' was called by Namco "the most realistic driving game ever".<ref name="Flyer-1">{{Cite web | url=http://flyers.arcade-museum.com/?page=flyer&db=videodb&id=2853&image=1 | title=Ridge Racer (1) | publisher=The Arcade Flyer Archive | year=1993 | accessdate=2012-01-06}}</ref> The game featured [[Three-dimensional space|three-dimensional]] [[Polygon (computer graphics)|polygon]] graphics with texture mapping and various types of terrain. Namco advertised it as being the first coin-operated video game with texture mapping.<ref name="Flyer-1"/> The game made its North American debut at the 1993 [[American Amusement Machine Association]] (AMAA) show.<ref name="egm_arcade">''[[Electronic Gaming Monthly]]'', issue 51, October 1993, p. 64</ref> The PlayStation version was shown at the 1995 [[Electronic Entertainment Expo]] event, and it was considered an innovation in the use of three-dimensional polygons on consoles. It won the Game of the Show award that year, followed by [[role-playing video game]] ''[[EarthBound]]'' as runner-up.<ref name="UGO">{{Cite web | url=http://www.ugo.com/games/e3-game-of-the-show | title=E3 Retrospective: Past Games of the Show | publisher=UGO | date=2009-04-27 | accessdate=2012-01-06 | author=Hess, Michael and Plante, Chris | archiveurl=https://web.archive.org/web/20090430115018/http://www.ugo.com/games/e3-game-of-the-show/ | archivedate=2009-04-30}}</ref> ''Ridge Racer'' was released in North America on September 8, 1995 as one of eight launch titles for the [[PlayStation]].<ref>{{Cite web|title=This Day in History: Sony's PlayStation Launches in the U.S.|url=http://www.1up.com/news/day-history-sony-playstation-launches|publisher=[[1UP.com]]|date=September 9, 2010|last=Cifaldi|first=Frank|accessdate=January 19, 2012}}</ref> ===''[[Ridge Racer Full Scale]]''=== [[File:Ridge racer full scale stockton.jpg|200px|thumb|right|''Ridge Racer Full Scale'']] A ''Full Scale'' arcade version of ''Ridge Racer'' was released alongside the standard arcade version in 1993. Players sat inside an adapted red [[Mazda MX-5|Eunos Roadster]],<ref>{{Cite web | url=http://flyers.arcade-museum.com/?page=wide-flyer&db=videodb&id=4695&image=4 | title=Ridge Racer: Full Scale (3) | publisher=The Arcade Flyer Museum | year=1993 | accessdate=2012-06-01}}</ref> the Japanese right-hand-drive version of the Mazda MX-5 Miata, and controlled the same car on-screen. The game was played in front of a 10 ft/3 m-[[Widescreen|wide]], [[Projection screen|front-projected]] [[Multi-monitor|triple screen]] (which benefited from dimmed ambient lighting), with the car's wheel, gear stick and pedals functioning as the game's controls. The ignition key was used to start the game, the speed and RPM gauges were fully functional, and fans blew wind on the player from inside the air vents. Speakers concealed inside the car provided realistic engine and tire sounds, while overhead speakers provided surround music. In almost all locations, an operator stood by a console, to collect payment and control the operation. The game's P.C.B. was located under the hood of the car. The steering wheel could be re-linked to the [[Wikipedia:Rack and pinion|rack and pinion]] steering of the car, making it easier to move. The unit used similar projection technology to Namco's 1990 arcade [[shooter game]] ''[[Galaxian 3]]''.<ref>http://flyers.arcade-museum.com/?page=wide-flyer&db=videodb&id=4695&image=4</ref> This full-scale deluxe version cost [[Pound sterling|£]]150000 for arcade operators upon release,<ref name="CVG_Arcade"/> equivalent to £{{Inflation|UK|150000|1994}} or [[United States dollar|$]]{{Inflation|US|{{To USD|{{inflation|UK|150000|1994|2012|r=0}}|GBR}}|2012}} in {{Currentyear}}. For players, it cost £3 per play,<ref name="CVG_Arcade"/> equivalent to £{{Inflation|UK|3|1994|r=2}} or ${{inflation|US|{{To USD|{{Inflation|UK|3|1994|2012|r=2}}|GBR}}|2012|r=2}} in {{Currentyear}}. ===''[[Ridge Racer: 3 Screen Edition]]''=== A version of ''Ridge Racer'' with 3 screens was also released in the arcades to give a [[Wikipedia:Peripheral vision|peripheral vision]] effect. The machine used multiple [[Namco System 22]] arcade boards to drive the additional monitors and was only available in the sit down version.<ref>{{Cite web | url=http://www.youtube.com/watch?v=H-Iqq9Db9DY | title=YouTube video}}</ref><ref>{{Cite web | url=http://www.system16.com/hardware.php?id=537&gid=1323#1323 | title=System16 website}}</ref> ==Reception== {{Video game reviews | title = | subtitle = | state = | GR = PS1: 81% <small>(2 reviews)</small><ref name="gamerankings">{{Cite web|url=http://www.gamerankings.com/ps/366817-ridge-racer/index.html |title=Ridge Racer for PlayStation |publisher=GameRankings |date=1995-09-09 |accessdate=2012-11-09}}</ref> | Allgame = PS1: {{Rating|4|5}}<ref name="allgame"/><br />ARC: {{Rating|4|5}}<ref>{{Allgame|10895|Ridge Racer (Arcade)}}</ref> | CVG = ARC: 80%<ref name="CVG_Arcade"/> | Dragon = PS1: {{Rating|2|4}}<ref name="Dragon221"/> | Edge = PS1: 9/10<ref name="Edge">https://web.archive.org/web/20120414035816/http://www.edge-online.com/reviews/ridge-racer-review</ref> | EGM = PS1: 18/20<ref name="EGM_PS1">''[[Electronic Gaming Monthly]]'', Video Game Buyer's Guide 1998, p. 74</ref> | Fam = PS1: 37/40<ref name="Famitsu">PLAYSTATION CROSS REVIEW: リッジレーサー. Weekly Famicom Tsūshin. No.333. Pg.21. 5 May 1995.</ref><ref>おオススメ!! ソフト カタログ!!: リッジレーサー. Weekly Famicom Tsūshin. No.335. Pg.114. 12–19 May 1995.</ref> | GamePro = PS1: 5/5<ref>''GamePro'', issue 68, page 37</ref> | IGN = PS1: 7.5/10<ref name="IGN"/> | rev1 = ''[[Famitsu|Famitsu PS]]'' | rev1Score = PS1: 36/40<ref name="FamitsuPS">PlayStation Cross Review: リッジレーサー. PlayStation Tsūshin. No.1. Pg.13. 9 December 1994.</ref> | award1Pub = [[Wikipedia:jp:ゲーメスト大賞|''Gamest'' Awards]] (Nominations) | award1 = [[Game of the Year]],<br />[[Action video games|Best Action Game]],<br />[[Graphics|Best Graphics]],<br />[[Video game music|Best VGM]]<ref name="gamest"/> | award2Pub = [[Electronic Entertainment Expo|E3]] | award2 = [[History of E3|Game of the Show]] (1995)<ref name="UGO"/> | award3Pub = ''[[Electronic Gaming Monthly]]'' | award3 = [[Racing video game|Best Driving Game]] (1995)<ref name="egmbuyersguide1996"/> | award4Pub = ''[[Game Informer]]'',<ref name=GI2001/><br />''[[Electronic Gaming Monthly]]'',<ref name=EGM2006/><br />''[[Wikipedia:Guinness World Records|Guinness World Records]]'',<ref name=Guinness/><br />''[[FHM]]'',<ref name=FHM/> [[Yahoo!]]<ref name=Yahoo/> | award4 = [[List of video games considered the best|Best Games of All Time]] | award5Pub = [[NowGamer]] | award5 = [[Retrogaming|100 Greatest Retro Games]]<ref name=NowGamer/> }} ===Critical reception=== The arcade version was well received upon release. Following its North American debut at the AMAA show, ''[[Electronic Gaming Monthly]]'' reviewed the game in its October 1993 issue. They described it as a "racing tour-de-force" and "incredible title" along the lines of [[SEGA]]'s ''[[Virtua Racing]]'' but improving on the graphics with "some of the most advanced circuity ever seen in a coin-op." They stated "the cars look so realistic and fluid" and noted the backgrounds are [[Rendering (computer graphics)|rendered]] to "a very high degree of detail." They also praised the gameplay, stating the "tunnel sequences are real nail-biters" and obstacles such as "other cars," road hazards, "construction signs, speed bumps," guard rails, "warning barricades" and other "traps" cause the "car to spin helplessly out of control." Regarding the [[artificial intelligence]], they described the "competition" as "some of the best drivers the world has ever seen" and "completely relentless." They concluded the game "is awesome!"<ref name="egm_arcade"/> The January 1994 issue of ''[[Electronic Games]]'' praised the texture-mapped 3D graphics and described the arcade game as "exceptional" and "an incredibly realistic experience."<ref>https://archive.org/stream/Electronic-Games-1994-01/Electronic%20Games%201994-01#page/n17/mode/2up</ref> In the April 1994 issue of the UK magazine ''[[Computer and Video Games]]'', the arcade machine (based on the full-scale deluxe unit) was rated 80% overall by writer Paul Rand. Graphics received 97%, sound 95%, and gameplay 80%. The reviewer Paul Rand praised the "revolutionary graphics" as "the likes of which you've never seen" and "far and away the most realistic arcade game ever seen," as well as the sound quality, the use of an actual [[Mazda MX5]] as a cabinet, and the "side-ways skid" drifting mechanic that "really does feel that you could total that expensive car if you're not careful." However, he compared the gameplay unfavorably with ''Virtua Racing'' for lacking its greater "sensation of speed."<ref name="CVG_Arcade">http://www.solvalou.com/subpage/arcade_reviews/206/564/ridge_racer_review.html</ref> In Japan, the arcade game was nominated for several [[Wikipedia:jp:ゲーメスト大賞|''Gamest'' Awards]], including [[Game of the Year]], [[Action video games|Best Action Game]], [[Graphics|Best Graphics]], and [[wikipedia:Video game music|Best VGM]].<ref name="gamest">''[[:jp:Gamest|Gamest]]'', ''The Best Game 2: Gamest Mook Vol. 112'', pp. 6-26</ref> The PlayStation version was also mostly well received upon release. In Japan, ''[[Famitsu]]''{{'}}s panel of four reviewers gave it ratings of 9, 9, 10 and 9 out of 10, adding up to 37 out of 40 overall.<ref name="Famitsu"/> This made it one of their two highest-rated games of 1994, along with ''[[Final Fantasy VI]]''.<ref>http://translate.google.co.uk/translate?hl=en&sl=ja&tl=en&u=http://geimin.net/da/db/cross_review/</ref> ''[[Famitsu PS]]'' gave it a score of 36 out of 40.<ref name="FamitsuPS"/> In Europe, ''[[Edge]]'' gave it a score of 9 out of 10 in December 1994, stating that, from the "perfect game" of ''[[Galaxian]]s'' to "the dazzling graphics and arcade-perfect music and speech," ''Ridge Racer'' is "the [[killer app]]" that Namco and Sony "can be proud of."<ref name="Edge"/> In North America, ''[[Electronic Gaming Monthly]]''{{'}}s panel of two reviewers gave it ratings of 9 out of 10 each, adding up to 18 out of 20 overall.<ref name="EGM_PS1"/> ''Ridge Racer'' was awarded Best Driving Game of 1995 by ''Electronic Gaming Monthly''.<ref name="egmbuyersguide1996">{{Cite journal |last= |first= |authorlink= |coauthors= |year=1996 |month= |title=Electronic Gaming Monthly's Buyer's Guide |journal= |volume= |issue= |pages= |id= |url= |accessdate=2009-01-09 |quote= }}</ref> The game was reviewed in 1995 in ''[[Dragon (magazine)|Dragon]]'' #221 by Jay & Dee in the "Eye of the Monitor" column. Jay did not rate the game, but Dee gave it 2 stars.<ref name="Dragon221">{{Cite journal|title=Eye of the Monitor|author=Jay & Dee|journal=Dragon|issue=221|date=September 1995|pages=115–118}}</ref> Retrospectively, reception to the PlayStation version has been positive to mixed. In 1996, [[IGN]] gave ''Ridge Racer'' 7.5 out of 10, saying that, despite two years since release, the game "has definitely stood the test of time".<ref name="IGN">{{Cite web | url=http://uk.psx.ign.com/articles/150/150173p1.html | title=Ridge Racer | publisher=IGN | date=1996-11-26 | accessdate=2012-01-05}}</ref> However, IGN complained that "there is no two-player mode" and that "the cars don't really vary in performance that much".<ref name="IGN"/> [[Allgame]]'s Shawn Sackenheim praised the game, particularly graphics and audio, and ending that it "is a fun title that racing fans [...] will love."<ref name="allgame">{{Cite web | url=http://www.allgame.com/game.php?id=2264&tab=review | title=Ridge Racer Review | publisher=allgame | accessdate=2012-01-05 | author=Sackenheim, Shawn | archiveurl=https://web.archive.org/web/20141115143655/http://www.allgame.com/game.php?id=2264&tab=review | archivedate=2014-11-15}}</ref> Despite the positive reviews of the game, it was later criticized for the arcade style of gameplay. The artificial intelligence has also received criticism—the movement of the computer-controlled cars is restricted to predetermined waypoints.<ref name="1UP"/> ===Impact and legacy=== ''Ridge Racer'' has been followed by many sequels and helped establish the position of the [[PlayStation]] console. [[IGN]] stated that ''Ridge Racer'' had been "one of PlayStation's first big system pushers" and "an excellent port of the arcade version that showed the true potential of Sony's 32-bit wonder".<ref>{{Cite web | url=http://uk.psx.ign.com/articles/080/080401p1.html | title=Top 25 Games of All Time: Complete List | publisher=IGN | date=2002-01-23 | accessdate=2012-01-06}}</ref> [[UGO Networks]]' Michael Hess and Chris Plante said that the game had "set the stage for ''[[Gran Turismo]]'' by adding an option to choose between automatic and manual transmission".<ref name="UGO"/> John Davison of [[1UP.com]] said that ''Ridge Racer'' was an "unbelievable demonstration of what the PlayStation could do."<ref name="1UP">{{Cite web | url=http://www.1up.com/features/retroactive-ridge-racer-series | title=Ridge Racer | publisher=1UP | date=2006-09-13 | accessdate=2012-01-06 | author=Davison, John}}</ref> ''Ridge Racer'' is also mentioned in the song ''My Console'' (1999) from the [[Italy|Italian]] [[Wikipedia:Electronic dance music|electronic dance]] group [[Wikipedia:Eiffel 65|Eiffel 65]]. The game has been listed among the [[List of video games considered the best|best games of all time]] by several publications, including ''[[Game Informer]]'' in 2001,<ref name=GI2001>[http://www.gameinformer.com/b/features/archive/2009/11/16/game-informer-s-top-100-games-of-all-time-circa-issue-100.aspx?PostPageIndex=1 Game Informer's Top 100 Games of All Time (Circa Issue 100)], ''[[Game Informer]]'', 2001</ref> ''[[Electronic Gaming Monthly]]''<ref name=EGM2006>{{Cite web |url=http://www.1up.com/features/egm-200-greatest-videogames |title=The Greatest 200 Videogames of Their Time |date=February 6, 2006 |website= |publisher=''[[Electronic Gaming Monthly]]'' |accessdate=November 19, 2013 |archiveurl=https://web.archive.org/web/20130801232104/http://www.1up.com/features/egm-200-greatest-videogames |archivedate=2013-08-01}}</ref> and ''[[wikipedia:Guinness World Records|Guinness World Records]]''<ref name=Guinness>[http://web.archive.org/web/20100107164406/http://gamers.guinnessworldrecords.com/news/270209_top50.aspx Guinness World Records 2009 Gamer's Edition reveals the Top 50 console games of all time], ''[[Guinness World Records Gamer's Edition]]'', 2009</ref> in 2009, and ''[[wikipedia:FHM|FHM]]'' in 2012.<ref name=FHM>[http://www.fhm.com/gaming/news/arcade-games-the-top-ten-greatest-83108 The 10 Greatest arcade games of ALL TIME], ''[[FHM]]'', 2012</ref> It has also been listed as one of the greatest games by [[wikipedia:Yahoo!|Yahoo]] in 2006,<ref name=Yahoo>[https://web.archive.org/web/20050801002743/http://uk.videogames.games.yahoo.com/specials/100games/ The 100 greatest computer games of all time], [[Yahoo!]], 2006</ref> and one of the greatest [[Retrogaming|retro games]] by [[NowGamer]] in 2010.<ref name=NowGamer>100 Greatest Retro Games, NowGamer, [[Imagine Publishing]], 2010: [http://www.nowgamer.com/100-greatest-retro-games-part-1/ part 1], [http://www.nowgamer.com/100-greatest-retro-games-part-2/ part 2], [http://www.nowgamer.com/100-greatest-retro-games-part-3/ part 3], [http://www.nowgamer.com/100-greatest-retro-games-part-4/ part 4]</ref> ==Other releases== ===''Ridge Racer 2''=== {{Main|Ridge Racer 2}} Released in [[1994 in video gaming|1994]], this was more of an upgrade than a complete sequel. The game features a remixed soundtrack, rear view mirror and changes in daylight from day to night. It was followed by a true sequel, ''[[Rave Racer]]'', in [[1995 in video gaming|1995]]. ===''Pocket Racer''=== A [[super deformed]] version of ''Ridge Racer'' with cars look like [[Choro-Q]] model cars. The game was only available in upright cabinet version, and has ported to ''[[Ridge Racer Revolution]]'' under the name ''Buggy Mode''. ===''Ridge Racer Turbo''=== ''[[R4: Ridge Racer Type 4]]'' includes a bonus disc containing a new version of the original ''Ridge Racer'', called ''Ridge Racer Turbo'' (known in Europe as ''Ridge Racer Hi-Spec Demo''). It featured improved graphics, runs at 60 [[frames per second]], as opposed to the original 30, and supports vibration feedback.<ref>{{Cite web | url=http://www.allgame.com/game.php?id=17148 | title=R4: Ridge Racer Type 4 Overview | publisher=allgame | accessdate=2012-01-05}}</ref> ===Handheld versions=== On December 31, 2005, a version of the game for [[mobile phone]]s was released.<ref>{{Cite web | url=http://wireless.ign.com/articles/680/680798p1.html | title=Ridge Racer (2005) – Wireless | publisher=IGN | accessdate=2012-01-07}}</ref> It received mixed reviews. [[GameSpot]]'s Jeff Gerstmann gave the game 6.1/10. He praised graphics as "somewhat impressive for a mobile game", but he criticized too easy steering, saying that "it doesn't take long to master the game."<ref>{{Cite web | url=http://www.gamespot.com/ridge-racer-2005/reviews/ridge-racer-review-6141267?tag=summary%3Bread-review | title=Ridge Racer Review | publisher=GameSpot | date=2005-12-15 | accessdate=2012-01-07 | author=Gerstmann, Jeff}}</ref> Levi Buchanan of [[IGN]] gave ''Ridge Racer'' 6.2/10, complaining about the problematic controls and saying that the game without the analog control "feels really lacking".<ref>{{Cite web | url=http://wireless.ign.com/articles/680/680798p1.html | title=Ridge Racer | publisher=IGN | date=2006-01-11 | accessdate=2012-01-07 | author=Buchanan, Levi}}</ref> On August 5, 2010, a [[Porting|port]] of ''Ridge Racer'' was released for [[PlayStation Portable]] via [[PlayStation Network]].<ref>{{Cite web | url=http://ps3.ign.com/articles/111/1110537p1.html | title=PSN Store Update: Unleash Bullet Hell | publisher=IGN | date=2010-08-05 | accessdate=2012-01-07 | author=Butler, Tom}}</ref> ===Zeebo version=== On August 11, 2009, a version of the game for [[Zeebo]].<ref>http://jogos.uol.com.br/ultnot/multi/2009/08/12/ult530u7173.jhtm</ref> This version is a port of the [[mobile phone]] version. ==References== {{Reflist}} ==External links== * {{MOTG|9312}} * {{MobyGames|ridge-racer}} {{Ridge Racer}}
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