Codex Gamicus
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Fandom's centric source of video game knowledge
42,478
pages
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Rise of the Triad: Dark War
(section)
Back to page
Edit
VisualEditor
History
Talk (4)
Edit Page
Rise of the Triad: Dark War
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Multiplayer === The multiplayer mode is notable for the time the game was released, allowing up to eleven players simultaneously. Each could have separate uniform colors, but in team mode, teams were defined by uniform color. There are nine multiplayer modes, some of which do not necessarily involve players shooting each other. These modes are: {| class="wikitable" !Name !Description |--- |'''Normal''' |Standard [[deathmatch (gaming)|deathmatch]]. Players compete for the most kills. |--- |'''Score More''' |The same as normal, but rewarding more difficult kills. Killing with bullet weapons scores more than killing with missile weapons. Killing an airborne player scores more killing than one on the ground. Landing on another player and crushing them scores the most. |--- |'''Collector''' |Players compete to collect as many triad symbols as possible. No weapons. |--- |'''Scavenger''' |The same as Collector, but with weapons. |--- |'''Hunter''' |One random player is chosen as "prey", and has no weapons. The other players (the hunters) must kill them for points. After a certain time, another player becomes prey, the previous prey becoming a hunter. |--- |'''Tag''' |Based on the children's game. A random player is "it". They must tag another player by running up to them and pressing their use key to score a point. This player then becomes "it". |--- |'''Eluder''' |Players must tag Eluders, which are moving triad symbols. |--- |'''Deluder''' |Similar to Eluder, but the Eluders must be destroyed for points. |--- |'''Capture the Triad''' |Essentially the same rules as [[Capture the Flag]] (for FPS games), with triad symbols in place of flags. It is probably the first computer or video game incarnation of CTF. |--- |} There are many options that can be set for a multiplayer game, allowing a level of customization similar to many later games. These include player attributes, and whether or not things like health, missile weapons or traps are spawned in levels.
Summary:
Please note that all contributions to the Codex Gamicus are considered to be released under the CC BY-SA 3.0
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab