Codex Gamicus
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Fandom's centric source of video game knowledge
42,423
pages
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Rise of the Triad: Dark War
(section)
Back to page
Edit
VisualEditor
View history
Talk (4)
Edit Page
Rise of the Triad: Dark War
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Bonuses === One unusual feature, which most likely hearkens back to Apogee's ''[[Duke Nukem (game)|Duke Nukem]]'' and ''[[Duke Nukem II]]'', is the bonuses received whenever a level is completed. There are many different bonuses that are received for various achievements, such as picking up all the missile weapons in a level, using all the healing items, or ending a level with only the last shred of health. At the end of the game there are two special bonuses: the DIP ('''D'''evelopers of '''I'''ncredible '''P'''ower) bonus, which is awarded for finding all three hidden DIP balls in the game, and the genocide bonus that is awarded for killing/destroying every one of a particular type of enemy in the game. The bonus is received once for every enemy type completely annihilated. Two rather humorous bonuses included the Democratic and Republican bonuses, of which there were two each. The Republican bonuses were awarded for acquiring all the missile weapons and for destroying all of the plants on the level; a jab at Republican environmental policy. The Democratic bonuses were awarded for not using handguns and for using all of the "shrooms" powerups on the level; the former is a jab at the party's association with gun control and the latter reflecting the party's lenient attitude towards drug use. There is also one other bonus, the ''"Bonus Bonus"'', which is supposed to be very hard to obtain and requires the player to receive every single bonus that can be given in the game.
Summary:
Please note that all contributions to the Codex Gamicus are considered to be released under the CC BY-SA 3.0
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab