Codex Gamicus
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Fandom's centric source of video game knowledge
42,479
pages
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Riven
(section)
Back to page
Edit
VisualEditor
History
Talk (0)
Edit Page
Riven
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Gameplay== Like its predecessor, ''Riven'' is a [[point-and-click]] adventure game played from a [[first-person narrative|first-person]] perspective. The player explores immersive environments depicted through a large series of [[computer-generated imagery|computer generated]] stills, using [[mouse (computing)|mouse]] clicks for movement or to manipulate objects within reach.<ref name="play">{{cite book|title=Riven: The Sequel to Myst - User's Manual|publisher=[[Brøderbund]]|author=[[Cyan Worlds|Cyan]]|year=1997|edition=[[Microsoft Windows|Windows]] version|pages=9–10|series="Playing the Game"}}</ref> By operating mechanical contraptions and [[cryptanalysis|deciphering]] codes and symbols discovered in the surroundings, the vaguely explained goal can eventually be reached.<ref name="nyt-personal computers">{{cite news|author=Maines, Stephen|date=1997-11-04|url=<!--http://query.nytimes.com/gst/fullpage.html?res=9F0CE2DF1230F937A35752C1A961958260&sec=&spon=&pagewanted=all-->|title=Riven Picks Up Where Best-Selling Myst Left Off|work=[[The New York Times]]}}</ref> To navigate the world, the player simply clicks in the direction they want to walk or turn. The [[Cursor (computers)|cursor]] changes in appearance, depending on its position on the [[Display device|screen]] and what it is hovering over, to show what effect clicking will have.<ref name="play"/> For instance, if the player positions the cursor hand near the side of the screen, it may show a pointing finger, indicating that clicking will turn the view in that direction.<ref name="play"/> The cursor also changes in context to show when players can drag or toggle switches, or when certain [[Item (game)#Items in adventure games|item]]s can be picked up and carried.<ref name="play2">{{cite book|title=Riven: The Sequel to Myst - User's Manual|publisher=[[Brøderbund]]|author=[[Cyan Worlds|Cyan]]|year=1997|edition=[[Microsoft Windows|Windows]] version|pages=11–12|series="Manipulating Objects"}}</ref> Such items can then be examined at any time,<ref name="play2"/><ref name="gamespot preview"/> and either reveal clues to puzzles or provide information on the game's setting and story. Like ''Myst'', ''Riven'' has an optional method of navigation known as ''Zip Mode'', which allows players to skip to areas already explored, but may cause them to miss important clues.<ref name="play"/> Whereas in ''Myst'' the objective of the game is to travel to different Ages to solve puzzles before returning to a "hub Age", ''Riven''{{'}}s gameplay takes place on the five islands of the Age of Riven. Much of it consists of solving puzzles to access new areas of the islands, though players are also able to explore without fulfilling objectives.<ref name="gamespot preview"/> Many puzzles' sole purpose is to advance the backstory.<ref name="making of riven"/>
Summary:
Please note that all contributions to the Codex Gamicus are considered to be released under the CC BY-SA 3.0
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab