Codex Gamicus
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Fandom's centric source of video game knowledge
42,479
pages
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Riven
(section)
Back to page
Edit
VisualEditor
History
Talk (0)
Edit Page
Riven
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Audio=== Robyn Miller composed ''Riven''{{'}}s music, which was later packaged and released by [[Virgin Records]] as ''Riven: The Soundtrack''. Miller designed the liner notes and packaging, which included English translations of the [[conlang|language found in the game]].<ref name="Houston Chronicle-riven ost">{{cite news|author=Schein, Amy|date=1998-02-01|title=Out of the Myst comes Riven, the soundtrack|work=[[Houston Chronicle]]}}</ref> Whereas the music to ''Myst'' was, at first, only available by mail-order from Cyan, Virgin Records had bought the rights to release it initially, prompting Miller to make sure that it could stand alone in CD form.<ref name="denver post-sound">{{cite news|author=Thomas, David|date=1998-05-08|title=Mastermind of Myst, Riven also has a talent for music|work=[[The Denver Post]]}}</ref> The compact disc was released on February 24, 1998, with 54 minutes of music.<ref name="AMG">{{cite web|last=Erlewine|first=Stephen Thomas|authorlink=Stephen Thomas Erlewine|title=Riven: The Sequel to Myst|publisher=[[Allmusic]]|url=http://allmusic.com/cg/amg.dll?p=amg&sql=10:dxfexq9jldae|accessdate=2010-01-13}}</ref> Miller established three [[leitmotif]]s for the game's three central characters, Atrus, Catherine, and Gehn.<ref name="riven notes">{{cite album-notes |authorlink=Robyn Miller |last=Miller |first=Robyn |notestitle=Introduction |year=1997 |title=Riven: The Soundtrack |publisher=[[Virgin Records]]}}</ref> Gehn's theme is only heard in its complete form near the end of the game, but portions of the melody can be heard throughout Riven, highlighting his control of the Age.<ref name="virgin product">{{cite web|author=Virgin Records America|year=1997|url=http://www.virginrecords.com/riven/|title=Riven: The Soundtrack product page|work=[[Virgin Records]]|accessdate=2008-04-12}}</ref> Miller tried to let the environment dictate the resulting sound, in order to make the music as immersive as possible.<ref name="Houston Chronicle-riven ost"/> He blended live instrumentation with [[synthesizer]]s: "By mixing and matching conventional instrumentation, you can create an odd, interesting mood," Miller said. Ultimately, he wanted the music of ''Riven'' to reflect the game itself, which he described as having "a familiar-yet-strange feel to it."<ref name="riven notes"/> Miller described his biggest challenge in writing ''Riven''{{'}}s music as reconciling the linear, pleasing construction of music with the [[Linearity (video games)|nonlinearity]] of the gameplay. As players can freely explore all areas, Miller explained in an interview, "the music can't say anything too specific. If it says something, if it builds in intensity and there starts to be a climax, and people are just standing in a room looking around, and they're thinking 'What's going on in here? Is something about to jump out from behind me?' You can't have the basic parts of music that you'd like to have, you can't have a basic structure. It's all got to be just flowing, and continue to flow."<ref name="denver post-sound"/> [[Allmusic]] critic [[Stephen Thomas Erlewine]] argued that the soundtrack is "appealingly atmospheric", but "lacks definition", and that the music loses impact when separated from the game.<ref name="AMG" /> {{tracklist | collapsed = | headline = ''Riven: The Soundtrack'' tracklist | total_length = 53:59 | title1 = Link | length1 = 0:10 | title2 = Atrus' Theme | length2 = 4:06 | title3 = Gateroom | length3 = 3:45 | title4 = Jungle Totem | length4 = 2:41 | title5 = Survey Island Theme | length5 = 2:13 | title6 = Temple | length6 = 2:42 | title7 = Village Entrance Theme | length7 = 2:33 | title8 = Moeity Caves | length8 = 2:53 | title9 = Moeity Theme | length9 = 2:13 | title10 = Boat Ride | length10 = 3:25 | title11 = Moeity Prison | length11 = 1:47 | title12 = The Red Cave | length12 = 1:54 | title13 = Wahrk Room | length13 = 2:24 | title14 = Catherine's Prelude | length14 = 1:59 | title15 = Catherine's Theme | length15 = 1:05 | title16 = Catherine's Freedom | length16 = 1:58 | title17 = Gehn Speaks | length17 = 4:23 | title18 = Gehn's Theme | length18 = 4:00 | title19 = Fissure | length19 = 5:31 | title20 = Bonus Track | length20 = 2:17 }}
Summary:
Please note that all contributions to the Codex Gamicus are considered to be released under the CC BY-SA 3.0
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab