Cs california@legacy41984210 (talk | contribs) No edit summary |
BritishCynic (talk | contribs) mNo edit summary |
||
(5 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
+ | {{CompanyInfobox |
||
− | {{Company |
||
⚫ | |||
− | |||
+ | | type = Developer |
||
− | |title = Rockstar North ltd. |
||
+ | | business = Subsidiary |
||
⚫ | |||
+ | | industry = Video game |
||
− | |type = Private |
||
+ | | foundation = {{Foundation|2002|||Video game}} |
||
− | |founded = 1988 |
||
− | | |
+ | | location = {{Country|United Kingdom}} [[Wikipedia:Edinburgh|Edinburgh]], [[Scotland]] |
− | |products = [[Grand Theft Auto series]] |
+ | | products = [[Grand Theft Auto (series)|''Grand Theft Auto'' series]] |
− | | |
+ | | parent_company = Rockstar Games |
− | |website = http://www.rockstarnorth.com |
||
}} |
}} |
||
− | '''Rockstar North |
+ | '''''Rockstar North''''' (formerly '''[[DMA Design]]''') is a Scottish video game developer, best known for creating the ''Grand Theft Auto'' and ''Lemmings'' franchises in its earlier guise as DMA. The company is a part of Rockstar Games, owned by Take-Two Interactive. It is the primary developer of the ''Grand Theft Auto'' series, including Grand Theft Auto III, Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas, which are three of the best-selling games on sixth-generation consoles, in addition to the best-selling Grand Theft Auto IV in the current generation of consoles. |
+ | |||
==History== |
==History== |
||
⚫ | In 2002, a PC version of ''[[Grand Theft Auto III]]'' was released, as well as ''[[Grand Theft Auto: Vice City]]'' for the [[PlayStation 2]], which retained the engine and core gameplay of ''Grand Theft Auto III'' while adding a number of refinements and a roster of top Hollywood voice talent. In 2003, the company released a PC port of ''Grand Theft Auto: Vice City'', as well as the ''[[Rockstar Games Double Pack]]'', a two-pack of both ''Grand Theft Auto III'' and ''Grand Theft Auto: Vice City'' for Microsoft's Xbox console (porting assistance provided by [[Rockstar Vienna]]). |
||
− | ===Late 1980s=== |
||
− | |||
− | DMA Design was founded in 1988 by David Jones, Russell Kay, Steve Hammond and Mike Dailly in Dundee, Scotland. The name DMA was taken from the Amiga programming manuals (where it stood for Direct Memory Access) and the initials were later 'retrofitted' so that they briefly stood for Direct Mind Access (DMA was also jokingly referred to as "Doesn't Mean Anything" by a company founder). In 1988 DMA signed with UK label Psygnosis and developed ''Menace'' and ''Blood Money'' – side-scrolling space shooters which gained attention from gamers and critics for both their high-quality presentation and difficulty. As with all the company's early games, ''Menace'' and ''Blood Money'' debuted on the Amiga, one of the leading platforms for videogames in Europe between the late 1980s and the early 1990s. A Commodore 64 port was published immediately after, later followed by DOS and Atari ST versions. |
||
− | ===Early 1990s=== |
||
− | DMA's major breakthrough came with 1990's ''Lemmings'', a dynamic puzzle game that sold over 20 million copies on 21 different systems. It debuted on the Amiga and it was available on other major platforms like the NES and Macintosh, and obscure formats as the FM Towns and the CD-i. Much of DMA's time over the next few years was devoted to ''Lemmings'' follow-ups (''Oh No! More Lemmings'', ''Lemmings 2: The Tribes'', ''All New World of Lemmings'', and two Christmas-themed ''Holiday Lemmings'' special editions). They also released two original titles: 1993's ''Walker'' (a side-scrolling mech shooter) and 1994's ''Hired Guns'' (a first-person tactical shooter game with a four-way split screen). Other Lemmings sequels and spinoffs, such as ''Lemmings Paintball'' and ''Lemmings 3D'', have appeared over the years, but these were produced without DMA. |
||
− | ===1994=== |
||
− | 1994's Uniracers, a 2D platform racer featuring riderless unicycles was the company's first game to debut on a console (the Super Nintendo). Published by Nintendo, it also marked DMA's first game without Psygnosis, which was bought out by Sony in 1993. This was the beginning of what would be a long and often bumpy relationship with the Japanese console giant. After spending some time experimenting with various next-generation consoles (particularly the 3DO), DMA was asked by Nintendo to join their "Dream Team" of developers for the upcoming Ultra 64 system (later renamed Nintendo 64), alongside such other developers as Rare, Paradigm, Acclaim, Midway Games, and LucasArts. |
||
− | ===DMA Arrangement=== |
||
− | Under this arrangement, DMA would produce an N64-exclusive title that Nintendo would publish. The result of this collaboration was ''<u>Body Harvest</u>'', a third-person 3D vehicular action game with a storyline about aliens arriving on Earth to harvest humans for food. Nintendo requested a number of major overhauls, such as the addition of puzzle and role-playing elements, to make the game more appealing to the Japanese market. The game underwent numerous delays, and Nintendo finally decided to drop their publishing plans. Midway picked up the rights and finally released it in 1998, almost three years after the game was first shown. Reaction was mostly favourable, in particular for the game's innovation and free-roaming gameplay, although a few gamers criticized the graphics. |
||
− | ===Grand Theft Auto=== |
||
− | In the interim, the company released (through the short-lived BMG Interactive label) Grand Theft Auto'' ''for the PC whilst neighbouring developer Visual Science converted the PlayStation version, which applied the ''Body Harvest'' play mechanism of allowing control of any vehicle in the environment to a top-down 2D game of cops-and-robbers. The game put the player in the role of a petty hood who works his way up through the criminal ranks in three fictional US cities: Liberty City, Vice City, and San Andreas. ''GTA'' (as it was soon known) attracted controversy for its violence, with the ''Daily Mail'' calling for an outright ban. The uproar no doubt contributed in some part to making GTA a success. |
||
⚫ | Rockstar North's next release, ''[[Manhunt]]'', was released for the PlayStation 2 in November 2003 amidst a media frenzy surrounding the game's extremely violent content. Rockstar North released ''[[Grand Theft Auto: San Andreas]]'' for the PlayStation 2 in October 2004, and ports to Xbox and PC followed in 2005. The studio completed its next title in 2008, ''[[Grand Theft Auto IV]]'', which was released on the [[Xbox 360]] and [[PlayStation 3]] (and later on PC), and marked the debut of the developer's wildly popular GTA franchise on the seventh-generation of video game consoles. ''Grand Theft Auto IV'' was Rockstar North's biggest success yet, receiving universally rave reviews and becoming one of the most critically acclaimed video games of all time. ''Grand Theft Auto IV'' also broke sales records amongst all types of entertainment media and is hailed as the developer's finest work to date. |
||
− | DMA's second N64 title, ''Space Station Silicon Valley'', was yet another take on the multiple vehicles concept, this time in a 3D platforming environment and with robotic animals such as hovering sheep and turret-equipped turtles – instead of cars and trucks |
||
− | ==Late 1990s== |
||
− | In 1997, DMA was bought by British publisher Gremlin Interactive, with Jones becoming Creative Director of both companies. Gremlin published two DMA titles – the UK release of ''Body Harvest'' and the PC version of ''Wild Metal Country'', a tank combat game with a complex control scheme and realistic physics. In 1999 Gremlin was acquired by French publisher Infogrames for £24 million. Complicating this sale was the pre-existing deal between DMA and BMG Interactive, which had published the first version of Grand Theft Auto, and by 1999 itself had gone through some complex financial moves, becoming Rockstar Games, an internal label of publisher Take-Two Interactive. |
||
⚫ | ''[[Grand Theft Auto: Liberty City Stories]]'', a new installment for the [[PlayStation Portable]], was released in October 2005. It was developed by [[Rockstar Leeds]], under Rockstar North's supervision. It was been ported to the PlayStation 2 and features a slightly better framerate and draw distance than its PlayStation Portable counterpart. ''[[Grand Theft Auto: Vice City Stories]]'' was also developed by Rockstar Leeds, under Rockstar North's supervision for the PlayStation Portable, and released in October 2006. It was also ported to the PlayStation 2. |
||
− | Infogrames sold DMA Design to Take-Two. Rockstar published the Dreamcast version of ''Wild Metal Country'' (retitled simply ''Wild Metal'') and ''Grand Theft Auto 2'' for the PC, PlayStation and Dreamcast. Prior to DMA becoming part of Rockstar, Jones left, setting up a new development studio in Dundee as a subsidiary of Rage Software. Through a management buy-out, this later became Real Time Worlds. |
||
⚫ | Rockstar North continued work on ''Grand Theft Auto IV'' in the form of two pieces of episodic downloadable content; ''[[Grand Theft Auto IV: The Lost and Damned]]'' was released on February 17, 2009, while ''[[Grand Theft Auto IV: The Ballad of Gay Tony]]'' was released on October 29, 2009. Along with ''The Ballad of Gay Tony'', Rockstar released a disc-based version of both episodes for the Xbox 360, titled ''[[Grand Theft Auto: Episodes from Liberty City]]''. |
||
− | DMA had several announced projects that were subsequently cancelled in mid-development: Nintendo 64 ports of Wild Metal Country and the original ''GTA''; ''Clan Wars'' (a real-time 3D castle building and siege game set in medieval Scotland); ''Attack!'' (a caveman-themed platformer for the N64); and a port of Epic Games' PC hit ''Unreal'' for the Nintendo 64 disk drive. |
||
− | ===2000s=== |
||
− | Whereas ''GTA2'' had been an incremental improvement on the original, keeping the top-down 2D perspective and adding a few new features, 2001's ''Grand Theft Auto III'' brought the series into 3D. It became the PlayStation 2's biggest system seller in both the U.S. and Europe; Sony, realising that the game was a sure-fire success, paid Rockstar to keep it a PS2 exclusive for some time. Rockstar bought DMA outright, renaming the company "Rockstar North" in early 2002. |
||
⚫ | On June 2, 2009 at Sony's E3 conference, it was announced that ''[[Agent]]'' was being developed by Rockstar North for the PlayStation 3. This was later confirmed in an interview with Ben Feder, President of Take-Two Interactive. The game is set in the world of the late 1970s. According to Rockstar North, it will "take players on a paranoid journey into the world of counter-intelligence, espionage, and political assassinations". |
||
⚫ | |||
+ | Also in 2009, Rockstar North developed a new installment, ''[[Grand Theft Auto: Chinatown Wars]]'' for the [[Nintendo DS]] and the PlayStation Portable. |
||
⚫ | |||
+ | 2010 would see released for [[macOS]] for ''Grand Theft Auto III'', ''Grand Theft Auto: Vice City'', ''Grand Theft Auto: San Andreas''. Between 2010 and 2014, [[iOS]]. [[Fire OS]] and [[Android]] ports of ''Grand Theft Auto III'', ''Grand Theft Auto: Vice City'', ''Grand Theft Auto: San Andreas'', ''Grand Theft Auto: Liberty City Stories'' and ''Grand Theft Auto: Chinatown Wars'' were also released. |
||
⚫ | ''Grand Theft Auto: Liberty City Stories'', a new installment for PlayStation Portable, was released in October 2005. It was developed by Rockstar Leeds, under Rockstar North's supervision. It |
||
+ | 2013 saw the release of the latest installment in the [[Grand Theft Auto (series)|''Grand Theft Auto'' series]], ''[[Grand Theft Auto V]]'', and it's multi-player component, ''[[Grand Theft Auto Online]]''. ''Grand Theft Auto V'' was released to critical acclaim, having been extensively marketed and widely anticipated; the game broke industry sales records to become the fastest-selling entertainment product in history. Originally released for the PlayStation 3 and [[Xbox 360]], the game was so popular that it has been re-released since on [[Microsoft Windows]], [[PlayStation 4]], [[PlayStation 5]], [[Xbox One]] and [[Xbox Series X]]|[[Xbox Series S|X]]. |
||
⚫ | Rockstar North continued work on ''Grand Theft Auto IV'' in the form of two pieces of episodic downloadable content |
||
+ | ==Developed Video Games== |
||
⚫ | On |
||
+ | {|class="wikitable" border="1" |
||
− | ==Games== |
||
+ | !Year!!Title!!Platforms |
||
− | '''as ''DMA Design''''' |
||
+ | |- |
||
− | *''Menace'' (1988) (Amiga, ST and PC) |
||
⚫ | |||
− | *''Ballistix'' (1989) (ports to MSDOS, C64, TG16) |
||
+ | |- |
||
− | *''Blood Money'' (1989) (Amiga, MS-DOS, ST and C64) |
||
+ | |2002||''[[Grand Theft Auto: Vice City]]''||[[Microsoft Windows]], [[PlayStation 2]] and [[Xbox]] |
||
− | *''Lemmings'' (1990) (Amiga, CDTV, MS-DOS, ST, Spectrum, CD-I, Lynx) |
||
+ | |- |
||
− | *''Oh No! More Lemmings'' (1991) (Amiga, ST, MS-DOS) |
||
+ | |2003||''[[Manhunt]]''||[[Microsoft Windows]], [[PlayStation 2]] and [[Xbox]] |
||
− | *''Walker'' (1993) (Amiga) |
||
+ | |- |
||
− | *''Hired Guns'' (1993) (Amiga, MS-DOS) |
||
⚫ | |||
− | *''Holiday Lemmings 1993'' (1993) (Amiga, MS-DOS) |
||
+ | |- |
||
− | *''Lemmings 2: The Tribes'' (1993) (Amiga, MS-DOS, SNES) |
||
+ | |2004||''[[Grand Theft Auto: San Andreas]]''||[[Microsoft Windows]] and [[Xbox]] |
||
− | *''The Lemmings Chronicles'' (1994) (Amiga, MS-DOS, 3DO) (published in Europe as ''All New World of Lemmings'') |
||
+ | |- |
||
− | *''Holiday Lemmings 1994'' (1994) (MS-DOS) |
||
+ | |2005||''[[Grand Theft Auto: Liberty City Stories]]''||[[PlayStation 2]] and [[PlayStation Portable]] |
||
− | *''Uniracers'' (1994) (SNES) (published in Europe as ''Unirally'') |
||
+ | |- |
||
− | *''Grand Theft Auto'' (1997) (MS-DOS, PC, PSX, GBC) |
||
+ | |2006||''[[Grand Theft Auto: Vice City Stories]]''||[[PlayStation 2]] and [[PlayStation Portable]] |
||
− | *''Body Harvest'' (1998) (N64) |
||
+ | |- |
||
− | *''Space Station Silicon Valley'' (1998) (N64) |
||
+ | |2007||''[[Manhunt 2]]''||[[Microsoft Windows]], [[PlayStation 2]], [[PlayStation Portable]] and [[Wii]] |
||
− | *''Grand Theft Auto: London, 1969'' (1999) (PC, PSX) - Expansion Pack for GTA |
||
+ | |- |
||
− | *''Grand Theft Auto: London, 1961'' (1999) (PC) - Free Expansion Pack for GTA: London 1969 |
||
+ | |2008||''[[Grand Theft Auto IV]]''||[[Microsoft Windows]], [[PlayStation 3]] and [[Xbox 360]] |
||
− | *''Tanktics'' (1999) |
||
+ | |- |
||
− | *''Wild Metal Country'' (1999) (PC, Dreamcast) |
||
− | + | |2009||''[[Grand Theft Auto IV: The Lost and Damned]]''||[[Xbox 360]] |
|
+ | |- |
||
⚫ | |||
⚫ | |||
− | '''as ''Rockstar North''''' |
||
+ | |- |
||
− | *''Grand Theft Auto: Vice City'' (2002) (PS2, PC, Xbox) |
||
⚫ | |||
− | *''Manhunt'' (2003) (PS2, PC, Xbox) |
||
+ | |- |
||
⚫ | |||
− | + | |2010||''[[Grand Theft Auto IV: The Lost and Damned]]''||[[Microsoft Windows]], [[PlayStation 3]] |
|
+ | |- |
||
− | *''Grand Theft Auto: Vice City Stories'' (2006) (PSP, PS2) (with Rockstar Leeds) |
||
+ | |2009||''[[Grand Theft Auto IV: The Ballard of Gay Tony]]''||[[Microsoft Windows]], [[PlayStation 3]] |
||
− | *''Manhunt 2'' (2007) (PC, PS2, PSP, Wii) (with Rockstar London, Rockstar Leeds and Rockstar Toronto) |
||
+ | |- |
||
− | *''Grand Theft Auto IV'' (2008) (PS3, Xbox 360, PC) (With Rockstar Toronto for the PC) |
||
+ | |2010||''[[Agent]]''||[[PlayStation 3]] |
||
⚫ | |||
+ | |- |
||
⚫ | |||
− | + | |2013||''[[Grand Theft Auto V]]''||[[PlayStation 3]], [[Xbox 360]] |
|
+ | |- |
||
− | *''Agent'' (2010) (PS3) |
||
+ | |2013||''[[Grand Theft Auto Online]]''||[[PlayStation 3]], [[Xbox 360]] |
||
+ | |- |
||
+ | |2014||''[[Grand Theft Auto V]]''||[[PlayStation 4]], [[Xbox One]] |
||
+ | |- |
||
+ | |2014||''[[Grand Theft Auto Online]]''||[[PlayStation 4]], [[Xbox One]] |
||
+ | |- |
||
+ | |2015||''[[Grand Theft Auto V]]''||[[Microsoft Windows]] |
||
+ | |- |
||
+ | |2015||''[[Grand Theft Auto Online]]''||[[Microsoft Windows]] |
||
+ | |- |
||
+ | |2022||''[[Grand Theft Auto V]]''||[[PlayStation 5]], [[Xbox Series X]]/[[Xbox Series S|S]] |
||
+ | |- |
||
+ | |2022||''[[Grand Theft Auto Online]]''||[[PlayStation 5]], [[Xbox Series X]]/[[Xbox Series S|S]] |
||
+ | |} |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | {{Take-Two Interactive}} |
||
⚫ | |||
⚫ | |||
⚫ | |||
− | *[http://www.dmadesign.org/ The DMA History Site] by [http://en.wikipedia.org/wiki/Mike_Dailly Mike Dailly]. |
||
⚫ | |||
− | [[Category:Video game companies of the United Kingdom]] |
||
− | [[Category:Video game companies established in 1988]] |
||
− | [[Category:Video game developers]] |
||
− | [[Category:Game developers]] |
Latest revision as of 13:46, 28 March 2022
Rockstar North (formerly DMA Design) is a Scottish video game developer, best known for creating the Grand Theft Auto and Lemmings franchises in its earlier guise as DMA. The company is a part of Rockstar Games, owned by Take-Two Interactive. It is the primary developer of the Grand Theft Auto series, including Grand Theft Auto III, Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas, which are three of the best-selling games on sixth-generation consoles, in addition to the best-selling Grand Theft Auto IV in the current generation of consoles.
History[ | ]
In 2002, a PC version of Grand Theft Auto III was released, as well as Grand Theft Auto: Vice City for the PlayStation 2, which retained the engine and core gameplay of Grand Theft Auto III while adding a number of refinements and a roster of top Hollywood voice talent. In 2003, the company released a PC port of Grand Theft Auto: Vice City, as well as the Rockstar Games Double Pack, a two-pack of both Grand Theft Auto III and Grand Theft Auto: Vice City for Microsoft's Xbox console (porting assistance provided by Rockstar Vienna).
Rockstar North's next release, Manhunt, was released for the PlayStation 2 in November 2003 amidst a media frenzy surrounding the game's extremely violent content. Rockstar North released Grand Theft Auto: San Andreas for the PlayStation 2 in October 2004, and ports to Xbox and PC followed in 2005. The studio completed its next title in 2008, Grand Theft Auto IV, which was released on the Xbox 360 and PlayStation 3 (and later on PC), and marked the debut of the developer's wildly popular GTA franchise on the seventh-generation of video game consoles. Grand Theft Auto IV was Rockstar North's biggest success yet, receiving universally rave reviews and becoming one of the most critically acclaimed video games of all time. Grand Theft Auto IV also broke sales records amongst all types of entertainment media and is hailed as the developer's finest work to date.
Grand Theft Auto: Liberty City Stories, a new installment for the PlayStation Portable, was released in October 2005. It was developed by Rockstar Leeds, under Rockstar North's supervision. It was been ported to the PlayStation 2 and features a slightly better framerate and draw distance than its PlayStation Portable counterpart. Grand Theft Auto: Vice City Stories was also developed by Rockstar Leeds, under Rockstar North's supervision for the PlayStation Portable, and released in October 2006. It was also ported to the PlayStation 2.
Rockstar North continued work on Grand Theft Auto IV in the form of two pieces of episodic downloadable content; Grand Theft Auto IV: The Lost and Damned was released on February 17, 2009, while Grand Theft Auto IV: The Ballad of Gay Tony was released on October 29, 2009. Along with The Ballad of Gay Tony, Rockstar released a disc-based version of both episodes for the Xbox 360, titled Grand Theft Auto: Episodes from Liberty City.
On June 2, 2009 at Sony's E3 conference, it was announced that Agent was being developed by Rockstar North for the PlayStation 3. This was later confirmed in an interview with Ben Feder, President of Take-Two Interactive. The game is set in the world of the late 1970s. According to Rockstar North, it will "take players on a paranoid journey into the world of counter-intelligence, espionage, and political assassinations".
Also in 2009, Rockstar North developed a new installment, Grand Theft Auto: Chinatown Wars for the Nintendo DS and the PlayStation Portable.
2010 would see released for macOS for Grand Theft Auto III, Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas. Between 2010 and 2014, iOS. Fire OS and Android ports of Grand Theft Auto III, Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, Grand Theft Auto: Liberty City Stories and Grand Theft Auto: Chinatown Wars were also released.
2013 saw the release of the latest installment in the Grand Theft Auto series, Grand Theft Auto V, and it's multi-player component, Grand Theft Auto Online. Grand Theft Auto V was released to critical acclaim, having been extensively marketed and widely anticipated; the game broke industry sales records to become the fastest-selling entertainment product in history. Originally released for the PlayStation 3 and Xbox 360, the game was so popular that it has been re-released since on Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|X.