Codex Gamicus
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Fandom's centric source of video game knowledge
42,479
pages
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
RollerCoaster Tycoon 2
(section)
Back to page
Edit
VisualEditor
History
Talk (0)
Edit Page
RollerCoaster Tycoon 2
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Gameplay== The premise of the game is to complete scenarios by successfully building and maintaining theme parks. Players can choose between various attractions, including transport rides, gentle and thrill rides, roller coasters, water rides, and shops or stalls. The player can further modify the park by changing the land and scenery. Players must satisfy the needs of the visitors by building food stalls, drink stands, bathrooms, souvenir shops, and facilities, like [[Automated teller machine|ATMs]], information kiosks, and more. Players must balance their budget in their expenses and income. One of the most notable differences from the original game is that ''RollerCoaster Tycoon 2'' features a more robust system for building structures, in which one can lay each piece of wall and roof individually. Additionally, the game allows a piece of scenery to be locked in place and have its height adjusted, providing greater flexibility. The mechanics in the original game made custom building construction more difficult. Another departure from the original was allowing any ride or shop to be fixed at any elevation, including underground. Previously, only rides that had tracks could be built underground, since the player had to build the first piece above the ground, then extend the track below ground afterward. Many of the rides from the original ''RollerCoaster Tycoon'' have been modified and/or renamed. For example, "''The Scrambler''" has been renamed "''Twist''". Also, some old ride designs have been merged into others. For example, the "''The Wooden Twister Coaster''" is now included in the "''The Wooden Roller Coaster''". One feature that proved to be quite popular was the unofficial addition of a feature that allows players to import and use user-created scenery items. Another was that the addition of the ′bulldozer,' which allows the user to remove multiple parts of scenery, not just one at a time. Another popular inclusion was a scenario editor. Players can select an objective with no time restraints and no money restraints, creating a [[Sandbox (video games)|sandbox]] mode. Plus, another is Rollercoaster Designer, which players can make their own roller coasters to test and save them to be used in other levels. The game is also licensed by [[Six Flags]] to include scenarios based on five of their real parks (such as [[Six Flags Magic Mountain|Magic Mountain]], [[Six Flags Great Adventure|Great Adventure]], and [[Six Flags Over Texas|Over Texas]]). Furthermore, many popular rides in Six Flags theme parks can be used in ''RollerCoaster Tycoon 2'' but not edited. The game also contains a variety of new themes and music for attractions. Players can also view park guest status, as well as rename and track guests, by clicking on them. Guest AI was improved, allowing for the creation of paved areas, whereas previously any path wider than a single terrain square would cause them to become 'confused'. Unlike the original ''RollerCoaster Tycoon'', where the player had to complete currently available scenarios to unlock new scenarios, all of the scenarios in ''RollerCoaster Tycoon 2'' are available from the start. In this title, scenarios are divided into five folder tabs (Beginner Parks, Challenging Parks, Expert parks, "Real" parks, and Other Parks) according to their difficulty and content. The "Real" parks folder tab contains five real-life Six Flags parks with many attractions already constructed, and the "Other" folder with empty versions of each of the Six Flags parks. When creating a scenario, the player can save the scenario in any of the five folder categories. As with the previous game, players can upload their saved track designs onto the "ride exchange." Track designs from ''[[RollerCoaster Tycoon]]'' and ''RollerCoaster Tycoon 2'' could later be imported into ''[[RollerCoaster Tycoon 3]]'' (where the game would render the tracks in [[3D computer graphics|3D]] for the first time).
Summary:
Please note that all contributions to the Codex Gamicus are considered to be released under the CC BY-SA 3.0
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab