Codex Gamicus
Codex Gamicus
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Scarlett is one of the two protagonists of the video game Blackwood Crossing, alongside Finn.

Backstory[]

She had spent the latter half of her childhood growing up on her grandparents’ farm, following the sudden death of her parents aged seven. She still feels the loss of her parents and the wrench of leaving her old life, and has always felt slightly out of place.

In school, Scarlett is a gifted but not outstanding student. She has a deliberate, purposeful nature, which allows her to absorb information that might sometimes be lost on her more distracted peers. Outside of classes, she is drawn to solitary pursuits such as painting and sculpture over team sports or group activities. She is slow to trust and build relationships, which also extends to her interests and fashion. She has little time for the fickle, rapidly changing fads of popular culture, instead seeking out things with which she feels a deeper, more personal and lasting connection.

Socially, Scarlett moves on the fringes of a number of circles, having not arrived with a ready-made clique like the girls from primary school. She is mates with everyone but especially close to no-one in particular. Her grades are a little too good and her fashion not archetypal ‘cool’, but her looks and her confidence in her own being places her beyond derision.

As the girl she was starts to give way to the woman she will become, Scarlett feels increasingly constrained by life and her position in it. She feels out of place and this is developing into an angst to push back, to break out of the ill-fitting world she has tolerated for so long.[1]

Throughout Blackwood Crossing[]

Scarlett was always a curious and imaginative child. She spent most of her time exploring the world around her and playing games with her younger brother Finn. As they grew older, Scarlett became more withdrawn and began to focus on her studies, while Finn became more involved in sports and social activities.

One day, Scarlett woke up to find herself on a train, not knowing how she got there or where she was going. She searched for Finn, playing a game of Simon says to try to find him. But her search was interrupted by a person wearing a rabbit mask, and Finn suddenly appeared, telling her to wake up. Scarlett was confused and disoriented as she realized that she was in some kind of dream world.

As she explored the train, she began to see familiar places from her past, like her grandpa's greenhouse and the treehouse she and Finn shared. Scarlett discovered that she had the ability to bring objects to life and control fire. She also encountered a dark substance called Umbra, which seemed to hate light.

Throughout her journey, Scarlett encountered figures wearing animal masks who would give her vague clues about the story. She solved puzzles and had to make difficult choices, such as whether to transfer fire into or out of the treehouse she shared with Finn.

As she progressed, Scarlett began to have conversations with the figures in the masks and to deal with the Umbra, which was becoming more aggressive. Eventually, Scarlett realized that Finn had died in an accident while she was out on a date. The dream world was her way of processing her grief and guilt, as well as her desire to make things right with Finn.

Scarlett drew a picture of their mother and used magic to bring her to life in the dream world, giving Finn the chance to say goodbye to their parents. They walked away into the moonlight, disappearing as luminescent butterflies.

Scarlett woke up on the train, realizing that her entire journey had been a dream. However, she noticed an animal mask nearby, the same mask worn by the mother figure. Scarlett realized that the dream had helped her come to terms with her brother's death and that she would always carry him with her, even in her waking life.

Personality[]

Scarlett is a thoughtful and artistic person with a touch of rebelliousness, which reflects her difficult upbringing. She is gifted academically, but not outstanding. She absorbs information purposefully, which sets her apart from her more distracted peers. Her interests are more solitary in nature, and she is drawn to activities such as painting and sculpture rather than team sports or group activities.

References[]

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