Codex Gamicus
Codex Gamicus
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SeaWorld Adventure Parks Tycoon
SeaWorld Adventure Parks Tycoon.jpg
Developer(s) Deep Red Games
Publisher(s) Activision
Designer
Engine
status Status Missing
Release date October 22, 2003
Genre Business Simulation
Mode(s) Single player
Age rating(s) ESRB: Everyone (6+)
Platform(s) PC
Arcade system Arcade System Missing
Media CD-ROM
Input Keyboard, mouse
Requirements
Credits | Soundtrack | Codes | Walkthrough

SeaWorld Adventure Parks Tycoon is a business simulation PC game that was released in 2003. It was published by Activision and developed by Deep Red Games. It had a sequel, SeaWorld Adventure Parks Tycoon 2, released in 2005 (2006 in Europe).

Overview[]

The game puts the player in the position of managing SeaWorld parks from a 2.5D (isometric) perspective. (The San Diego, San Antonio, and Orlando parks.) It features two different modes of play. One is a mode where the player must complete certain tasks in the park (often pre-built) before moving on. The second is a sandbox mode where the player starts building their own park out of the given barren land and a certain budget. In this mode, there are no limitations to what a player can and cannot do within the park grounds.

Sequel[]

SeaWorld Adventure Parks Tycoon 2 was released January 25, 2005.

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