Codex Gamicus
Sensible Software
Basic Information
Business Type
Private (defunct)
[[Jon Hare and Chris Yates]]
Video games
Video game industry
Key People
Jon Hare, Chris Yates

Sensible Software was a software house active during the 1980s and 90s, from the United Kingdom.

The company was well known for the very small sprites used for the player characters in many of their games, including Sensible Soccer, Cannon Fodder and Sensible Golf.

Early history[]

Sensible Software was formed in Chelmsford, Essex in 1986 by two former school friends, Jon Hare (A.K.A. Jovial Jops) and Chris Yates (A.K.A. Cuddly Krix). After cutting their teeth for 9 months at LT Software in Basildon, Hare and Yates set up Sensible Software in March 1986.

Sensible initially released games for the ZX Spectrum and later the Commodore 64, clinching market praise with Parallax, Shoot'Em-Up Construction Kit and Wizball (later to be voted 'Game of the Decade' by Zzap64 magazine). At the time, the pair's output was well known among gamers for its high quality and offbeat sense of humour.[citation needed]

In 1988 Martin Galway joined the team and Sensible Software became a 3-man partnership. That summer they released Microprose Soccer, their first venture into association football games.

16-bit era[]

Galway left in 1990 to join Origin Systems in the USA, and over the next few years the company swapped the 8 bit machines for the more powerful Amiga and Atari ST, where games such as Mega Lo Mania, Sensible Soccer, and Cannon Fodder became classics. With the rise of the 16-bit home console market, Sensible released seven number one hit games, winning numerous industry awards in the process. Sensible's games were ported to a wide range of computing platforms, including MS-DOS, the Mega Drive and Super Nintendo.


While Sensible had a strong presence on the machines that dominated the late 80s and early 90s they never really repeated this success on the newer machines such as the PlayStation that came to prominence in the mid '90s. Their trademark look of cute 2D characters had slipped out of vogue with the advent of cheap 3D rendering abilities and titles such as Actua Soccer and FIFA turned to 2.5D and 3D gradually shoving the Sensible Soccer series into the sidelines despite Sensible's belated attempt to convert the game to 3D in 1998.

Sensible Golf, a simple golf video game (not a simulation), in classic Sensible style, did not perform well in the market and with most of Sensible's staffing resources having been thrown into a very progressive but politically unreleasable political hot potato of a game called Sex 'n' Drugs 'n' Rock 'n' Roll that had initially been signed by Warner International Entertainment and subsequently dropped by their purchasers, GT Software, Sensible's days were looking numbered and the owners were looking for a smooth exit.

Though never finished, this final epic project was discussed in certain sections of the media outside of the game press. It was featured in a Independent on Sunday article in the summer of 1997.[1][2] Two years later in 1999, the pre-rendered music videos - created for the game with animation by Khalifa Saber - were showcased within a feature piece on Ex Machina, a show covering the CG animation scene on .tv.

Another cancelled game that was being developed during this final development period was a PlayStation action game titled Have a Nice Day. Though screenshots of the game have never been released, the title was a first person shooter, inspired somewhat by the simplicity of Reload, a "first generation" PlayStation title by Gremlin Interactive. Jon Hare has spoken about the project in various interviews, but has never discussed the game's content and gameplay features in depth.[3][4][5] Aside from the likelihood that the game contained themes as controversial as Sex 'n' Drugs 'n' Rock 'n' Roll, in an interview with Total Video Game's Derek dela Fuente, Jon did mention that the title had "hit some technical barriers" during its development. Sensible were not known to have worked on the PlayStation hardware before, which may have made getting to grips with the console's problematic 3D libraries a huge issue for the inexperienced team.

Sensible Software was eventually sold in 1999 to veteran UK games publishers Codemasters and since this date Jon Hare has maintained a close working relationship with Codemasters designing many games for them including a variety of updates of both Sensible Soccer and Cannon Fodder.

List of games[]

Year Title Platform(s)
1985 Twister, Mother of Charlotte ZX Spectrum
1986 Parallax C64
1987 Wizball C64; ZX Spectrum
S.E.U.C.K. C64; Amiga
1988 Oh No C64
Microprose Soccer C64; ZX Spectrum
1990 International 3D Tennis C64; ZX Spectrum; Amiga; ST
1991 Insects in Space C64
Mega Lo Mania Amiga; ST; Mega Drive; SNES; DOS
1992 Wizkid Amiga; ST
Sensible Soccer Amiga; ST; Mega Drive; SNES
Sensible Soccer International Edition Amiga; ST; Atari Jaguar
Sim Brick Amiga
1993 Sensible Soccer 92/93 Amiga; ST
Cannon Fodder Amiga; ST; DOS; Archimedes; Mega Drive; Atari Jaguar; 3DO
1994 Cannon Fodder 2 Amiga; DOS
Sensible Golf
Sensible World of Soccer
1995 Sensible World of Soccer 95/96
Sensible Train Spotting Amiga
1996 Sensible World of Soccer European Championship Edition Amiga; DOS
Sensible World of Soccer 96/97
1998 Sensible Soccer 98 DOS; Windows 9x
1999 Sensible Soccer 98 European Club Edition PlayStation; Windows 9x
2000 Cannon Fodder Game Boy Color


  1. [1][dead link]
  3. CTW - Jon Hare interview. Retrieved on 2009-04-28
  4. Playing Catch-Up: Sensible Software's Jon Hare. Gamasutra (2005-10-24). Retrieved on 2009-04-28
  5. For the best in C64 nostalgia. C64.COM (1966-01-20). Retrieved on 2009-04-28

External links[]

fr:Sensible Software fi:Sensible Software