Codex Gamicus
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Shamu's Deep Sea Adventures
Shamu's Deep Sea Adventures.jpg
Developer(s) Activision, FUN Labs, Humagade, Magic Wand, Sand Grain Studios
Publisher(s) Activision
Designer Designer Missing
Engine Engine Missing
status Status Missing
Release date PS2 & Xbox
November 1, 2005 (NA)
March 17, 2006 (PAL)
DS & GBA
November 8, 2005 (NA)
March 17, 2006 (PAL)
GameCube
November 8, 2005 (NA)
March 16, 2006 (PAL)
Genre Action
Mode(s) Game Mode(s) Missing
Age rating(s) ESRB: E
PEGI: 3+
Platform(s) PlayStation 2, Xbox, Nintendo DS, Game Boy Advance, GameCube
Arcade system Arcade System Missing
Media Media Missing
Input Inputs Missing
Requirements Requirements Missing
Credits | Soundtrack | Codes | Walkthrough

Shamu's Deep Sea Adventures is a video game linked to SeaWorld's popular Shamu orca shows. The game was released on November 1, 2005 and is available for GameCube, Game Boy Advance, Nintendo DS, PlayStation 2, and Xbox.

In the game, Poseidon, the Greek god of the sea, tries to destroy the SeaWorld theme park and replace it with Atlantis. The player controls Shamu, the protagonist, who attempts to defeat Poseidon and the evil Kraken.[1] Shamu collects power ups and performs various feats over 20 levels and 8 environments.

However popular the real-life Shamu attraction might be, the game itself was poorly received by critics. Advanced Media Network said, "Shamu’s Deep Sea Adventures is just flat out a bad game. Being a budget title does not save this game or excuse any of its shortcomings, as so many of today’s budget titles for kids are actually very good".[2] The video game columnist for Cincinnati.com said the game is "a cute marketing vehicle that is too difficult and underdeveloped for its target audience".[3]

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