Codex Gamicus
Shotest Shogi
Developer(s) AI Factory / Rubicon Development
Publisher(s) AI Factory / Rubicon Development
Designer AI Factory / Rubicon Development
Engine Shotest
status Status Missing
Release date June 2008 (PC)

July 23, 2008 (Japan) (Xbox 360)
September 10, 2008 (USA) (Xbox 360)

Genre Board game
Mode(s) Single player, Multiplayer (Xbox 360)
Age rating(s) ESRB: E
Platform(s) PC, Xbox 360 (XBLA)
Arcade system Arcade System Missing
Credits | Soundtrack | Codes | Walkthrough

Shotest Shogi is a shogi AI engine made by Jeff Rollason made into a video game for the PC and Xbox Live Arcade developed by AI Factory and Rubicon Development. It is based on the Japanese version of chess Shogi, and provides a 3D environment designed to recreate a traditional Japanese room. The Xbox version will include a tutorial system, and all versions include a 'Western style' piece set option for players who are unfamiliar with Japanese characters.


Screenshot from the Xbox 360 version

The AI engine has been competing in the Computer Shogi Championships since 1997, and got 20th out of 40 in the 2008 championship. A game running Shotest was released on July 23, 2008 for Xbox Live Arcade in Japan. It was released in the United States on September 10, 2008. Although the game is playable entirely in English, Chinese, Korean and EMEA languages, there is currently no announced release date for other territories, but this will be in the fall period.

The Japanese unannounced release on 28 July 2008 has seen Shotest Shogi immediately top of the current Japanese Xbox live chart, and still there (as of 08 Aug 2008 - see "Xbox Live Japan" below).

Two PC versions are already on release, one in Japan and one in the UK (see "Shotest Shogi Official Website" below). These do not include the advanced teaching system used by the Xbox version.


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