Codex Gamicus
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Sid Meier's Colonization
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Sid Meier's Colonization
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==Game Modification== ''Sid Meier's Colonization'' allows for some basic game modification, mostly in the form of altering text files that control certain aspects of the game. The primary file is "NAMES.TXT", which contains information such as square-types and their output of natural resources, but also on the goods and their prices in Europe. One can alter the starting prices, the min/max values, the drop and recovery levels, etc. By setting the minimum and maximum values to be the same, one can effectively "fix" the price of a particular item. There are also several custom scenarios<ref>[http://apolyton.net/dir/index.php?sid=174780061&t=sub_pages&cat=342 Custom Colonization Scenarios] Accessed 11 May 2007</ref> available online, that put the player in different circumstances to the regular in game campaigns. There exists at least one subtle difference between platforms. On the Amiga version, putting a Missionary into a capital causes no ill effect. On the Windows version, doing the same results in a high degree of native anger.
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