Sokoban

From Codex Gamicus
Jump to: navigation, search
Sokoban
Boxart.jpg
Developer(s) Developer Missing
Publisher(s) Publisher Missing
Release date Release Date Missing
Genre Genre Missing
Mode(s) Game Mode(s) Missing
Age rating(s) Ratings Missing
Platform(s) Platform(s) Missing
Credits | Soundtrack | Codes | Walkthrough


Sokoban (倉庫番 Sōkoban, warehouse keeper) is a transport puzzle in which the player pushes boxes around a maze, viewed from above, and tries to put them in designated locations. Only one box may be pushed at a time, and boxes cannot be pulled. The puzzle is usually implemented as a video game.

Sokoban was created in 1980 by Hiroyuki Imabayashi, and was published in 1982 by Thinking Rabbit, a software house based in Takarazuka, Japan. Thinking Rabbit also released three sequels: Boxxle, Sokoban Perfect and Sokoban Revenge. The first game was imported to the US by Spectrum HoloByte for the Commodore 64 and IBM-PC.