Sokoban | |
Developer(s) | Developer Missing |
Publisher(s) | Publisher Missing |
Release date | Release Date Missing |
Genre | Genre Missing |
Mode(s) | Game Mode(s) Missing |
Age rating(s) | Ratings Missing |
Platform(s) | Platform(s) Missing |
Credits | Soundtrack | Codes | Walkthrough |
Sokoban (倉庫番 Sōkoban, warehouse keeper) is a transport puzzle in which the player pushes boxes around a maze, viewed from above, and tries to put them in designated locations. Only one box may be pushed at a time, and boxes cannot be pulled. The puzzle is usually implemented as a video game.
Sokoban was created in 1980 by Hiroyuki Imabayashi, and was published in 1982 by Thinking Rabbit, a software house based in Takarazuka, Japan. Thinking Rabbit also released three sequels: Boxxle, Sokoban Perfect and Sokoban Revenge. The first game was imported to the US by Spectrum HoloByte for the Commodore 64 and IBM-PC.
This article needs an infobox. You can help by adding one. |
This article is a stub. You can help Codex Gamicus by expanding it. |