Sonic 3D: Flickies' Island
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Sonic 3D: Flickies' Island | |
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Basic Information | |
Type(s) |
Video Game |
Traveller's Tales | |
SEGA | |
Action, Platform | |
Mega Drive Cartridge, CD-ROM | |
Mega Drive, Saturn and Microsoft Windows | |
Mega Drive, Saturn and Microsoft Windows 1996 | |
Awards | Changelog | Cheats | Codes Codex | Compatibility | Covers | Credits | DLC | Help Localization | Manifest | Modding | Patches | Ratings Reviews | Screenshots | Soundtrack Videos | Walkthrough | |
Achievements GOG | In-Game | Origin | PlayStation Trophies | Retro Steam | Xbox Live | |
In 1996, next-generation systems like the Saturn and Nintendo 64 were looming. One of the last attempts at putting out a hit on the old generation (SNES and Mega Drive) was Sonic 3D: Flickies' Island, also known as Sonic 3D Blast in North America.
It appealed to prospective next-generation consumers with the illusion of 3D graphics by using isometric views & sprites. Players controlled Sonic in this new environment, attempting to save birds called Flickies. It was also less speed-centric than the previous side-scrolling games.
Ports[edit | edit source]
The game was soon ported to the Saturn and the Microsoft Windows with a few upgrades. The Saturn version even featured on actual 3D stage.