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In 1996, next-generation systems like the Saturn and Nintendo 64 were looming. One of the last attempts at putting out a hit on the old generation (SNES and Mega Drive) was Sonic 3D: Flickies' Island, also known as Sonic 3D Blast in North America.
It appealed to prospective next-generation consumers with the illusion of 3D graphics by using isometric views & sprites. Players controlled Sonic in this new environment, attempting to save birds called Flickies. It was also less speed-centric than the previous side-scrolling games.