In 1996, next-generation systems like the Saturn and Nintendo 64 were looming. One of the last attempts at putting out a hit on the old generation (SNES and Genesis) was Sonic 3D Blast, also known as Sonic 3D: Flickies' Island in Europe.
It appealed to prospective next-generation consumers with the illusion of 3D graphics by using isometric views & sprites. Players controlled Sonic in this new environment, attempting to save birds called Flickies. It was also less speed-centric than the previous side-scrolling games.
Ports[ | ]
The game was soon ported to the Saturn and the PC with a few upgrades. The Saturn version even featured on actual 3D stage.
External Links[ | ]
- Sonic 3D Blast wiki guide at StrategyWiki