Sonic Adventure 2

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Sonic Adventure 2
Sonic Adventure 2.png
DreamCast box art
Basic Information
Type(s)
Video Game
Sonic Team USA
SEGA
Sonic
Sonic Adventure
Sonic Adventure
Action, Platform
Dreamcast and GameCube
Retail Features
Gameplay-Single-player.pngGameplay-Multi-player.png
Ratings
Sonic Adventure 2Sonic Adventure 2
Content Descriptor(s)
ESRB
Mild Lyrics and Mild Cartoon Violence
Retail Localization Information
Interface Language(s)
EnglishGermanFrenchItalianSpanish
Audio Language(s)
English
Main Credits
Takashi Iizuka
Yuji Naka
Jun Senoue, Kenichi Tokoi, Fumie Kumatani, Tomoya Ohtani
Shiro Maekawa
Tetsu Katano
European Union European Release Date(s)
Dreamcast
June 232001

GameCube
May 32002
CanadaUnited StatesMexico North American Release Date(s)
Dreamcast
June 192001

GameCube
February 112002
Australia Australian Release Date(s)
Dreamcast
June 232001
Japan Japanese Release Date(s)
Dreamcast
June 232001

GameCube
December 202001
Awards | Changelog | Cheats | Codes
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
Achievements
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live
Sonic Adventure 2 at SteamDB

Sonic Adventure 2 (Japanese: ソニックアドベンチャー2) (Hepburn: Sonikku Adobenchā Tsū) is a 2001 3D platformer video game by Sega, for the Dreamcast, and later for the Nintendo GameCube under the title Sonic Adventure 2: Battle (Japanese: ソニックアドベンチャー2 バトル) (Hepburn: Sonikku Adobenchā Tsū Batoru). Sonic Adventure 2 is the sequel to the 1999 game Sonic Adventure.

Gameplay[edit | edit source]

The game alternates among three basic styles of play: 3D platform levels where the object is to reach the finish line, mechanoid battle levels where the object is to reach the finish line, or exploration levels where the object is to find the three crystal shards on that level. Sonic and Shadow are used in the 3D platform levels, Tails and Dr. Eggman are used in the mechanoid levels, and Knuckles and Rogue are used in the exploration levels. On all levels, the player can collect rings for earning potential bonus points.

Reception[edit | edit source]

Sonic Adventure 2 Battle was the tenth best selling GameCube game. [1]

Level List[edit | edit source]

Hero[edit | edit source]

  1. City Escape (Sonic)
  2. Wild Canyon (Knuckles)
  3. Prison Lane (Tails)
  4. Metal Harbor (Sonic)
  5. Green Forest (Sonic)
  6. Pumpkin Hill (Knuckles)
  7. Mission Street (Tails)
  8. Aquatic Mine (Knuckles)
  9. Route 101 (Tails)
  10. Hidden Base (Tails)
  11. Pyramid Cave (Sonic)
  12. Death Chamber (Knuckles)
  13. Eternal Engine (Tails)
  14. Meteor Herd (Knuckles)
  15. Crazy Gadget (Sonic)
  16. Final Rush (Sonic)

Dark[edit | edit source]

  1. Iron Gate (Eggman)
  2. Dry Lagoon (Rouge)
  3. Sand Ocean (Eggman)
  4. Radical Highway (Shadow)
  5. Egg Quarters (Rouge)
  6. Lost Colony (Eggman)
  7. Weapons Bed (Eggman)
  8. Security Hall (Rouge)
  9. White Jungle (Shadow)
  10. Route 280 (Rouge)
  11. Sky Rail (Shadow)
  12. Mad Space (Rouge)
  13. Cosmic Wall (Eggman)
  14. Final Chase (Shadow)

Bosses[edit | edit source]

Hero[edit | edit source]

  1. Bigfoot (Sonic)
  2. Eggman (Tails)
  3. Shadow (Sonic)
  4. King Boom Boo (Knuckles)
  5. Egg Golem (Sonic)
  6. Rouge (Knuckles)
  7. Eggman (Tails)
  8. Shadow (Sonic)

Dark[edit | edit source]

  1. Hot Shot (Shadow)
  2. Tails (Eggman)
  3. Flying Dog (Rouge)
  4. Sonic (Shadow)
  5. Egg Golem (Eggman)
  6. Knuckles (Rouge)
  7. Tails (Eggman)
  8. Sonic (Shadow)

Last[edit | edit source]

  1. Biolizard (Shadow)
  2. Finalhazard (Super Sonic and Super Shadow)

Sonic Adventure 2 HD[edit | edit source]

A HD port of Sonic Adventure 2 was released in 2010 on the PlayStation Store, Xbox Games Store and on Steam. However, the Battle mode has been separated and is now available as DLC. There are minor differences present in this version.

Glitches[edit | edit source]

Chao Key[edit | edit source]

Chao Key was a glitch that was discovered by speedrunner DarkSpines Sonic. It allows the player to manipulate chao keys (that normally teleport you to the Chao World) to teleport into levels that the character was not originally supposed to enter.

Test Level[edit | edit source]

Utilising the above glitch, it is possible to get into a beta room, which has little to no points of interest, it was simply used to test various features of the game, but was left in the files.

Trivia[edit | edit source]

References[edit | edit source]

Notes[edit | edit source]

  1. Strangely, Big does not appear in Wild Canyon in the PS3 and Xbox 360 releases.