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Sonic the Hedgehog (franchise)
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===Sega Genesis and add-on systems (1991β1996)=== [[File:SonicTheHedgehog1.png|thumb|right|Green Hill Zone from ''Sonic the Hedgehog'' (1991)]] The first ''Sonic'' game, titled ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', was a [[platform game]] released in 1991<ref>{{Cite web|first=Jason|last=Dobson|title=Sonic The Hedgehog Celebrates 15th Anniversary|url=http://www.gamasutra.com/php-bin/news_index.php?story=9832|work=Gamasutra|publisher=Think Services|date=2006-06-23|accessdate=2009-08-27}}</ref> that featured protagonist Sonic running through the game's levels in order to stop Doctor Robotnik from taking over the world.<ref name="S1 IGN VC">{{Cite web |last=Thomas |first=Lucas |url=http://wii.ign.com/articles/759/759086p1.html |title=Sonic the Hedgehog VC Review |publisher=IGN |date=January 26, 2007 |accessdate=February 10, 2011}}</ref> The game focused Sonic's ability to run and to jump at high speeds with the use of springs, checkpoints, and loops.<ref name="S1 IGN VC" /> Its sequel, ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'', a platform game released in 1992,<ref name="NeoSInfo">{{Cite web |url=http://www.neoseeker.com/Games/Products/GENESIS/sonic_the_hedgehog_2/ |title=Sonic The Hedgehog 2 Neoseeker Profile |accessdate=2007-10-21 |work=http://www.neoseeker.com}}</ref> increased the overall size and speed of the series' gameplay<ref name="S2 IGN VC">{{Cite web |url=http://wii.ign.com/articles/795/795640p1.html |title=Sonic the Hedgehog 2 Review - Wii Review at IGN |last=Thomas |first=Lucas |publisher=IGN |date=July 11, 2007 |accessdate=February 10, 2011}}</ref> and was the second best-selling Genesis game of all time.<ref>www.retrozoid.co.uk"/2010/.../sonic_the_hedgehog-3-sega-mega-drive/</ref> The game introduced Sonic's sidekick, [[Miles "Tails" Prower]], who followed Sonic throughout the game, and allowed a second player to control him in a limited fashion.<ref name="S2 IGN VC" /><ref>https://mtu.instructure.com/courses/350124/assignments/1182708</ref> and the "spin dash" maneuver, which allowed Sonic to boost forwards quickly when stopped.<ref name="S2 IGN VC" /> The next sequel, ''[[Sonic the Hedgehog 3]]'', was a third platform game in the ''Sonic'' series released in 1994 (released as ''[[Sonic 3]]'' in Europe).<ref>{{Cite web |url=http://cheats.ign.com/objects/006/006475.html |title=IGN: Sonic the Hedgehog 3 |work=IGN |publisher=IGN Entertainment, Inc}}</ref> The game introduced a temporary shield maneuver,<ref name="s3 vc gs">{{Cite web|last=Provo|first=Frank|title=Sonic the Hedgehog 3 Review for Wii|url=http://www.gamespot.com/wii/action/sonicthehedgehog3/review.html|work=Gamespot|publisher=CBS Interactive, Inc|accessdate=February 26, 2011|date=September 12, 2007}}</ref> added new shield types to the series,<ref name="s3 vc rev">{{Cite web |url=http://wii.ign.com/articles/819/819286p1.html |title=Sonic the Hedgehog 3 Review |last=Thomas |first=Lucas |date=September 11, 2007 |accessdate=February 11, 2011 |publisher=IGN Entertainment, Inc |work=IGN}}</ref> and allowed Tails to fly under a player's control.<ref name="s3 vc rev" /> It also introduced a new character, [[Knuckles the Echidna]], who served as an additional antagonist with Doctor Robotnik for the game.<ref name="s3 vc rev" /> ''[[Sonic & Knuckles]]'', another platform game in the ''Sonic the Hedgehog series'', was released later in 1994.<ref name="s&k review">{{Cite web |url=http://wii.ign.com/articles/107/1070917p1.html |title=Sonic & Knuckles Review |last=Thomas |first=Lucas |date=February 22, 2010 |accessdate=February 11, 2011 |publisher=IGN Entertainment, Inc |work=IGN}}</ref> The game introduced Knuckles as a playable character with gliding and wall climbing abilities<ref name="s&k review" /> and allowed gamers to plug in ''Sonic the Hedgehog 3'' to the top of the ''Sonic and Knuckles'' cartridge as part of the game's "lock on" functionality. This allowed gamers to play the game as it was originally intended;<ref name="s&k review" /> the games were intended to be one title, but were split due to space and time constraints.<ref>[http://sost.emulationzone.org/sonic_3/interview/rogerhector.htm Interview with Roger Hector]</ref><ref>{{Cite web|url=http://xbox.gamespy.com/articles/654/654750p4.html|title=Sega's Yuji Naka Talks!|publisher=GameSpy}}</ref> There were several ''Sonic'' games for the Genesis that were not [[2D computer graphics|2D]] platform games. ''[[Sonic Spinball]]'', released in 1993, was a [[pinball]] simulation modeled after the Spring Yard and Casino Night Zones from the first two ''Sonic'' games.<ref name="spinball rev">{{Cite web|last=Provo|first=Frank|title=Sonic Spinball Review for Wii|url=http://www.gamespot.com/wii/action/sonicspinballgen/review.html|work=GameSpot|publisher=CBS Interactive, Inc|accessdate=February 26, 2011|date=March 19, 2007}}</ref> The game, unlike general pinball simulations, had an overall goal of collecting all the [[Chaos Emeralds]] in each level and defeating the levels' bosses.<ref name="spinball rev" /> It was one of the few video games that had elements from the cartoons ''Sonic the Hedgehog'' and ''[[Wikipedia:Adventures of Sonic the Hedgehog|Adventures of Sonic the Hedgehog]]''. ''[[Dr. Robotnik's Mean Bean Machine]]'' was a puzzle game similar to ''[[Puyo Puyo]]''<ref>{{Cite web|last=Thomas|first=Lucas, M|title=Dr. Robitnik's Mean Bean Machine Review|url=http://wii.ign.com/articles/750/750424p1.html|work=IGN|publisher=IGN Entertainment, Inc|accessdate=February 26, 2011|date=December 11, 2006}}</ref> that was set in the ''Adventures of Sonic the Hedgehog'' universe. ''[[Sonic 3D Blast]]'', an isometric, [[2.5D]] platform game<ref name="s3d review">{{Cite web |url=http://wii.ign.com/articles/839/839435p1.html |title=Sonic 3D Blast Review |publisher=IGN Entertainment, Inc |work=IGN |date=December 4, 2007 |accessdate=February 26, 2011 |last=Thomas |first=Lucas M}}</ref> released in 1996 and developed by [[Traveller's Tales]],<ref>{{Cite web|title=IGN: Sonic 3D Blast|url=http://cheats.ign.com/objects/000/000592.html|work=IGN|publisher=IGN Entertainment, Inc|accessdate=February 26, 2011}}</ref> featured Sonic running through pseudo-3D environments while trying to rescue [[Flicky|Flickies]] from Doctor Robotnik.<ref name="s3d review" /> The Genesis had "add-on" systems that incorporated ''Sonic'' titles. ''[[Sonic CD]]'', released for the [[SEGA CD]], was a 2D platform game<ref name="cd rev">{{Cite web |last=Peeples |first=Jeremy |url=http://www.sega-16.com/review_page.php?id=1202&title=Sonic%20CD |title=Review: Sonic CD |date=June 27, 2004 |accessdate=February 26, 2011 |work=Sega-16 |publisher=Sega-16}}</ref> released in 1993.<ref>{{Cite web |url=http://cheats.ign.com/objects/005/005586.html |title=IGN: Sonic CD |accessdate=February 26, 2011 |work=IGN |publisher=IGN Entertainment, Inc}}</ref> The game introduced the character [[Amy Rose]]<ref>{{Cite web |title=Smash it Up! - Sonic Team |last=Thomas |first=Lucas M |date=October 12, 2007 |accessdate=February 26, 2011 |work=IGN |publisher=IGN Entertainment, Inc |url=http://wii.ign.com/articles/827/827234p1.html}}</ref> and featured levels that differed depending upon whether Sonic was in the past, present, or future time frames.<ref name="cd rev" /> ''[[Knuckles Chaotix]]'', a spin-off released in 1995 for the [[32X]],<ref>{{Cite web |url=http://www.1up.com/games/32x/knuckles-chaotix/ |title=Knuckles Chaotix for Sega 32X from 1UP |accessdate=February 26, 2011 |work=1UP.com |publisher=}}</ref> featured Knuckles and a new group named Chaotix fighting against Dr. Robotnik.<ref name="chaotix rev">{{Cite web |url=http://retro.ign.com/articles/862/862183p1.html |title=Knuckles Chaotix Review |work=IGN Retro |publisher=IGN Entertainment, Inc |last=Fahs |first=Travis |date=March 26, 2008 |accessdate=}}</ref> The game featured a two-player cooperative system in which the on-screen characters were connected by magic rings.<ref name="chaotix rev" /> There was also ''[[Sonic Eraser]]'', a puzzle game released exclusively on [[Meganet]].
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