Heat limits the length and intensity of ship-to-ship combat. Starships generate enormous heat when they fire high-energy weapons, perform maneuvering burns, and run on-board electronics.
In combat, warships produce more heat than they can disperse it. As heat builds within a vessel, the crewed spaces become increasingly uncomfortable. Before the heat reaches lethal levels, a ship or win or retreat by entering FTL. After an FTL run, the ship halts, shuts down non-essential systems, and activate heat radiation gear.
Combat endurance varies by ship design, and by the battle's location. Battles in the deep cold of interstellar space can go on for some time. Engagements close to a star are brief. Since habitable worlds are usually close to a star, battles over them are frantic.
Mass Effect: InfiltratorยทThe Final Hours of Mass Effect 3ยทGalactic Codex: EssentialsยทMass Effect GalaxyยทRevelationยทAscensionยทRetributionยทRedemptionยทEvolution
Soundtracks
Mass Effect Original SoundtrackยทMass Effect 2 Original Videogame Score [AtmosphericยทCombatยทKasumi's Stolen MemoryยทOverlordยทLair of the Shadow Broker] ยทMass Effect 3 Original Videogame Score [Extended CutยทCitadelยทLeviathan] ยทMass Effect: Andromeda - Original Soundtrack