Spider-Man/X-Men: Arcade's Revenge

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Spider-Man/X-Men: Arcade's Revenge
Spider-Man and the X-Men - Arcade's Revenge Coverart.png
Developer(s) Software Creations
Unexpected Development
Publisher(s) LJN
Flying Edge
status Status Missing
Release date Game Gear
Super NES
1992 (NA)
August 19, 1993 (PAL)
Game Boy
Genesis/Mega Drive
1993 (PAL)
June 24, 1994 (NA)
Genre Action game with platforming elements
Mode(s) Single-player
Age rating(s) Ratings Missing
Platform(s) Super NES
Mega Drive/Genesis
Game Gear
Game Boy
Arcade system Arcade System Missing
Media Sega or Nintendo cartridge
Input Sega or Nintendo game controller
Requirements Requirements Missing
Credits | Soundtrack | Codes | Walkthrough

Spider-Man/X-Men: Arcade's Revenge is the title of a video game first released for the Super Nintendo in 1992 by Acclaim's LJN label. The game was later released for the Mega Drive/Genesis, Game Boy, and Game Gear (versions for Sega consoles were released under the Flying Edge label). The single-player game features characters from Marvel Comics.

Game play[edit | edit source]

In the first level, the player controls Spider-Man who must use his spider sense to disarm several bombs located throughout the immediate exterior and maze-like entrance to an abandoned building. After the player completes this level Spider-Man learns that the evil Arcade has kidnapped Storm, Cyclops, Wolverine, and Gambit. The player must successfully complete each character's level (each set in Arcade's deadly "Murderworld") in order to get to control Spider-Man in a final battle with Arcade.

  • Spider-Man's Levels: New York City rooftops with the bosses being the flying demon N'astirh and Shocker in the First stage, with Rhino and Carnage in the Second stage.
  • Storm's Levels: Underwater level with Storm having a limited air supply. Her bosses were various machines used to control the giant tank-like levels.
  • Wolverine's Levels: Circus-themed First level with the boss being Apocalypse at the end of the First stage, and a rampaging Juggernaut chasing him throughout the Second stage.
  • Gambit's Levels: Two stages, both of which take place in a cave where a giant spiked ball is chasing him; the first level boss being a giant playing card, the final boss a gigantic version of the Black Queen, Selene.
  • Cyclops' Levels: Two stages, plus a final "Boss stage" after the Second stage; the First and Second in a giant mine complete with mine carts and multiple Sentinels, with the final boss being the Master Mold within its own Final stage.

After completing each stage, the player controls each hero as they fight in similar-designed mini-levels themed after the "Behind-the-Scenes" of Murderworld. The only character to have a significant change is Storm, who now walks, shoots multiple bolts of lightning rapidly and calls upon gusts of wind, and jumps about four times the height of the other characters. The last level takes place inside a large room, where Arcade chases Spider-Man back and forth in a large Arcade-shaped robot, which operates like a Matryoshka Doll, until Arcade is finally defeated. The X-Men stand-by at the edges of the room, occasionally attacking on their own.

The two 16-bit editions of the game were nearly identical, except the Sega edition removed the buzzing sound that occurred whenever Spider-Man's Spider-Sense occurred. The feature had existed in the Super Nintendo version.

Glitch[edit | edit source]

A glitch found in the first Gambit stage, the player could net "infinite lives". This made the game much simpler, as all the player would have to do is play the Gambit 1 stage, collect several extra lives, intentionally allow the spiked ball following him to reach him, die, and choose another character at the Select Screen.

This technique could be repeated until the player completed the Gambit 1 stage.

Reviews[edit | edit source]

Also, several magazines praised the game for being one of the first to offer a game Spider-Man that was easy to control and actually felt like controlling the Web-Slinger.

Despite acrimony over the difficulty, the game continues to attract attention due to the skillfully made soundtrack, composed and arranged by Tim and Geoff Follin.

Costume Differences[edit | edit source]

  • The X-Men's costumes on the Genesis and Game Gear boxart are different than the ones worn in the game. On the boxart, Wolverine has his yellow and blue costume, Cyclops has his 1990's outfit and Storm has her full-bodied white costume. But in the game Wolverine has his orange and brown costume, Cyclops has his blue and white X-Factor costume and Storm has her full-bodied gray costume from the early 1990s.

External links[edit | edit source]

Spider-Man games
The Amazing Spider-Man | Questprobe featuring Spider-Man | Spider-Man | Spider-Man and Captain America in Doctor Doom's Revenge
The Amazing Spider-Man | The Amazing Spider-Man (Game Boy) | The Amazing Spider-Man 2 | The Amazing Spider-Man 3: Invasion of the Spider-Slayers | The Amazing Spider-Man vs. The Kingpin | Spider-Man: The Video Game | Spider-Man: The Return of the Sinister Six | Spider-Man and the X-Men: Arcade's Revenge | Maximum Carnage | Separation Anxiety | Spider-Man | Spider-Man: Lethal Foes | Spider-Man Cartoon Maker | Spider-Man: Web of Fire | Spider-Man: The Sinister Six
Spider-Man 2: Enter Electro | Spider-Man 2: The Sinister Six | Spider-Man: Mysterio's Menace | Spider-Man | Spider-Man: The Movie | Spider-Man 2 | Spider-Man 2 Activity Center | Spider-Man & Friends | Ultimate Spider-Man | Spider-Man 3 | Spider-Man: Battle for New York | Spider-Man: Friend or Foe | Spider-Man: Web of Shadows
Spider-Man: Shattered Dimensions | Spider-Man: Edge of Time | The Amazing Spider-Man (2012)

Template:X-Men video games

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