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{{Infobox Defunct company | title = Square Co., Ltd.<br />株式会社スクウェア | image = Squaresoftlogo.png | type = [[Public company|Public]] (Defunct) | fate=[[Mergers and acquisitions|Merged]] with [[Enix]] | successor=[[Square Enix]] | founder=[[Masafumi Miyamoto]] | founded = September [[1983]] | defunct=April 1, 2003 | headquarters = [[Tokyo]], [[Japan]] | industry=[[Video game|Interactive entertainment]] | products = [[List of Square games|See complete products listing]] | key_people=[[Tomoyuki Takechi]], Chairman<br />[[Yoichi Wada]], President<br />[[Hironobu Sakaguchi]], EVP | subsid=[[#Subsidiaries and related corporations|See subsidiaries and related corporations]] | website = [http://www.square-enix.com] }} {{Nihongo|'''Square Co., Ltd.'''|株式会社スクウェア|Kabushiki-gaisha Sukuwea}} was a [[Japan]]ese [[video game]] company founded in September 1983 by [[Masafumi Miyamoto]]. It merged with [[Enix]] in 2003 and became part of [[Square Enix]]. Squaresoft was also a brand name used by '''Square''' between 1992 and 2003. As such, the name is often used (incorrectly) to refer to the entire organization, but the Japanese corporate name remained Square Co., Ltd. until the Enix merger. From the late 1980s to early 2000s, the company was often known for specializing in [[RPG]]s, most notably the [[Final Fantasy (series)|''Final Fantasy'' series]]. == History == Square was founded in [[Yokohama]] in September 1983 by [[Masafumi Miyamoto]] after he graduated from Waseda, one of Japan's top universities. Back then, Square was a computer game software division of Den-Yu-Sha, a power line construction company owned by Miyamoto's father. While at the time game development was usually conducted by only one programmer, Miyamoto believed that it would be more efficient to have graphic designers, programmers and professional story writers working together on common projects. Square's first two titles were ''[[The Death Trap]]'' and its sequel ''[[Will: The Death Trap II]]'', both designed by part-time employee [[Hironobu Sakaguchi]] and released on the [[NEC PC-8801]].<ref name="paper">{{cite paper | first = Daiji | last = Fujii | title = Entrepreneurial choices of strategic options in Japan's RPG development | publisher = Faculty of Economics, [[Okayama University]] | date = January 2006 | url = http://www.e.okayama-u.ac.jp/~dfujii/Option.pdf | format = PDF | accessdate = 2008-04-26}}</ref> Despite an initial reluctance to develop for video game consoles, Square entered the [[Nintendo Entertainment System|Nintendo Famicom]] market in December 1985 with the [[porting]] of ''[[Thexder]]''.<ref name="paper" /> In September 1986, Square spun off from Den-Yu-Sha and became an independent company officially named Square Co., Ltd.<ref name="square history">{{cite web | url=http://www.square-enix.com/jp/company/e/history/page2.html | title=Corporate History | accessdate=2008-04-26 | publisher=[[Square Enix]]}}</ref> Sakaguchi then became a [[full-time]] employee as the Director of Planning and Development of the company. After releasing several unsuccessful games for the Famicom, Square relocated to [[Ueno, Tokyo]] in [[1987 in video gaming|1987]] and developed a [[console role-playing game|role-playing game]] titled ''[[Final Fantasy (video game)|Final Fantasy]]'', inspired by [[Enix]]'s success with the first Japanese game of the genre, ''[[Dragon Quest]]'' (later released in North America as ''Dragon Warrior'').<ref name="timeline">{{cite web|url=http://www.square-enix.com/jp/company/e/history/|title=Square Enix Company Timeline|accessdate=2009-03-05}}</ref> With 400,000 copies sold, ''Final Fantasy'' spawned multiple sequels over the years and became Square's main franchise.<ref name="paper" /> Square has also made other widely known games such as ''[[Chrono Trigger]]'', ''[[Chrono Cross]]'', ''[[Secret of Mana]]'', ''[[Seiken Densetsu 3]]'', ''[[Xenogears]]'', ''[[Brave Fencer Musashi]]'', ''[[Parasite Eve (video game)|Parasite Eve]]'', ''[[Parasite Eve 2]]'', ''[[Saga Frontier]]'', ''[[Romancing Saga]]'', ''[[Vagrant Story]]'', ''[[Kingdom Hearts]]'' (done in collaboration with [[Buena Vista Games|Disney Interactive]]), and ''[[Super Mario RPG: Legend of the Seven Stars]]'' (done under the guidance of [[Shigeru Miyamoto]]).<ref name="timeline" /> Square was one of the many companies that had planned to develop and publish their games for the [[Nintendo 64]], but with the cheaper costs associated with developing games on CDs for the [[PlayStation|Sony PlayStation]], the games were instead made for PlayStation.<ref>{{cite web | author=IGN staff | date=December 11, 1996 | title=Sony Officially Announces Alignment With Square | url=http://psx.ign.com/articles/062/062158p1.html | work=IGN.com | accessdate=2008-07-19}}</ref> ''[[Final Fantasy VII]]'' was one of these games, and it sold 9.8 million copies, making it the second best selling game for the PlayStation.<ref name="timeline" /> A merger between Square and its competitor [[Enix]] was in consideration since at least 2000; however, the financial failure of ''[[Final Fantasy: The Spirits Within]]'' made Enix hesitant to join with a company that loses money,<ref>{{cite web|url=http://www.rpgamer.com/news/Q2-2003/042503e.html |title=RPGamer > Square-Enix Gives Chrono Break Trademark Some Playmates |publisher=Rpgamer.com |date= |accessdate=2008-10-13}}</ref> and the merge was delayed until April 1, 2003, when the two companies finally merged to form [[Square Enix]]. == Subsidiaries and related corporations == === In Japan === [[File:disk original group logo 2.png|right|Disk Original Group logo]] The Disk Original Group (DOG) was a union formed of no less than seven Japanese video game companies: Square Co., Ltd., [[Micro Cabin]], [[Thinking Rabbit]], [[Carry Lab]], [[System Sacom]], [[XTALSOFT]], and [[HummingBirdSoft]]. Founded July 14, 1986, Square took the lead of this promising alliance to produce games on the [[Famicom Disk System]]. Because Square headed DOG, all DOG titles were published under the name Square. In reality, however, Square only produced a few of the eleven games published under the DOG label. In general, the games were commercial failures. [[DigiCube]] was established in February 1996. It was formed to market and distribute games and related merchandising (toys, books, music, etc.) in Asia. It declared bankruptcy in October 2003. Escape, Inc. was established in 1998. They developed the racing game ''[[Driving Emotion Type-S]]''. Square Visual Works (CG studio), Square Sounds (sound studio), Squartz (quality assurance) and Square Next were all founded in June 1999. All were subsequently absorbed into Square Co., Ltd. in 2001 and 2002. [[Quest Corporation]] was an independent software development studio established in July 1988, best known for the ''[[Ogre series|Ogre Battle]]'' series. Several team members, including Yasumi Matsuno, Hiroshi Minagawa and Akihiko Yoshida, left Quest in 1997 to join Square, where they worked on several titles for the Sony [[PlayStation]], including ''[[Final Fantasy Tactics]]'' and ''[[Vagrant Story]]''. In June 2002, Quest was purchased by Square.<ref>{{cite web|url=http://gameboy.ign.com/articles/362/362710p1.html|title=Square Completes Acquisition of Quest|date=2002-06-19|work=[http://gameboy.ign.com/ IGN Game Boy]|accessdate=2005-01-18}}</ref> {{nihongo|The Game Designers Studio, Inc.|株式会社ゲームデザイナーズ・スタジオ|kabushiki-gaisha geimudezainaazu sutajio}} was [[shell corporation]] founded by Square to create video games for the [[Nintendo GameCube]], even though Square had an exclusive deal with [[Sony Computer Entertainment]] to create games only for [[PlayStation (series)|PlayStation consoles]]. To evade that deal, Square held only 49% of the shares while [[Akitoshi Kawazu]], head of Square’s ''Product Development Division 2'', held 51%. The formation of a new company also made it possible to take advantage of Nintendo’s ''Q fund'' for new game developers who develop for GameCube. Game Designers Studio only released a single game, ''[[Final Fantasy Crystal Chronicles]]''. ''Final Fantasy Crystal Chronicles'' was [[de facto]] developed by Square Enix’s ''Product Development Division 2''. Publishing was done by [[Nintendo]]. Square merged with [[Enix]] and formed Square Enix while ''Crystal Chronicles'' was in development. Square Enix later acquired 100% of Game Designers Studio and renamed the new subsidiary to SQEX Corporation. After the takeover of [[Taito Corporation|Taito]] in 2005, Square Enix merged SQEX with Taito and renamed the new subsidiary to ''Taito Corporation'' in March 2006. === Abroad === Square Soft, Inc. was established as the official North American subsidiary of Square in March 1989. It was responsible for both the production and distribution of North American localizations of Square titles during the [[History of video games (16-bit era)|16-bit era]], and continued to produce [[English language]] localizations of Square games in the [[History of video games (32-bit / 64-bit era)|32-bit era]]. It has also been responsible for localizing a number of non-Square titles, including [[Capcom]]'s ''[[Breath of Fire (video game)|Breath of Fire]]'' for the SNES and [[Sony]]'s ''[[Wild ARMs 3]]'' for the [[PlayStation 2]]. It developed the game ''[[Secret of Evermore]]'' for the SNES. It is currently known as '''Square Enix, Inc.''' Square Soft's original headquarters were in [[Redmond, Washington]], where it distributed its now-dead newsletter, the [[Ogopogo Examiner]], but it was relocated to [[Costa Mesa, California]] in August 1996, where it remained until late 2005; as of 2006, Square Enix, Inc. is now located in [[El Segundo, California]]. Square USA, Inc. (originally Square L.A., Inc.) was established in August 1995. It operates as a high-end [[computer-generated imagery]] research and development studio, and has been integral in the production of graphics for Square-produced games since the beginning of the 32-bit era. Its headquarters are in [[Los Angeles, California]] and [[Honolulu, Hawaii]]. Like its sister company, Square Soft, Inc., Square USA was a wholly owned subsidiary of Square Co., Ltd. Square Europe, Ltd. was established in December 1998 to localize and market Square-developed games in [[Europe]] and [[Australia]]. Located in London, England, Square Europe was granted exclusive publishing rights in Europe and other PAL territories for all interactive entertainment titles developed by Square. ==== Square Electronic Arts ==== Square Electronic Arts L.L.C., also known as Square EA, was a joint venture between [[Video game console|console]] [[video game]] developers Square and [[Electronic Arts]]. Announced on April 27, 1998, Square EA was based in [[Costa Mesa]], [[California]] and operated under the supervision of Square president and CEO [[Jun Iwasaki]], and was responsible for publishing and marketing all games produced by Square in [[North America]]. Conversely, Electronic Arts Square, K.K., formed at the same time and based in [[Japan]], was responsible for publishing and marketing games produced by Electronic Arts in [[Asia]]. Under the terms of the agreement, Electronic Arts owned 30 percent of Square EA, and Square owned 30 percent of EA Square. Square EA proved to be very successful, and during its five years of existence released a higher proportion of [[Software localization|localized]] Square titles to the American market than ever before. EA Square, on the other hand, was somewhat less successful, and struggled to make an impact on the Asian videogame market, which has been traditionally difficult for American game developers to break into. EA Square had also developed a game, ''[[X-Squad]]'', which was released for the [[PlayStation 2]] during its launch. Following the announcement of the merger between Square and former competitor [[Enix]] in 2003, Square purchased back Electronic Arts' stake in Square EA, and folded it back into Square Soft, Inc., its North American [[subsidiary]], which was subsequently renamed Square Enix U.S.A., Inc. (now Square Enix, Inc.) and continues to publish [[Square Enix]]'s titles in North America. ==== Square Pictures ==== Square Pictures, located in [[Honolulu, Hawaii]], was a computer-animated film division of Square. In [[1997 in film|1997]], they began work on a feature CG film based on ''[[Final Fantasy]]''. In addition there were rumors of movie adaptations of ''[[Transformers series|Transformers]]'' and ''[[EverQuest]]''. In [[2000 in film|2000]], the film was revealed as ''[[Final Fantasy: The Spirits Within]]''. The movie was released on July 11, 2001, but was not met with critical acclaim or box-office success. Square Pictures was disbanded shortly thereafter. They also created a short film for the [[Wachowski brothers]] that was centered in the world of ''[[The Matrix]]'', titled the ''[[Final Flight of the Osiris]]''. The short featured photo realistic characters, just as ''The Spirits Within'', performing acrobatic moves in action sequences. The film was shown in theaters alongside ''[[Dreamcatcher (film)|Dreamcatcher]]'' and was meant to set the stage for the two ''Matrix'' sequels. The short was released on DVD in June 3, 2003 as part of ''[[The Animatrix]]''. Square Pictures is now a consolidated subsidiary of Square Enix.<ref>{{cite web|url=http://www.square-enix.com/jp/ir/e/data/ar/download/20070831en.pdf|title=Square-Enix Co, LTD. Annual Report 2007|pages=29, 30, 53|format=PDF|accessdate=2009-03-05}}</ref> == List of Games== {{main|List of Square games}} == References == {{reflist}} == External Links == * [http://www.square-enix.com/ Square Enix Global site] * [http://www.square-enix.com/jp/company/e/history/ History of Enix and Square (official site)] * [http://www.jap-sai.com/Games/Square/Square.htm The History of Square] at Jap-Sai.com * [http://www.gamespot.com/gamespot/features/video/hist_square/index.html The History of Square] at [[GameSpot]] * [http://square.gamepedia.com/Squarewiki Square Wiki] {{Square Enix}} [[Category:Companies established in 1983]] [[Category:Video game developers]] [[Category:Defunct video game companies]] [[Category:Square (company)| ]] [[Category:Companies disestablished in 2003]] [[Category:Japanese video game companies]] [[Category:English video game companies]]
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