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{{GameInfobox | image = Logo-StarCraft-Ghost-INT.png | developer = Blizzard Entertainment,Nihilistic Software,Swingin' Ape Studios | designer = Jacob Stephens,Dave Maldonado | series = StarCraft | status = Cancelled | genre = Stealth,Action | features = Single-player,Multi-player | canplatforms = GameCube,PlayStation 2,Xbox }} '''''StarCraft: Ghost''''' was a [[military science fiction]] [[stealth game|stealth]]-[[action game|action]] [[video game]] previously under development by [[Blizzard Entertainment]]. Part of Blizzard's [[StarCraft (franchise)|''StarCraft'' franchise]], the game was announced in 2002 and was to be developed by [[Nihilistic Software]] for the [[GameCube]], [[Xbox]], and [[PlayStation 2]]. Several delays in development caused Blizzard to move back the release date and the game has not yet materialized. Nihilistic Software ceded development to [[Swingin' Ape Studios]] in 2004 before Blizzard bought the company, and plans for the GameCube version were cancelled in 2005. Blizzard announced in March 2006 that the game is on "indefinite hold" while the company investigated [[History of video game consoles (seventh generation)|seventh generation video game console]] possibilities. Subsequent public statements from company personnel have been contradictory about whether production will be renewed or planned story elements will be worked into other products. The continued delay of ''Ghost'' has caused it to be labeled as [[vaporware]], and it was ranked fifth in ''[[Wired News]]''{{'}} annual Vaporware Awards in 2005. Although Blizzard Entertainment refuses to list it as such, video game journalism outlets including [[IGN]] and [[GameSpot]] list ''Ghost'' as cancelled. In 2014, Blizzard president [[Mike Morhaime]] confirmed that ''StarCraft: Ghost'' was officially cancelled. Unlike its [[real-time strategy]] predecessor ''[[StarCraft]]'', ''Ghost'' is a [[third-person shooter]], and was intended to give players a closer and more personal view of the ''StarCraft'' universe. Following [[Nova (StarCraft)|Nova]], a [[Terran (StarCraft)|Terran]] psychic espionage operative called a "[[ghost agent|ghost]]", the game is set four years after the conclusion of ''[[StarCraft: Brood War]]'' and covers a conspiracy about a secretive military project conducted by Nova's superiors in the imperial [[Terran Dominion]]. Very little of the game's storyline has been released; however, in November 2006 after the game's postponement, a novel was published called ''[[StarCraft Ghost: Nova]]'' which covers the [[backstory]] of the central character. ==Gameplay== ===Campaign=== [[File:Nova in combat (StarCraft).jpg|thumb|right|A screenshot of the game in 2005 just prior to its postponement. Nova is shown engaging a group of Terran guards in a firefight.|alt=A young blonde woman in an armored suit and carrying a gun runs for cover behind crates while a group of guards take aim, using a sensor device to sweep the area.]] During ''StarCraft: Ghost'''s gameplay, the player's character [[Nova (StarCraft)|Nova]] must use stealth and darkness to reach objectives and remain undetected. Nova has a [[cloaking device]] that allows for temporary concealment, but certain hostile [[non-player character]]s can overcome this with special devices and abilities.<ref name="shacknews1"/> Nova is also equipped with [[Thermography|thermal imaging]] goggles and a special [[electromagnetic pulse|EMP]] device for disabling electronic devices and vehicles. In addition to the focus on stealth elements, ''StarCraft: Ghost'' includes a complex combat system. Blizzard planned to include a small arsenal of weaponry with [[assault rifle|assault]] and [[sniper rifle|sniper]] rifles, [[grenade]]s, [[shotgun]]s, and [[flamethrower]]s.<ref>{{Cite web|url=http://www.blizzard.com/ghost/covertops/weapons/|title=Covert Ops: Weapons|work=StarCraft: Ghost|publisher=[[Blizzard Entertainment]]|archiveurl=http://web.archive.org/web/20060206032414/http://www.blizzard.com/ghost/covertops/weapons/|archivedate=2006-02-06|accessdate=2008-04-11}}</ref> Nova can engage in hand-to-hand combat and uses these skills to eliminate enemy threats quietly. If alerted, enemy characters will hunt for the player, set up traps, and fire blindly to nullify Nova's cloaking device.<ref name=shacknews1 /> Nova is highly agile, acrobatic, and able to perform manoeuvrers such as mantling and climbing ledges, hanging from pipes, and sliding down ziplines.<ref name="shacknews1">{{Cite web|url=http://www.shacknews.com/extras/2005/111105_ghost_1.x|title=''StarCraft: Ghost'' Preview: single-player|publisher=[[Shacknews]]|date=2005-11-05|author=Remo, Chris|accessdate=2008-04-11}}</ref> The player has access to Nova's [[psionic]] powers honed through training as a ghost agent, such as the ability to improve her speed and reflexes drastically.<ref>{{Cite web|url=http://www.blizzard.com/ghost/covertops/psi/|title=Covert Ops: Psi Powers|work=StarCraft: Ghost|publisher=[[Blizzard Entertainment]]|archiveurl=http://web.archive.org/web/20060206032414/www.blizzard.com/ghost/covertops/psi/|archivedate=2006-02-06|accessdate=2008-04-11}}</ref> ''StarCraft: Ghost'' includes many of the vehicle units featured in ''StarCraft'' and ''StarCraft: Brood War''. Some vehicles, such as [[space battlecruiser]]s and [[starfighter]]s, only play support roles, while others, such as hoverbikes, scout cars, and futuristic siege tanks, can be piloted by the player.<ref>{{Cite web|url=http://www.blizzard.com/ghost/covertops/vehicles/|title=Covert Ops: Vehicles|work=StarCraft: Ghost|publisher=[[Blizzard Entertainment]]|archiveurl= http://web.archive.org/web/20060206025804/www.blizzard.com/ghost/covertops/vehicles/ |archivedate=2006-02-06|accessdate=2008-04-11}}</ref> ===Multiplayer=== The multiplayer mode in ''StarCraft: Ghost'' differs from the stealth-based mechanics of the single-player portion. It aims to give players a personal view of the battles from the real-time strategy games of the series. Accordingly, ''Ghost''{{'}}s multiplayer is structured around class-based team gameplay and fighting in a variety of game modes. ''Ghost'' incorporates traditional game modes from multiplayer video games such as [[Deathmatch (gaming)|deathmatch]], [[capture the flag]], and [[King of the Hill (game)|king of the hill]], but also introduces two game modes specifically designed for the ''StarCraft'' universe. The first is "Mobile Conflict", which requires two teams to fight for control of a single [[Terran (StarCraft)|Terran]] military factory with the ability of atmospheric flight. Using vehicles and team tactics, both teams must first board the structure and then capture its control room to fly it to the team's starting point. The structure must then land and be defended from capture by the opposing team for a set amount of time.<ref name="officialMP">{{Cite web|url=http://www.blizzard.com/ghost/covertops/multiplayer/|title=Multiplayer|work=StarCraft: Ghost|publisher=[[Blizzard Entertainment]]|archiveurl=http://web.archive.org/web/20060206035636/www.blizzard.com/ghost/covertops/multiplayer/|archivedate=2006-02-06|accessdate=2008-04-11}}</ref> The second unique game mode is "Invasion", in which two teams fight for control of mineral resource nodes. Whenever teams capture a node they gain points that can be used to purchase classes and vehicles.<ref name="shacknewsMP1">{{Cite web|url=http://www.shacknews.com/featuredarticle.x?id=50&page=2|title=''StarCraft: Ghost'' Preview: Multiplayer|author=Remo, Chris|publisher=[[Shacknews]]|date=2005-11-11|accessdate=2008-04-11}}</ref> In all of the team-based game modes, teams have access to four Terran unit classes: light infantry, [[space marine|marine]], firebat, and [[ghost agent|ghost]]. The light infantry class has minimal armour but a larger range of weapons,<ref>{{Cite web|url=http://www.blizzard.com/ghost/covertops/characters/light-infantry.shtml|title=Multiplayer Characters: Light Infantry|work=StarCraft: Ghost|publisher=[[Blizzard Entertainment]]|archiveurl=http://web.archive.org/web/20060317165242/www.blizzard.com/ghost/covertops/characters/light-infantry.shtml|archivedate=2006-02-06|accessdate=2008-04-11}}</ref> while the marine is a heavily armoured soldier with an assault rifle and grenades.<ref>{{Cite web|url=http://www.blizzard.com/ghost/covertops/characters/light-infantry.shtml|title=Multiplayer Characters: Marine|work=StarCraft: Ghost|publisher=[[Blizzard Entertainment]]|archiveurl=http://web.archive.org/web/20060317165301/www.blizzard.com/ghost/covertops/characters/Marine.shtml|archivedate=2006-02-06|accessdate=2008-04-11}}</ref> The firebat is a heavy marine armed with a flamethrower and [[napalm]] rockets.<ref>{{Cite web|url=http://www.blizzard.com/ghost/covertops/characters/firebat.shtml|title=Multiplayer Characters: Firebat|work=StarCraft: Ghost|publisher=[[Blizzard Entertainment]]|archiveurl=http://web.archive.org/web/20060317165250/www.blizzard.com/ghost/covertops/characters/firebat.shtml|archivedate=2006-02-06|accessdate=2008-04-11}}</ref> Finally, the ghost is a variation of Nova's character in the single-player mode, equipped with a [[cloaking device]], thermal vision, EMP device, and sniper rifle, but lacks the speed ability.<ref>{{Cite web|url=http://www.blizzard.com/ghost/covertops/characters/Ghost.shtml|title=Multiplayer Characters: Ghost|work=StarCraft: Ghost|publisher=[[Blizzard Entertainment]]|archiveurl=http://web.archive.org/web/20060317165310/www.blizzard.com/ghost/covertops/characters/Ghost.shtml|archivedate=2006-02-06|accessdate=2008-04-11}}</ref> Due to the size of the armor worn by marines and firebats, only ghosts and light infantry can pilot vehicles. ==Synopsis== ''Ghost'' takes place in the fictional universe of the [[StarCraft (series)|''StarCraft'' series]]. The series is set in a distant part of the galaxy called the Koprulu Sector and begins in the year 2499. [[Terran (StarCraft)|Terran]] exiles from Earth are governed by a totalitarian empire, the [[Terran Dominion]], that is opposed by several smaller rebel groups. Two alien races discover humanity: the insectoid [[Zerg]], who begin to invade planets controlled by the Terrans; and the [[Protoss]], an enigmatic race with strong [[psionic]] power that attempt to eradicate the Zerg.<ref name="Story1">{{Cite web|url=http://eu.starcraft2.com/features/storysofar.xml|title=The Story So Far: Part 1: ''StarCraft''|publisher=[[Blizzard Entertainment]]|date=2007-11-21|accessdate=2007-11-22}}</ref> ''Ghost'' takes place four years after the conclusion of ''[[StarCraft: Brood War]]'', in which the Zerg become the dominant power in the sector and leave both the Protoss and the Dominion in ruins.<ref name="Story2">{{Cite web|url=http://eu.starcraft2.com/features/storysofar2.xml|title=The Story So Far: Part 2: The Brood War|publisher=[[Blizzard Entertainment]]|date=2008-04-16|accessdate=2008-04-16}}</ref> The game follows the story of [[Nova (StarCraft)|Nova]], a young [[ghost agent]]—a human espionage operative with psychic abilities—in the employ of the Dominion. [[File:Nova (StarCraft).jpg|thumb|left|Nova, the game's protagonist, appears in a cinematic from ''Ghost''. The cinematics were designed to be of a quality higher than that seen in earlier ''StarCraft'' titles' cinematics.|alt=A young blonde woman in an armoured suit loads a sniper rifle in a red lit room.]] Although the game has been indefinitely postponed, the backstory for Nova was released in the novel ''[[StarCraft Ghost: Nova]]'' by [[Keith R. A. DeCandido]]. It was meant to accompany the game's release, but was published in 2006 after development halted.<ref>{{Cite book| last= Metzen| first=Chris| chapter=Introduction | title=[[StarCraft Ghost: Nova]]| publisher=[[Simon & Schuster]]| date=May 2006|pages=v–vii}}</ref> In the novel, Nova is a fifteen-year-old girl and daughter to one of the ruling families of the [[Confederacy of Man]], an oppressive government featured in ''[[StarCraft]]''. The Confederacy is overthrown by rebels, who go on to form the Dominion. Nova has significant psionic potential, but has been kept out of the Confederate ghost operative training program because of her father's influence. After her family is murdered by rebels, Nova loses control of her mental abilities and accidentally kills 300 people around her home. She flees from her home before she is caught, and is later forced to work for an [[crime boss|organized crime boss]] as an enforcer and executioner. She is rescued by a Confederate agent who is investigating her disappearance during a rebel attack on the Confederate capital that leads to the Confederacy's destruction. Nova is consequently acquired by the newly formed Terran Dominion, who erase her memory and train her as a ghost agent.<ref>{{Cite web|url=http://www.blizzard.com/ghost/covertops/story/nova-story.shtml|title=Covert Ops: Nova Backstory|work=StarCraft: Ghost|publisher=[[Blizzard Entertainment]]|archiveurl=http://web.archive.org/web/20060206025502/www.blizzard.com/ghost/covertops/story/nova-story.shtml|archivedate=2006-02-06|accessdate=2008-04-15}}</ref> Few details have been revealed about ''Ghost''{{'}}s plot beyond Nova's backstory. Under emperor [[Arcturus Mengsk]], the Terran Dominion has rebuilt much of its former strength and controls a new military formed to counter the Zerg. To further bolster the effectiveness of his military, Mengsk initiates a secret research operation codenamed Project: Shadow Blade and places it under the command of his right-hand man, General Horace Warfield. In the program, an experimental and potentially lethal gas called terrazine is used to enhance the genetic structure of the Dominion's psychic ghost agents. The process is described as changing the agents into "shadowy superhuman beings bent on executing the will of their true master". It is into the midst of this that Nova finishes her training and is dispatched in operations against the Koprulu Liberation Front, a rebel group that challenges Mengsk's empire. However, Nova's mission leads her to uncover a conspiracy that involves Shadow Blade. This revelation causes her to question her loyalty to the Dominion and could upset the balance of power within the galaxy.<ref>{{Cite web|url=http://www.blizzard.com/ghost/covertops/story/|title=Covert Ops: Story|work=StarCraft: Ghost|publisher=[[Blizzard Entertainment]]|archiveurl=http://web.archive.org/web/20060206040039/www.blizzard.com/ghost/covertops/story/|archivedate=2006-02-06|accessdate=2008-04-15}}</ref> ==Development== [[Nihilistic Software]] began development on ''StarCraft: Ghost'' in 2001.<ref name="press">{{Cite web|url=http://www.blizzard.com/ghost/pressrelease.shtml|date=2002-09-20|publisher=[[Blizzard Entertainment]]|work=StarCraft: Ghost|title=Press Release|archiveurl=http://web.archive.org/web/20021004122855/www.blizzard.com/ghost/pressrelease.shtml|archivedate=2002-10-04|accessdate=2008-04-16}}</ref> Nihilistic aimed to release the game for the [[Xbox]], [[PlayStation 2]] and [[GameCube]] [[video game console]]s in late 2003, which elicited positive reactions from the press.<ref>{{Cite web|url=http://uk.xbox.ign.com/articles/371/371778p1.html|title=TGS 2002: StarCraft: Ghost Impressions|publisher=[[IGN]]|date=2002-09-20|accessdate=2008-04-23}}</ref> The game was consistently delayed, and during the third quarter of 2004, Nihilistic discontinued their work on the project.<ref>{{Cite web|url=http://uk.xbox.ign.com/articles/525/525418p1.html|title=Nihilistic Exits ''StarCraft: Ghost''|publisher=[[IGN]]|author=Adams, David|date=2004-06-22|accessdate=2008-04-16}}</ref> Blizzard stated that Nihilistic had completed the tasks it had been contracted for, and the game would be delivered on time.<ref>{{Cite web|url=http://www.blizzard.com/ghost/faq.shtml|title=FAQ|year=2004|publisher=[[Blizzard Entertainment]]|work=StarCraft: Ghost|archiveurl=http://web.archive.org/web/20040701072122/blizzard.com/ghost/faq.shtml|archivedate=2004-07-01|accessdate=2008-04-16}}</ref> In July 2004, Blizzard Entertainment began collaboration with [[Swingin' Ape Studios]] to work on the game,<ref>{{Cite web|url=http://uk.xbox.gamespy.com/xbox/starcraft-ghost/529012p1.html|title=Blizzard Taps Swingin' Ape to work on ''StarCraft: Ghost''|publisher=[[GameSpy]]|author=Van Autrijve, Rainier|date=2004-07-07|accessdate=2008-04-16}}</ref> and bought the company in May 2005.<ref>{{Cite web|url=http://uk.xbox.gamespy.com/xbox/starcraft-ghost/614491p1.html|title=Blizzard Gets a New Monkey on its Back|publisher=[[GameSpy]]|author=Vasconcellos, Eduardo|date=2004-05-16|accessdate=2008-04-16}}</ref> Despite anticipation for the game by industry journalists,<ref>{{Cite web|url=http://uk.xbox.ign.com/articles/513/513755p1.html|title=E3 2004: StarCraft Ghost|publisher=[[IGN]]|date=2004-05-11|accessdate=2008-04-23}}</ref><ref>{{Cite news |first=Steve |last=Polak |title=''Ghost'' rider in the sky |work=[[The Courier-Mail]]|publisher=[[News Corporation]] |location=Queensland, Australia|page=8 |date=2004-02-26}}</ref> ''Ghost'' was delayed again and its release date was pushed back to September 2005. At [[History of E3#2005|Electronic Entertainment Expo 2005]], ''Ghost'' was officially reannounced,<ref>{{Cite web|url=http://uk.xbox.ign.com/articles/615/615760p1.html|title=E3 2005: ''StarCraft Ghost'' Returns|publisher=[[IGN]]|date=2005-05-18|author=Clayman, David|accessdate=2008-04-16}}</ref> but the GameCube version was cancelled by Swingin' Ape Studios due to the platform's lack of online support.<ref>{{Cite web|url=http://www.gamespot.com/xbox/action/starcraftghost/news.html?sid=6137109|title=''StarCraft: Ghost'' not beaming onto GameCube|author=Thorsen, Tor|date=2005-11-03|publisher=[[GameSpot]]|accessdate=2008-04-16}}</ref> The game's release was again delayed until 2006. Despite the efforts of Swingin' Ape, ''Ghost'' failed to materialize as scheduled, and in March 2006 Blizzard Entertainment announced an indefinite postponement on development of ''Ghost'' while the company explored new options with the emerging [[History of video game consoles (seventh generation)|seventh generation of video game consoles]].<ref>{{Cite web|url=http://uk.xbox.gamespy.com/xbox/starcraft-ghost/698419p1.html|title=Blizzard Postpones ''StarCraft: Ghost'' Indefinitely|publisher=[[GameSpy]]|date=2006-03-24|accessdate=2008-04-16}}</ref> Despite its long development history, [[IGN]] noted that the concept of ''Ghost'' still held promise.<ref>{{Cite web|url=http://uk.xbox.ign.com/articles/698/698434p1.html|title=''StarCraft: Ghost'' Goes To Heaven?|publisher=[[IGN]]|date=2006-03-24|accessdate=2008-04-24}}</ref> Although the game's development was suspended, Keith R. A. DeCandido's novel ''StarCraft Ghost: Nova'' was published several months later in November 2006.<ref>{{Cite web|url=http://www.simonsays.com/content/book.cfm?tab=1&pid=516059|title=''StarCraft Ghost: Nova'' (Mass Market Paperback)|publisher=[[Simon & Schuster]]|accessdate=2007-12-02}}</ref> Complementing Nihilistic's and Swingin Ape Studio's work on the game, Blizzard's [[cinematic]]s team—originally formed to develop ''StarCraft''{{'}}s [[cut scene]]s<ref name="cutscene">{{Cite web|url=http://www.blizzard.com/blizz-anniversary/joeyray.shtml|title=Joeyray: Blizzard Movie-Making|work=10th Anniversary Celebration|publisher=[[Blizzard Entertainment]]|accessdate=2008-01-08|archiveurl=http://web.archive.org/web/20010418022350/http://www.blizzard.com/blizz-anniversary/joeyray.shtml|archivedate=2001-04-18}}</ref>—created the cut scenes for ''Ghost''{{'}}s single-player campaign, which are integral to the game's storyline. The team, which originally consisted of six people, grew to 25, and used newer hardware, software, and cinematics techniques to create higher quality cut scenes than those featured in ''StarCraft'' and ''Brood War''.<ref>{{Cite web|url=http://www.blizzard.com/ghost/insider/cinematics.shtml|date=2003-03-12|publisher=[[Blizzard Entertainment]]|work=StarCraft: Ghost|title=Interview with the ''StarCraft: Ghost'' Cinematics Team |archiveurl=http://web.archive.org/web/20030312014848/http://www.blizzard.com/ghost/insider/cinematics.shtml|archivedate=2003-03-12|accessdate=2008-10-06}}</ref> The game's trailer, composed of the cinematics team's work, was released in August 2005.<ref>{{Cite web|accessdate=2008-10-06|url=http://uk.media.xbox.ign.com/media/489/489845/vids_1.html|title=StarCraft: Ghost Videos|publisher=[[IGN]]|date=2005-08-25 }}</ref> Since ''Ghost''{{'}}s production halted, Blizzard Entertainment has sporadically released information about the title. At the [[BlizzCon]] conference in 2007, ''StarCraft'' series creator [[Chris Metzen]] hinted that elements of ''Ghost''{{'}}s story may appear in the upcoming ''[[StarCraft II: Wings of Liberty]]''. The game's protagonist, Nova, shows up in one campaign mission in which players are either given the option to side with her or fight against her forces. Metzen further stated that he believed ''Ghost'' had an excellent storyline that may be told in future novels following from DeCandido's ''Nova''.<ref>{{Cite web|accessdate=2008-10-05|url=http://www.gamespot.com/pc/strategy/starcraft2/video/6176406/starcraft-panel-discussion-lore-|title= Starcraft Panel Discussion: Lore |publisher=GameSpot|date=2007-08-08 }}</ref> In June 2007, [[Rob Pardo]], one of the lead developers at Blizzard Entertainment, indicated that there still was interest in finishing ''Ghost''.<ref>{{Cite web|url=http://games.slashdot.org/article.pl?sid=07/06/28/1857245|title=Blizzard Still Has Hope For ''StarCraft: Ghost''|publisher=Slashdot|date=2007-06-28|accessdate=2007-11-29}}</ref> Later in an interview, Pardo stated that Blizzard had been "stubborn" in persevering with ''Ghost'', but they "were not able to execute [the game] at the level we wanted to".<ref>{{Cite web|url=http://www.edge-online.com/news/blizzard-still-has-quothopequot-starcraft-ghost|title=Blizzard Still Has Hope For ''StarCraft: Ghost''|publisher=''[[Edge (magazine)|Edge]]''|date=2007-06-27|accessdate=2008-10-09}}</ref> Blizzard's president [[Michael Morhaime|Mike Morhaime]] and Pardo gave a presentation on the company's history at the [[D.I.C.E. Summit]] in February 2008. During the presentation, they listed games cancelled by Blizzard, which did not include ''Ghost''. When questioned about this, Blizzard's co-founder [[Frank Pearce (businessman)|Frank Pearce]] explained that the title was never "technically canceled" and that it was not in the company's focus at the time due to a finite amount of development resources.<ref name="MTV">{{Cite web|url=http://multiplayerblog.mtv.com/2008/02/13/blizzard-explains-why-starcraft-ghost-wasnt-on-the-dice-canceled-games-list/|title=Blizzard Explains Why ''StarCraft: Ghost'' Wasn't On The DICE Canceled Games List|publisher=[[MTV|MTV Multiplayer]]|date=2008-02-13|author=Totilo, Stephen|accessdate=2008-04-15}}</ref> Despite Blizzard's announcements, many of the video games industry's journalists now list ''Ghost'' as cancelled and consider it [[vaporware]]; the game was ranked fifth in the 2005 edition of ''[[Wired News]]''{{'}} annual Vaporware Awards.<ref name="IGN">{{Cite web|url=http://uk.xbox.ign.com/objects/489/489845.html|title=''StarCraft: Ghost''|publisher=[[IGN]]|accessdate=2008-04-15}}</ref><ref name="GameSpot">{{Cite web|url=http://uk.gamespot.com/xbox/action/starcraftghost/index.html?tag=result;title;0|title=''StarCraft: Ghost''|publisher=[[GameSpot]]|accessdate=2008-04-15}}</ref><ref>{{Cite web|url=http://www.wired.com/science/discoveries/news/2006/02/70143?currentPage=3|title=Vaporware: Better Late Than Never|publisher=''[[Wired News]]''|author=Kahney, Leander|date=2006-02-06|accessdate=2008-04-15}}</ref> ==References== {{Reflist|2}} ==External Links== * [http://www.blizzard.com Blizzard Entertainment's official website] * [http://www.nihilistic.com/ Nihilistic Software's official website] {{StarCraft}} {{Blizzard Entertainment}}
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