Codex Gamicus
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Fandom's centric source of video game knowledge
42,423
pages
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Star Trek: Legacy
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Star Trek: Legacy
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===PC=== Although the only substantial difference between the Xbox and PC versions of the game were access exception issues and simplicity of controls, critical response to the PC game was often even more negative than the lukewarm response to the Xbox version,<ref>http://www.gamestats.com/objects/794/794732//index.html#reviews</ref><ref>http://www.gamestats.com/objects/794/794733/index.html#reviews</ref> with some reviewers unsatisfied with the control system,<ref name="gamespotReview" /><ref name="actionTripReview">{{Cite web |url=http://www.actiontrip.com/reviews/startreklegacy.phtml|title=Action Trip Review}}</ref> only one camera setting that cannot zoom in or out, an inability to save more than one campaign at a time and inability to save within a mission. Complaints found in many reviews cite a buggy and slow multi-player mode, the inability to set the exact make-up of AI fleets in skirmish mode, a 3D universe without a large z-axis, an inability to change the control scheme, and AI allies that will not automatically assign repairs.<ref name="actionTripReview" /> Although graphics were touted as a major selling point of the game by Bethesda,<ref name=autogenerated1>{{Cite web|url=http://web.archive.org/web/20060504020147/http://startrek.bethsoft.com/games/legacy-overview.html|title=Archived game website}}</ref> glitches included mouse disappearing at random intervals during attempts to re-allocate energy, initiate repairs and choppy shadow images, and damage model errors. There are also camera problems. The player cannot choose captains or upgrade ships. This feature was advertised on the game's home page as late as a week before release, which claimed that "Customizable fleets, ships and captains: Victories earn Command Points, which are used to personalize your fleet, ships, and captains."<ref name=autogenerated1 /> Many gamers found the control problems especially galling, as there was considerable [[hype]] by the developers saying "Star Trek Legacy would be an epic game with easy to use controls." <ref>[http://startrek.bethsoft.com/games/legacy-overview.html Star Trek Games - Bethesda Softworks]</ref> Indeed, the game controls cannot even be reassigned to different keys on the keyboard. Nearly all reviews of the PC game have lambasted the controls: IGN called the game's controls "the first and most frequently occurring aggravation,"<ref name="IGNreview">{{Cite web |url=http://pc.ign.com/articles/750/750369p4.html|title=IGN Legacy review}}</ref> while Action Trip said "one of the most annoying aspects of the PC version of Star Trek Legacy. [Is that] It suffers a great deal from unresponsive and unintuitive controls".<ref name="actionTripReview" /> GameSpot noted that "What will make you pound your head in frustration are the controls, which are a nightmare to learn".<ref name="gamespotReview" /> Players who are left-handed and use a left-handed mouse or use peripherals for disabled gamers have that much more difficulty or simply cannot play the game. As the simulated environment is a 3D "pizza box" shape, the game creates the illusion that ships "stall" as they go too high.<ref name="IGNreview" /> Ships also cannot traverse the edge of a map. Reviewers complained about the inability of ships to crash into in-game objects. GameSpot referred to the game's "bumper-car physics," saying that "If a starship runs into anything, such as another vessel, an asteroid, or even a ridiculously out-of-scale planet, it just rubs against it and then moves on".<ref name="gamespotReview" /> IGN noted that "objects that collide simply repel each other, sometimes sending each other off in oblique directions, sometimes auto-piloting to a new heading, and sometimes simply warping to a new facing altogether."<ref name="IGNreview" /> Indeed, although Bethesda's website claims that Legacy features "fully realized nebulas, wormholes, planets, and stars",<ref>{{Cite web |url=http://startrek.bethsoft.com/games/legacy-overview.html|title=Legacy website}}</ref> the "pint-size planets"<ref name="IGNreview" /> are almost the same size as the ships, and when ships collide with planets, they simply bounce off of them.<ref name="IGNreview" /> Action Trip said in its review that "Another mystifying fact about Star Trek Legacy.. is the painful lack of more solid collision detection.. Seeing the Enterprise bounce off a nearby planet like it was made of rubber...killed the ambiance".<ref name="actionTripReview" /> Players are unable to move their ship in any direction (however, reversing is not possible), and motion was restricted to five pre-set speeds: All Stop, 25%, 50%, 100% impulse engine speed and warp speed. One indicator that the AI for friendly ships is inadequate is reflected in the fact that ships will not repair themselves no matter how much damage they take. Only after the player takes control of the ship can the ships repair themselves. Even so, the player must hold down the repair key, which sometimes causes players to lose their cursor. Mouse sensitivity is another problem; in the combat modes, even small touches make major shifts in the camera, which causes players to lose their view of an enemy ship. If mouse sensitivity is lowered, it becomes extremely difficult to use the strategic map. Settings also can not be changed within a campaign. To change the settings the mission has to be exited, the settings changed at the main menu and the mission restarted. Settings cannot be saved in the game in any way and must be reset each time the game is started.
Summary:
Please note that all contributions to the Codex Gamicus are considered to be released under the CC BY-SA 3.0
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab