Codex Gamicus
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Fandom's centric source of video game knowledge
42,423
pages
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Star Trek: Voyager - Elite Force
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Star Trek: Voyager - Elite Force
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Gameplay== An example of the [[first-person shooter]] genre, ''Star Trek: Voyager - Elite Force'' is based on gameplay conventions shared by multiple other games. The game is focused on story-driven combat within a 3D environment, with all activity viewed as if from the eyes of the game's protagonist. The player controls the movement of the [[player character]] through walking, crouching, jumping or interacting with the environment. The only exception to this is in [[cutscene]]s, where the player loses control of the character to a third-person view for scripted events. The player character possesses numerical values for their [[health]] and armor, which are displayed on the game's [[heads-up display]]. As the player character takes damage from [[non-player character]]s and certain aspects of the environment, both values will decrease; when the health value reaches zero, the player character will die. Armor lessens the impact to the player character's health from hostile action, but once depleted the player will be more susceptible to damage. However, both armor and health can be restored by using wall-mounted terminals or from receiving assistance from certain friendly [[non-player character]]s such as the Doctor.<ref name="GSpot"/> ''Star Trek: Voyager - Elite Force'' includes an arsenal of [[List of weapons in Star Trek video games|''Star Trek''โthemed weapons]], such as phasers and disruptors. The weapons vary in power, ammunition consumption and effectiveness in given situations. Usually, the player is equipped with a hand phaser, a low-damage weapon that automatically recharges ammunition, and a phaser compression rifle, a more powerful weapon with an optional sniper mode for silent kills. Other weapons, acquired as the game progresses, include [[grenade launcher]]s, stasis weaponry and [[pulsed power|pulse energy weapons]]. The player can restock on ammunition by using wall-mounted terminals that dispense weapon energy, or by picking up certain items in the game environment.<ref name="IGN"/> ===Single-player=== The game's single-player campaign consists of around 30 linear levels, divided up into eight distinct missions. Missions have different objectives, from retrieving a particular item and accessing computer systems, escorting a friendly character through hostile territory, or destroying vital ship and station components. Enemies come in multiple forms in the game, often as ''Star Trek'' species such as the [[Borg]] and the [[Klingon]]s. Each group of enemies uses a different means of attacking: most humanoid enemies are armed with weapons similar to the player, and will use cover and squad tactics to attempt to kill the player character. The Borg differ from this in that, instead of using squad tactics, they eventually adapt their personal [[energy shield]]s to most of the player's weapons, slowly rendering the player's attacks useless as they advance. Other enemies may attempt to swarm the player and eliminate them with melee attacks.<ref name="IGN"/><ref name="GSpy">{{Cite web|url=http://archive.gamespy.com/reviews/september00/eliteforce/|title=''Elite Force''|publisher=[[GameSpy]]|first=Caryn|last=Law|month=September|year=2000|accessdate=2009-01-25}}</ref> The player is usually accompanied by one or more friendly non-player characters, who will follow the player and provide assistance in combat against enemies. As they are often key to the story, friendly characters cannot be killed in combat except during scripted events. In between combat missions, the player can move around the ''[[U.S.S. Voyager]]'' and interact with other members of its crew, often performing non-combat tasks to progress the story.<ref name="GSpy"/> ===Multi-player=== ''Star Trek: Voyager - Elite Force'' was originally released with a 32-player [[multi-player]] element, in which participants use the weaponry and characters from the single-player game to compete in several different game modes. Referred to as a "holomatch", the multi-player is themed as though it were a holodeck experience. Players can compete against other players in [[local area network]] and [[Internet]] games, or play against [[Bot|bots]], opponents that use the game's [[artificial intelligence]]. Each player can choose one of a variety of ''Star Trek'' characters as their aesthetic player character in multi-player. The initial release contained multi-player game modes shared by other multi-player games in the genre. The standard "[[deathmatch]]" game mode involves each player moving around a level, collecting weaponry and killing the other players, with the first to reach a particular amount of kills winning. As player characters are killed, they [[Spawning|respawn]] into the game after a short time. "Team deathmatch" follows the same principle, albeit grouping the players into teams to do so. [[Capture the flag]] involves two teams of players attempting to retrieve a flag within the other team's base and returning it to their own to score.<ref name="GSpot"/><ref name="IGN"/><ref name="GSpy"/>
Summary:
Please note that all contributions to the Codex Gamicus are considered to be released under the CC BY-SA 3.0
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab