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Star Trek Generations
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Star Trek Generations
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{{Video game stub}} {{GameInfobox | image = Front-Cover-Star-Trek-Generations-EU-PC.jpg | developer = MicroProse | publisher = MicroProse | na_rel = {{Release|1997|||NA|Microsoft Windows}} | eu_rel = {{Release|1997|||EU|Microsoft Windows}} | genre = Action-Adventure,Strategy,First-person shooter | franchise = Star Trek | features = Single-player | platforms = Microsoft Windows | input = Mouse,Keyboard }} '''''Star Trek Generations''''' is a [[First-person shooter video games|first-person shooter]] with [[Adventure video games|adventure]] and [[strategy video games|strategy]] elements by [[MicroProse]], based on ''[[MemoryAlpha:Star Trek Generations|Star Trek Generations]]'', the seventh film in the ''Star Trek'' film franchise. ==Story== The plot follows the basic premise of the film that shares its name, but it deviates significantly. ==Game storyline== {{Spoiler|[[Jean-Luc Picard|Captain Picard]] and the crew of the ''[[U.S.S. Enterprise-D]]'' discover the ruins of the [[Amargosa Observatory]] and send [[William T. Riker|Commander Riker]] down to investigate. Once there, he finds [[Tolian Soran|Dr. Tolian Soran]], unbeknownst to them a scientist and madman hell-bent on returning to the ''Nexus'', a dimensional plane that can only accessed via a strand of temporal energy that travels through the galaxy every 39.1 years. After being transported aboard the ''U.S.S. Enterprise-D'', Soran escapes, and begins to resume his goal of destroying the Amargosa star; Commander Riker is dispatched to the observatory, and ultimately has to prevent a solar probe, armed with trilithium, from destroying the star. If the player fails, the Amargosa star collapses, destroying the observatory and rendering the system devoid of planets. The player then guides the ''U.S.S. Enterprise-D'' on various missions to try and find Soren, with various crew members taking on specific missions (with [[Beverley Crusher|Dr. Crusher]], [[Geordi La Forge|Lieutenant Commander La Forge]], [[Worf|Lieutenant Commander Worf]], [[Deanna Troi|Commander Troi]], [[Data|Commander Data]], Commander Riker and Captain Picard all having at least one mission). To achieve returning to the Nexus, Soran intends on destroying stars in order to cause the Nexus to pass through [[Veridian III]]. The player needs to guess which planets Soran intends to destroy in order to pursue him, as well as which planets might be providing him help. If the player fails to prevent Soran from destroying a star system twice, the game is over. In addition to being based on the film, the game is also a semi-sequel to ''[[Star Trek: The Next Generation - A Final Unity]]'', since the non-canonical aliens from that game, the [[Chodak]], make an appearance.}} ==Deviations from the film== {{Spoiler|In the film, Soran succeeds in destroying the Amargosa star, and the ''U.S.S. Enterprise-D'' automatically calculates that they will find him at Veridian III. Soran is eventually stopped, but not before the Stardrive section of the ship is destroyed; the shockwave from the warp core breach disables the Saucer section, and it hurtles toward Veridian III, eventually coming to rest with relatively few casualties. In the video game, Soran boards the Stardrive section and initiates a warp core breach; Commander Riker then orders the separation of the Saucer section and it departs from the imminent breach. Soran then opens fire on the Saucer section, and it makes a crash landing on the surface of Veridian III}} ==Gameplay== The game tries to combine many computer game genres in one, not distancing from the main non-linear philosophy of alternate paths to complete the game that are followed in other ''Star Trek'' video games. The majority of the game's strategic analysis occurs in Stellar Cartography (which also appears in the movie, although only for a few minutes) where the player plans their next move, the main opponents being time and Dr. Soran. This part of the game includes a strategic element where the player has to calculate and guess where Soran could be, in order to travel there and stop him before he destroys another star system or enlists some other form of aid. If the player takes too long, Soran gains an advantage. The main action gameplay is when a crew member beams to a planet or space station, whereupon the game switches to a first-person action/adventure perspective. The main objective of every [[away mission]] is finding and engaging Soran, who beams away seconds before being killed by the player, sometimes leaving behind a mechanism to be disabled. The mission is then successful; however, not all away missions need to be successful to win the game. Some enemy ships can also be encountered while in space. The game then switches to a space combat simulation perspective where the player controls the ''U.S.S. Enterprise-D'' against the enemy ship(s). The fighting system is simplified and improved over the extremely difficult tactical part of ''A Final Unity''. ==External Links== * {{MemoryAlpha|Star Trek Generations (game)}} {{Star Trek}}
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