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Stendhal
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Stendhal
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==History== Stendhal is based on ''ariannexp'' which was born in 1999. The initial release of Stendhal was on March 3, 2005. The first playable version was released on April 4, 1999. In October an automatic updater for the client was implemented. This solved the problems of having to install new releases frequently because of the "release early, release often" development approach. [[Halloween]] was celebrated in-game as "Mine Town Revival Weeks". The original Revival Weeks were motivated by development reasons to populate the huge city of Ados over the release time of three versions. But since then it had mutated into a recurring event. In 2007 the cap at level 100 was removed in March. In May the first large quest chain was implemented. It allows players to organize their marriage to another player in the game. Pets and housing have been introduced that year. Sometime during this year, a new website was created which includes information from the game, like item stats and a hall of fame. At the beginning of 2008, the NPC chatting system was reworked to allow players to talk to NPCs in a much more natural way. At the end of 2008, the battle system was completely reworked to prevent players from camping for hours in game without paying attention to the screen. The new combat systems made fights a lot quicker but also decreased the impact of stats gainable by camping.<ref>[http://arianne.sourceforge.net/news/stendhal-0-70-rules-of-war.html Stendhal 0.70: Rules of War]</ref> Because of that change a fork of Stendhal with the camping-favouring combat system was created. This fork, however, died before the end of the year. A research project called Player-like world was developed based on Stendhal to create a controlled environment that is used in online games research.<ref>[http://www.player-like.org/content/FAQ.html Player-like world by Daniel Kario]</ref> In 2009 the replacement process of the artwork by images created by the Stendhal developers themselves. A continuous integration environment was set up to ensure the quality of the source code by executing automatic tests on a daily basis. In September instanced fighting zones were implemented. In early 2012 a day and night cycle was added which supports directed lights. After 7 years of development, Stendhal 1.00 was released on May 17, 2012.
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